Player Matchup

Medusa
Medusa
BluntTrauma9
Medusa
Level 40
God Stats
7W - 9L
1,862 SR
Queue Stats
27W - 36L
1,222 Elo+
Solo
Ymir
Ymir
HighTekMarYT
Ymir
Level 25
God Stats
9W - 6L
1,367 SR
Queue Stats
78W - 81L
1,275 Elo+
Party 1
Janus
Janus
OffBrandJetlife
Janus
Level 52
God Stats
9W - 8L
1,500 SR
Queue Stats
97W - 126L
1,244 Elo+
Party 1
Team Averages
Level 39
1,576 SR
1,247 Elo+

VS

Team Averages
Level 60
1,500 SR
1,581 Elo+
Sobek
Sobek
Littletekk
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,724 Elo+
Party 2
Fenrir
Fenrir
MullacAbu
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 52L
1,294 Elo+
Solo
Ah Puch
Ah Puch
SLE_Nomad
Ah Puch
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 10L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
9 / 0 / 7
14,474
804
16,544
11,499
5,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 4 / 18
13,919
773
16,329
22,538
22,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
11 / 5 / 12
14,963
831
21,792
12,546
6,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
1 / 8 / 5
11,487
638
6,591
24,850
27,464
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MullacAbu
Fenrir
14
3 / 10 / 2
12,171
676
8,744
21,431
8,538
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
SLE_Nomad
Ah Puch
15
4 / 6 / 3
12,828
713
18,033
17,768
6,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
24
Kills
8
9
Deaths
24
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
7
12.5
W
4
4
18
3.25
L
Sobek
1
8
5
0.44
L
Fenrir
MullacAbu
Fenrir
3
10
2
0.4
W
11
5
12
3.4
L
Ah Puch
SLE_Nomad
Ah Puch
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,665
Damage
33,368
46,583
Taken
64,049
34,256
Mitigated
42,432
7,935
Healing
7,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,544
10,918
0
2,318
11,499
5,194
2,162
6,259
5,240
0
54,702
W
16,329
3,574
0
3,560
22,538
22,942
82
9,964
12,574
43,583
0
L
Sobek
6,591
644
0
760
24,850
27,464
0
12,509
12,341
21,236
0
L
Fenrir
MullacAbu
Fenrir
8,744
4,459
165
2,602
21,431
8,538
0
13,740
7,691
0
23,909
W
21,792
1,926
90
1,967
12,546
6,120
297
8,920
3,626
57,868
0
L
Ah Puch
SLE_Nomad
Ah Puch
18,033
642
224
4,077
17,768
6,430
0
11,872
5,896
59,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,356
Gold Earned
36,486
171
Minions Killed
103
0
Camps Cleared
0
916,936
Distance Traveled
819,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,474
804
59
3
0
347,485
0
W
Ymir
13,919
773
43
2
0
303,982
0
L
Sobek
11,487
638
14
1
0
280,349
0
L
Fenrir
12,171
676
26
1
0
277,935
0
W
Janus
14,963
831
69
4
0
265,469
0
L
Ah Puch
12,828
713
63
4
0
261,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role