Player Matchup

Surtr
Surtr
Silver III
AYOJO42
Surtr
Silver III
Level 61
God Stats
9W - 8L
1,469 SR
Queue Stats
63W - 98L
950 MMR
Party 1
Medusa
Medusa
Silver IV
Dnew27
Medusa
Silver IV
Level 69
God Stats
25W - 22L
1,483 SR
Queue Stats
63W - 98L
950 MMR
Party 1
Aphrodite
Aphrodite
Silver III
ZachN17
Aphrodite
Silver III
Level 83
God Stats
8W - 4L
1,476 SR
Queue Stats
54W - 63L
950 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 71
1,476 SR
950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,529 SR
880 MMR
Raijin
Raijin
Silver II
Shoot Take Note
Raijin
Silver II
Level 89
God Stats
25W - 21L
1,548 SR
Queue Stats
146W - 161L
1,061 MMR
Party 2
Gilgamesh
Gilgamesh
Silver III
Snag Take Note
Gilgamesh
Silver III
Level 78
God Stats
22W - 15L
1,596 SR
Queue Stats
162W - 183L
792 MMR
Party 2
Merlin
Merlin
Silver IV
Sonora89
Merlin
Silver IV
Level 128
God Stats
139W - 170L
1,444 SR
Queue Stats
578W - 681L
786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AYOJO42
Surtr
14
1 / 1 / 5
11,428
635
5,009
14,207
12,954
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Dnew27
Medusa
16
3 / 1 / 3
12,247
680
11,632
13,497
6,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
ZachN17
Aphrodite
16
2 / 0 / 4
12,030
668
6,435
9,535
5,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
AtlasAnubisHachimanYmirAgni

VS

Bans
Ne ZhaSkadiBacchusNeithHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
11,835
658
9,502
7,750
3,884
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gilgamesh
Snag Take Note
Gilgamesh
12
2 / 3 / 0
11,203
622
10,004
14,813
19,110
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Sonora89
Merlin
15
0 / 1 / 2
11,580
643
11,153
5,976
3,023
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
AYOJO42
Surtr
1
1
5
3.5
W
Medusa
Dnew27
Medusa
3
1
3
4.5
L
0
2
2
0.5
L
Gilgamesh
Snag Take Note
Gilgamesh
2
3
0
0.67
L
Merlin
Sonora89
Merlin
0
1
2
1
W
Aphrodite
ZachN17
Aphrodite
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,076
Damage
30,659
37,239
Taken
28,539
25,276
Mitigated
26,017
21,626
Healing
4,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AYOJO42
Surtr
5,009
1,198
0
2,627
14,207
12,954
0
6,184
7,637
306
17,952
W
Medusa
Dnew27
Medusa
11,632
5,501
0
2,657
13,497
6,824
543
7,255
5,823
0
72,793
L
9,502
346
10
1,683
7,750
3,884
0
1,262
6,488
61,600
0
L
Gilgamesh
Snag Take Note
Gilgamesh
10,004
2,079
77
2,274
14,813
19,110
0
4,940
9,873
0
36,229
L
Merlin
Sonora89
Merlin
11,153
122
0
155
5,976
3,023
0
994
4,982
54,341
0
W
Aphrodite
ZachN17
Aphrodite
6,435
524
9,127
7,215
9,535
5,498
0
6,907
2,320
54,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
34,618
198
Minions Killed
200
0
Camps Cleared
0
976,835
Distance Traveled
917,456
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,428
635
15
1
0
362,396
5
W
Medusa
12,247
680
79
4
0
311,693
0
L
Raijin
11,835
658
89
5
0
300,744
0
L
Gilgamesh
11,203
622
32
2
0
314,712
0
L
Merlin
11,580
643
79
4
0
302,000
1
W
Aphrodite
12,030
668
104
6
0
302,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role