Player Matchup

Discordia
Discordia
HandleWithKerr34
Discordia
Level 127
God Stats
9W - 3L
1,583 SR
Queue Stats
342W - 325L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
Shiero26
Jormungandr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,608 Elo+
Party 1
King Arthur
King Arthur
ThatGuyOptical
King Arthur
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 159L
1,514 Elo+
Party 2
Agni
Agni
newell1502
Agni
Level 140
God Stats
3W - 2L
1,545 SR
Queue Stats
443W - 427L
1,506 Elo+
Party 2
Medusa
Medusa
thebeardedgib
Medusa
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,695 Elo+
Party 1
Team Averages
Level 113
1,526 SR
1,560 Elo+

VS

Team Averages
Level 111
1,390 SR
1,484 Elo+
Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ALen雨点
Rama
Level 26
God Stats
1W - 6L
1,386 SR
Queue Stats
158W - 169L
1,427 Elo+
Solo
Ares
Ares
EdgarHellsing
Ares
Level 139
God Stats
2W - 4L
1,500 SR
Queue Stats
265W - 274L
1,535 Elo+
Solo
Fenrir
Fenrir
WiLdNuTz
Fenrir
Level 153
God Stats
0W - 3L
1,192 SR
Queue Stats
181W - 217L
1,457 Elo+
Solo
Nox
Nox
brewerstein
Nox
Level 99
God Stats
7W - 7L
1,370 SR
Queue Stats
375W - 372L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
18
6 / 2 / 11
9,884
824
18,227
5,512
2,528
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Shiero26
Jormungandr
16
1 / 2 / 14
9,328
777
9,359
21,643
22,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
ThatGuyOptical
King Arthur
15
2 / 4 / 13
8,350
696
4,940
13,924
16,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
7 / 3 / 10
9,921
827
16,034
7,145
3,501
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 9
9,263
772
14,697
12,351
5,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 3 / 9
9,508
792
14,171
11,630
7,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 4
7,632
636
8,976
11,183
6,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 4
8,363
697
8,296
16,857
20,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
WiLdNuTz
Fenrir
14
2 / 6 / 5
8,002
667
9,355
18,958
19,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 5 / 7
9,189
766
6,073
11,897
7,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
45
21
Kills
16
16
Deaths
21
57
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
3
9
3.17
L
3
4
4
1.25
L
2
3
4
1.33
W
Discordia
6
2
11
5.75
W
Jormungandr
Shiero26
Jormungandr
1
2
14
4
W
King Arthur
ThatGuyOptical
King Arthur
2
4
13
2.13
L
Fenrir
WiLdNuTz
Fenrir
2
6
5
0.75
L
4
5
7
1.5
W
7
3
10
4
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,257
Damage
46,871
60,575
Taken
70,525
50,753
Mitigated
60,187
18,676
Healing
19,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,171
4,275
550
2,296
11,630
7,098
256
7,363
4,267
0
28,934
L
8,976
7,095
61
1,593
11,183
6,173
58
7,225
3,958
0
19,621
L
8,296
108
2,116
5,229
16,857
20,305
0
9,478
7,379
11,975
0
W
Discordia
18,227
841
0
668
5,512
2,528
0
826
4,686
31,768
0
W
Jormungandr
Shiero26
Jormungandr
9,359
1,391
821
8,739
21,643
22,641
36
6,113
15,530
22,584
0
W
King Arthur
ThatGuyOptical
King Arthur
4,940
823
1,079
807
13,924
16,198
0
2,046
11,878
0
8,837
L
Fenrir
WiLdNuTz
Fenrir
9,355
875
791
2,233
18,958
19,113
0
11,514
7,444
0
13,311
L
6,073
0
2,204
2,320
11,897
7,498
0
8,040
3,857
24,823
0
W
16,034
65
465
89
7,145
3,501
0
734
6,411
31,614
0
W
14,697
7,008
3,666
2,342
12,351
5,885
0
4,650
7,701
0
25,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,746
Gold Earned
42,694
131
Minions Killed
120
0
Camps Cleared
0
1,215,646
Distance Traveled
990,343
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,508
792
46
4
0
186,902
0
L
Rama
7,632
636
20
2
0
164,485
0
L
Ares
8,363
697
4
0
0
224,424
0
W
Discordia
9,884
824
52
4
0
270,485
0
W
Jormungandr
9,328
777
23
2
0
239,749
0
W
King Arthur
8,350
696
6
1
0
234,009
0
L
Fenrir
8,002
667
6
1
0
182,339
0
L
Nox
9,189
766
44
4
0
232,193
0
W
Agni
9,921
827
32
3
0
238,376
0
W
Medusa
9,263
772
18
2
0
233,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role