Player Matchup

Cupid
Cupid
ElGuevoReturns
Cupid
Level 32
God Stats
4W - 2L
1,755 SR
Queue Stats
44W - 47L
1,532 Elo+
Party 1
Mercury
Mercury
GeneralPanDulce
Mercury
Level 149
God Stats
2W - 0L
1,684 SR
Queue Stats
56W - 66L
1,541 Elo+
Party 1
Vulcan
Vulcan
MayorPanDulce
Vulcan
Level 180
God Stats
1W - 2L
1,792 SR
Queue Stats
57W - 68L
1,541 Elo+
Party 1
Surtr
Surtr
Specagigas
Surtr
Level 157
God Stats
10W - 2L
1,659 SR
Queue Stats
466W - 384L
1,569 Elo+
Solo
Cabrakan
Cabrakan
TenientePanDulce
Cabrakan
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 75L
1,569 Elo+
Party 1
Team Averages
Level 135
1,678 SR
1,551 Elo+

VS

Team Averages
Level 113
1,537 SR
1,548 Elo+
Athena
Athena
BrahzBruv
Athena
Level 153
God Stats
9W - 10L
1,747 SR
Queue Stats
109W - 83L
1,630 Elo+
Party 3
Chang'e
Chang'e
KitanoXD
Chang'e
Level 127
God Stats
8W - 4L
1,641 SR
Queue Stats
402W - 348L
1,567 Elo+
Solo
Ne Zha
Ne Zha
LoNEWolV3zs
Ne Zha
Level 118
God Stats
4W - 3L
1,298 SR
Queue Stats
101W - 98L
1,609 Elo+
Party 3
Da Ji
Da Ji
Ponkamena
Da Ji
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 216L
1,533 Elo+
Party 2
Jing Wei
Jing Wei
ToraHono
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 4
9,356
668
13,974
8,478
3,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 3 / 6
7,325
523
3,471
13,007
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 3
8,122
580
13,343
6,356
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
13
5 / 0 / 3
8,785
628
11,424
15,247
13,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 12
6,889
492
4,307
10,685
13,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BrahzBruv
Athena
9
0 / 4 / 4
6,382
456
4,050
14,007
11,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
KitanoXD
Chang'e
11
1 / 5 / 4
6,586
470
9,327
13,946
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
13
6 / 2 / 0
7,862
562
6,791
13,436
6,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
Ponkamena
Da Ji
10
0 / 5 / 1
6,305
450
6,679
12,694
5,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
ToraHono
Jing Wei
9
0 / 6 / 1
5,495
393
3,890
10,067
3,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
22
Kills
7
7
Deaths
22
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Athena
BrahzBruv
Athena
0
4
4
0.5
W
11
0
4
13
W
1
3
6
1.33
L
Chang'e
KitanoXD
Chang'e
1
5
4
0.6
L
Ne Zha
6
2
0
3
W
5
1
3
6.5
L
Da Ji
Ponkamena
Da Ji
0
5
1
0.1
W
Surtr
5
0
3
6.5
W
0
3
12
2
L
Jing Wei
ToraHono
Jing Wei
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,519
Damage
30,737
53,773
Taken
64,150
37,694
Mitigated
33,395
15,680
Healing
16,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BrahzBruv
Athena
4,050
1,497
0
3,552
14,007
11,457
8
5,250
8,757
18,835
0
W
13,974
9,369
247
4,153
8,478
3,910
475
2,444
6,034
0
77,261
W
3,471
2,007
0
3,677
13,007
4,843
93
2,298
10,709
0
48,274
L
Chang'e
KitanoXD
Chang'e
9,327
559
2,783
4,229
13,946
5,717
181
5,790
8,057
54,329
0
L
Ne Zha
6,791
2,489
0
2,579
13,436
6,398
0
2,859
10,497
0
64,353
W
13,343
3,472
0
1,000
6,356
2,728
626
3,597
2,759
69,374
0
L
Da Ji
Ponkamena
Da Ji
6,679
1,152
0
2,583
12,694
5,860
0
917
11,777
0
37,774
W
Surtr
11,424
5,727
0
4,689
15,247
13,172
238
2,613
12,634
1,402
65,255
W
4,307
859
0
1,914
10,685
13,041
0
3,223
7,462
12,544
0
L
Jing Wei
ToraHono
Jing Wei
3,890
2,929
0
371
10,067
3,963
0
3,398
6,669
0
25,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,477
Gold Earned
32,630
407
Minions Killed
309
0
Camps Cleared
0
1,456,728
Distance Traveled
1,314,166
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,382
456
22
2
0
239,919
1
W
Cupid
9,356
668
113
8
0
279,437
0
W
Mercury
7,325
523
81
6
0
358,008
0
L
Chang'e
6,586
470
103
7
0
257,337
4
L
Ne Zha
7,862
562
99
7
0
295,554
0
W
Vulcan
8,122
580
109
8
0
317,365
0
L
Da Ji
6,305
450
51
4
0
243,802
1
W
Surtr
8,785
628
97
7
0
272,845
0
W
Cabrakan
6,889
492
7
1
0
229,073
0
L
Jing Wei
5,495
393
34
2
0
277,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role