Player Matchup

Mercury
Mercury
Chiwita
Mercury
Level 129
God Stats
15W - 10L
1,629 SR
Queue Stats
183W - 207L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
MORODOXD1
Cthulhu
Level 128
God Stats
8W - 6L
1,482 SR
Queue Stats
37W - 39L
1,524 Elo+
Party 2
Hachiman
Hachiman
Nurosis
Hachiman
Level 212
God Stats
20W - 19L
1,461 SR
Queue Stats
656W - 650L
1,453 Elo+
Solo
Discordia
Discordia
PlatinumCarp45
Discordia
Level 128
God Stats
2W - 1L
1,780 SR
Queue Stats
76W - 70L
1,563 Elo+
Party 2
Bakasura
Bakasura
TurningTheStorm
Bakasura
Level 157
God Stats
21W - 13L
1,692 SR
Queue Stats
323W - 340L
1,541 Elo+
Party 2
Team Averages
Level 151
1,609 SR
1,521 Elo+

VS

Team Averages
Level 152
1,545 SR
1,535 Elo+
He Bo
He Bo
CaReAwaY
He Bo
Level 155
God Stats
16W - 18L
1,515 SR
Queue Stats
646W - 605L
1,537 Elo+
Solo
Jormungandr
Jormungandr
DoctorPenguinJr
Jormungandr
Level 154
God Stats
2W - 3L
1,523 SR
Queue Stats
400W - 352L
1,533 Elo+
Party 1
Hachiman
Hachiman
MinisterMisfit
Hachiman
Level 145
God Stats
20W - 17L
1,628 SR
Queue Stats
528W - 482L
1,523 Elo+
Party 1
Ix Chel
Ix Chel
SYK_Naghoul-0_0
Ix Chel
Level 125
God Stats
4W - 4L
1,520 SR
Queue Stats
343W - 300L
1,528 Elo+
Party 1
Nemesis
Nemesis
whatsrealygood
Nemesis
Level 179
God Stats
14W - 22L
1,536 SR
Queue Stats
499W - 462L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chiwita
Mercury
16
7 / 0 / 5
9,638
643
11,905
11,680
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
MORODOXD1
Cthulhu
13
2 / 1 / 5
7,464
498
7,337
10,069
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Nurosis
Hachiman
14
4 / 4 / 1
8,637
576
7,590
12,415
4,532
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
PlatinumCarp45
Discordia
14
1 / 2 / 4
8,530
569
5,706
7,594
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
17
5 / 1 / 3
11,323
755
8,634
13,851
7,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CaReAwaY
He Bo
13
0 / 4 / 1
7,679
512
7,272
9,444
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
DoctorPenguinJr
Jormungandr
11
1 / 2 / 3
6,634
442
8,231
11,116
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
12
1 / 5 / 0
7,091
473
6,523
12,517
4,172
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 0
8,133
542
4,756
10,697
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 3 / 3
8,738
583
8,814
13,895
5,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
8
8
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
CaReAwaY
He Bo
0
4
1
0.13
W
Mercury
Chiwita
Mercury
7
0
5
9.5
L
Jormungandr
DoctorPenguinJr
Jormungandr
1
2
3
1.25
W
Cthulhu
MORODOXD1
Cthulhu
2
1
5
4.5
L
Hachiman
1
5
0
0.2
W
Hachiman
Nurosis
Hachiman
4
4
1
1.13
W
Discordia
PlatinumCarp45
Discordia
1
2
4
1.5
L
1
5
0
0.2
W
Bakasura
5
1
3
6.5
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,172
Damage
35,596
55,609
Taken
57,669
26,417
Mitigated
23,493
17,516
Healing
9,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CaReAwaY
He Bo
7,272
0
0
1,983
9,444
3,642
0
3,390
5,924
66,500
0
W
Mercury
Chiwita
Mercury
11,905
5,252
0
1,156
11,680
4,600
0
3,508
8,042
0
85,506
L
Jormungandr
DoctorPenguinJr
Jormungandr
8,231
2,597
0
1,279
11,116
6,648
0
4,485
6,192
37,897
0
W
Cthulhu
MORODOXD1
Cthulhu
7,337
478
322
1,402
10,069
7,691
150
5,601
4,171
29,280
0
L
Hachiman
6,523
3,914
0
3,368
12,517
4,172
954
2,123
10,009
0
49,512
W
Hachiman
Nurosis
Hachiman
7,590
4,309
0
4,180
12,415
4,532
839
2,504
9,695
0
56,290
W
Discordia
PlatinumCarp45
Discordia
5,706
306
0
500
7,594
2,217
67
3,239
4,222
61,576
0
L
4,756
390
195
1,509
10,697
3,517
0
0
9,840
61,821
0
W
Bakasura
8,634
5,838
0
9,956
13,851
7,377
3,293
5,107
8,744
0
74,991
L
8,814
4,627
0
1,613
13,895
5,514
0
2,003
11,743
0
64,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,592
Gold Earned
38,275
535
Minions Killed
440
0
Camps Cleared
0
1,742,698
Distance Traveled
1,498,985
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,679
512
122
8
0
293,398
2
W
Mercury
9,638
643
109
7
0
414,219
0
L
Jormungandr
6,634
442
51
3
0
286,252
2
W
Cthulhu
7,464
498
30
2
0
346,548
0
L
Hachiman
7,091
473
76
5
0
278,580
0
W
Hachiman
8,637
576
98
7
0
289,689
2
W
Discordia
8,530
569
114
8
0
317,866
0
L
Ix Chel
8,133
542
101
7
0
270,819
0
W
Bakasura
11,323
755
184
12
0
374,376
0
L
Nemesis
8,738
583
90
6
0
369,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role