Player Matchup

Yu Huang
Yu Huang
BuschWayne
Yu Huang
Level 34
God Stats
5W - 3L
1,380 SR
Queue Stats
75W - 72L
1,380 Elo+
Party 2
Lancelot
Lancelot
Chinchillagod1
Lancelot
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Geb
Geb
RRRANCHITUP
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 45L
1,447 Elo+
Party 2
Merlin
Merlin
TheKangarooKing
Merlin
Level 109
God Stats
6W - 0L
1,564 SR
Queue Stats
163W - 116L
1,439 Elo+
Party 2
Jormungandr
Jormungandr
jkeg
Jormungandr
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 100L
1,468 Elo+
Solo
Team Averages
Level 83
1,489 SR
1,447 Elo+

VS

Team Averages
Level 98
1,455 SR
1,430 Elo+
Hun Batz
Hun Batz
HighLifeHals
Hun Batz
Level 18
God Stats
0W - 3L
1,273 SR
Queue Stats
16W - 34L
1,312 Elo+
Party 1
Cerberus
Cerberus
L0rd Of Cats
Cerberus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,538 Elo+
Solo
Ratatoskr
Ratatoskr
SYKingpin
Ratatoskr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 88L
1,341 Elo+
Party 1
Thor
Thor
Spellz4Sellz
Thor
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
607W - 627L
1,441 Elo+
Solo
Nike
Nike
pumanater
Nike
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 219L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BuschWayne
Yu Huang
16
9 / 2 / 19
10,285
1,029
16,413
7,969
4,646
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
12
1 / 6 / 20
7,855
786
3,988
15,596
12,018
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 3 / 20
8,829
883
5,038
12,062
15,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 2 / 18
10,302
1,030
19,127
8,598
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
jkeg
Jormungandr
17
8 / 1 / 19
9,545
955
13,107
10,535
12,839
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HighLifeHals
Hun Batz
13
0 / 8 / 7
6,941
694
7,245
13,433
6,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
L0rd Of Cats
Cerberus
15
6 / 5 / 6
9,268
927
8,893
14,550
16,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
SYKingpin
Ratatoskr
11
0 / 7 / 8
6,859
686
4,361
11,883
9,996
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
7 / 7 / 4
9,558
956
7,116
12,790
5,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
13
1 / 5 / 8
7,055
706
5,624
12,902
17,141
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
47
32
Kills
14
14
Deaths
32
96
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BuschWayne
Yu Huang
9
2
19
9.25
W
Lancelot
1
6
20
1.83
L
Hun Batz
HighLifeHals
Hun Batz
0
8
7
0.44
L
Cerberus
L0rd Of Cats
Cerberus
6
5
6
1.8
W
3
3
20
4.33
L
Ratatoskr
SYKingpin
Ratatoskr
0
7
8
0.57
L
7
7
4
1.29
W
11
2
18
10
W
Jormungandr
jkeg
Jormungandr
8
1
19
17.5
L
Nike
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,673
Damage
33,239
54,760
Taken
65,558
50,294
Mitigated
55,963
13,731
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BuschWayne
Yu Huang
16,413
1,809
952
885
7,969
4,646
1,412
1,262
6,707
28,045
0
W
Lancelot
3,988
1,140
215
501
15,596
12,018
337
2,210
13,386
0
5,901
L
Hun Batz
HighLifeHals
Hun Batz
7,245
1,334
574
960
13,433
6,451
83
10,693
2,498
0
17,197
L
Cerberus
L0rd Of Cats
Cerberus
8,893
370
239
2,896
14,550
16,428
0
12,828
1,551
14,213
0
W
5,038
731
2,792
2,221
12,062
15,001
271
1,724
10,338
6,589
0
L
Ratatoskr
SYKingpin
Ratatoskr
4,361
1,339
508
1,295
11,883
9,996
0
9,520
2,223
0
10,929
L
7,116
662
977
463
12,790
5,947
85
10,974
1,490
0
14,948
W
19,127
684
814
1,437
8,598
5,790
1,236
2,106
6,492
33,373
0
W
Jormungandr
jkeg
Jormungandr
13,107
4,425
1,993
1,921
10,535
12,839
876
1,591
8,944
25,630
0
L
Nike
5,624
328
849
901
12,902
17,141
22
8,610
4,111
0
10,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,816
Gold Earned
39,681
101
Minions Killed
68
0
Camps Cleared
0
926,747
Distance Traveled
856,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,285
1,029
31
3
0
202,497
0
W
Lancelot
7,855
786
7
1
0
193,354
0
L
Hun Batz
6,941
694
19
2
0
188,701
0
L
Cerberus
9,268
927
15
2
0
174,370
0
W
Geb
8,829
883
1
0
0
170,902
0
L
Ratatoskr
6,859
686
9
1
0
189,570
0
L
Thor
9,558
956
13
1
0
159,115
0
W
Merlin
10,302
1,030
41
4
0
193,409
0
W
Jormungandr
9,545
955
21
2
0
166,585
0
L
Nike
7,055
706
12
1
0
144,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role