Player Matchup

Zeus
Zeus
AlsoUpi
Zeus
Level 89
God Stats
3W - 4L
1,447 SR
Queue Stats
194W - 189L
1,488 Elo+
Party 1
Apollo
Apollo
ImThe--One
Apollo
Level 120
God Stats
9W - 8L
1,627 SR
Queue Stats
411W - 404L
1,460 Elo+
Solo
Awilix
Awilix
SaucyyiQ
Awilix
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 78L
1,423 Elo+
Party 1
Poseidon
Poseidon
mathhewbeast
Poseidon
Level 84
God Stats
0W - 2L
1,311 SR
Queue Stats
171W - 154L
1,499 Elo+
Party 1
Terra
Terra
pandamonium193
Terra
Level 121
God Stats
2W - 3L
1,133 SR
Queue Stats
215W - 216L
1,485 Elo+
Party 1
Team Averages
Level 95
1,404 SR
1,471 Elo+

VS

Team Averages
Level 82
1,508 SR
1,482 Elo+
Hachiman
Hachiman
DrDoublepump69
Hachiman
Level 107
God Stats
3W - 0L
1,667 SR
Queue Stats
61W - 83L
1,481 Elo+
Solo
Horus
Horus
Imsofr3sh
Horus
Level 66
God Stats
1W - 1L
1,270 SR
Queue Stats
85W - 78L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
IsRap
Danzaburou
Level 109
God Stats
4W - 3L
1,602 SR
Queue Stats
67W - 68L
1,458 Elo+
Party 2
Athena
Athena
SegaoG
Athena
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,476 Elo+
Solo
Thoth
Thoth
Zayummm
Thoth
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 193L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AlsoUpi
Zeus
19
3 / 2 / 5
11,224
660
49,306
11,863
6,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
ImThe--One
Apollo
19
6 / 3 / 4
11,597
682
12,699
17,397
12,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
SaucyyiQ
Awilix
15
0 / 8 / 9
10,042
591
9,984
19,412
11,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
mathhewbeast
Poseidon
19
4 / 6 / 6
12,675
746
19,477
15,260
8,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 4 / 8
10,906
642
6,571
26,509
33,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
9 / 2 / 9
13,241
779
27,085
17,884
12,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Imsofr3sh
Horus
18
2 / 2 / 17
11,024
648
7,475
28,762
43,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
IsRap
Danzaburou
20
8 / 3 / 9
13,553
797
23,526
20,942
13,732
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
SegaoG
Athena
17
0 / 3 / 18
10,734
631
9,447
24,705
36,828
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Zayummm
Thoth
18
4 / 3 / 14
11,326
666
15,935
14,736
8,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
90
13
Kills
23
23
Deaths
13
32
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Zeus
AlsoUpi
Zeus
3
2
5
2.75
W
Hachiman
9
2
9
6.75
L
Apollo
ImThe--One
Apollo
6
3
4
2.67
W
Horus
Imsofr3sh
Horus
2
2
17
5.25
W
Danzaburou
IsRap
Danzaburou
8
3
9
4.17
L
Awilix
SaucyyiQ
Awilix
0
8
9
0.56
W
Athena
SegaoG
Athena
0
3
18
3
W
Thoth
Zayummm
Thoth
4
3
14
3.67
L
Poseidon
mathhewbeast
Poseidon
4
6
6
1.17
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,037
Damage
83,468
90,441
Taken
107,029
72,785
Mitigated
115,588
38,477
Healing
51,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
AlsoUpi
Zeus
49,306
2,195
3,180
2,098
11,863
6,576
838
4,072
7,791
73,011
0
W
Hachiman
27,085
12,762
3,893
3,685
17,884
12,560
3,702
13,265
4,619
0
58,017
L
Apollo
ImThe--One
Apollo
12,699
8,221
3,025
4,666
17,397
12,241
1,437
4,857
12,540
0
36,992
W
Horus
Imsofr3sh
Horus
7,475
3,252
18,373
12,856
28,762
43,514
125
17,412
11,350
0
12,324
W
Danzaburou
IsRap
Danzaburou
23,526
12,601
2,889
7,514
20,942
13,732
3,557
15,812
5,130
0
58,360
L
Awilix
SaucyyiQ
Awilix
9,984
3,414
234
111
19,412
11,862
970
5,258
14,154
0
12,168
W
Athena
SegaoG
Athena
9,447
2,657
174
404
24,705
36,828
305
15,666
9,039
13,931
0
W
Thoth
Zayummm
Thoth
15,935
442
0
1,704
14,736
8,954
585
13,199
1,537
35,513
0
L
Poseidon
mathhewbeast
Poseidon
19,477
1,509
863
1,083
15,260
8,525
839
4,050
11,210
46,944
0
L
6,571
588
13,152
10,065
26,509
33,581
306
7,145
19,364
7,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,444
Gold Earned
59,878
181
Minions Killed
199
0
Camps Cleared
0
1,459,057
Distance Traveled
1,556,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,224
660
54
3
0
324,928
0
W
Hachiman
13,241
779
65
4
0
319,994
0
L
Apollo
11,597
682
56
3
0
284,959
0
W
Horus
11,024
648
6
0
0
352,354
0
W
Danzaburou
13,553
797
90
5
0
302,679
0
L
Awilix
10,042
591
6
0
0
281,063
0
W
Athena
10,734
631
4
0
0
280,202
0
W
Thoth
11,326
666
34
2
0
300,947
0
L
Poseidon
12,675
746
63
4
0
259,781
0
L
Terra
10,906
642
2
0
0
308,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role