Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AutumnRR
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 25L
1,572 Elo+
Party 1
Ares
Ares
Blitz446
Ares
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 41L
1,572 Elo+
Party 1
Serqet
Serqet
Jains12
Serqet
Level 121
God Stats
28W - 28L
1,499 SR
Queue Stats
252W - 235L
1,432 Elo+
Solo
Medusa
Medusa
yunginalex2278
Medusa
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,244 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,464 Elo+

VS

Team Averages
Level 105
1,421 SR
1,466 Elo+
Ganesha
Ganesha
 
Ganesha
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CHOVE
Zeus
Level 146
God Stats
5W - 3L
1,730 SR
Queue Stats
238W - 225L
1,441 Elo+
Party 2
Neith
Neith
Hannisqt
Neith
Level 34
God Stats
54W - 54L
1,461 SR
Queue Stats
235W - 241L
1,407 Elo+
Party 2
Da Ji
Da Ji
MOTAS2164
Da Ji
Level 50
God Stats
1W - 6L
1,112 SR
Queue Stats
174W - 158L
1,496 Elo+
Solo
Vamana
Vamana
tupapu999
Vamana
Level 85
God Stats
0W - 2L
1,300 SR
Queue Stats
251W - 242L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 1 / 2
5,340
534
3,043
5,449
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
AutumnRR
Vamana
12
9 / 0 / 2
7,317
732
11,488
8,960
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
8
1 / 0 / 4
5,226
523
1,890
6,539
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Jains12
Serqet
8
0 / 0 / 1
4,946
495
1,211
5,044
1,632
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 1
5,122
512
5,030
5,278
2,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 3 / 0
5,091
509
1,520
8,294
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
CHOVE
Zeus
9
1 / 3 / 0
5,318
532
3,591
6,922
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Hannisqt
Neith
9
1 / 0 / 0
5,054
505
3,444
4,096
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
MOTAS2164
Da Ji
8
0 / 3 / 0
4,686
469
1,994
8,868
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vamana
tupapu999
Vamana
8
0 / 3 / 0
5,243
524
2,165
4,913
2,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
2
2
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
1
2
2
L
Ganesha
 
Ganesha
0
3
0
0
W
Vamana
AutumnRR
Vamana
9
0
2
10
W
Ares
1
0
4
3
L
Zeus
CHOVE
Zeus
1
3
0
0.33
L
Neith
Hannisqt
Neith
1
0
0
1
W
Serqet
Jains12
Serqet
0
0
1
0.5
L
Da Ji
MOTAS2164
Da Ji
0
3
0
0
L
Vamana
tupapu999
Vamana
0
3
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,662
Damage
12,714
31,270
Taken
33,093
15,409
Mitigated
16,536
11,159
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,043
176
0
2,440
5,449
1,977
324
3,300
2,149
31,132
0
L
Ganesha
 
Ganesha
1,520
99
0
1,579
8,294
7,100
0
1,323
6,971
21,237
0
W
Vamana
AutumnRR
Vamana
11,488
6,686
0
3,294
8,960
6,092
501
291
8,428
0
55,981
W
Ares
1,890
467
0
2,306
6,539
3,695
0
307
6,232
11,300
0
L
Zeus
CHOVE
Zeus
3,591
560
0
750
6,922
2,195
0
2,586
4,336
28,968
0
L
Neith
Hannisqt
Neith
3,444
1,201
0
1,143
4,096
1,471
0
528
3,568
0
27,885
W
Serqet
Jains12
Serqet
1,211
194
0
1,031
5,044
1,632
0
0
5,002
0
28,077
L
Da Ji
MOTAS2164
Da Ji
1,994
86
0
556
8,868
3,436
0
496
8,372
0
24,369
L
Vamana
tupapu999
Vamana
2,165
1,025
0
363
4,913
2,334
341
0
4,709
0
31,381
W
5,030
2,867
0
2,088
5,278
2,013
560
1,213
4,065
0
35,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,951
Gold Earned
25,392
271
Minions Killed
235
0
Camps Cleared
0
1,059,686
Distance Traveled
883,144
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,340
534
65
7
0
187,540
4
L
Ganesha
5,091
509
4
0
0
183,281
2
W
Vamana
7,317
732
88
9
0
272,719
0
W
Ares
5,226
523
15
2
0
194,237
4
L
Zeus
5,318
532
63
6
0
183,194
0
L
Neith
5,054
505
68
7
0
141,191
0
W
Serqet
4,946
495
53
5
0
237,531
0
L
Da Ji
4,686
469
43
4
0
197,412
3
L
Vamana
5,243
524
57
6
0
178,066
0
W
Medusa
5,122
512
50
5
0
167,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role