Player Matchup

Ares
Ares
 
Ares
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
ConfigureSt
Chaac
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
Daledoryan
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Da Ji
Da Ji
bobbyskeeves
Da Ji
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,596 Elo+
Party 3
Neith
Neith
scorelessninja
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 18
1,500 SR
1,519 Elo+

VS

Team Averages
Level 93
1,612 SR
1,484 Elo+
Izanami
Izanami
DiogenesofSinope
Izanami
Level 156
God Stats
2W - 4L
1,341 SR
Queue Stats
2W - 4L
1,146 Elo+
Party 2
Geb
Geb
Itsjustjohn
Geb
Level 119
God Stats
1W - 0L
1,971 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ra
Ra
Racc W Strap
Ra
Level 158
God Stats
4W - 1L
1,747 SR
Queue Stats
74W - 62L
1,625 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ThatAlfaBoy
Tsukuyomi
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 39L
1,649 Elo+
Party 1
Hercules
Hercules
justhavingfun99
Hercules
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 3 / 1
4,703
470
2,411
6,371
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 4 / 1
5,263
526
3,919
7,192
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Daledoryan
Bellona
6
0 / 8 / 0
3,977
398
1,822
9,920
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 4 / 0
5,456
546
3,572
9,777
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
2 / 2 / 0
4,662
466
3,065
4,600
1,790
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 4
6,519
652
6,877
5,635
1,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
4 / 1 / 1
6,076
608
3,162
7,250
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
7 / 1 / 5
7,613
761
8,540
5,302
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
ThatAlfaBoy
Tsukuyomi
11
4 / 1 / 4
6,895
690
4,366
7,947
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
9
3 / 0 / 1
6,063
606
3,871
5,843
6,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
5
Kills
21
21
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
1
0.17
L
1
4
1
0.38
L
Bellona
Daledoryan
Bellona
0
8
0
0
W
3
2
4
2.5
W
4
1
1
4.5
W
7
1
5
9.5
W
Tsukuyomi
ThatAlfaBoy
Tsukuyomi
4
1
4
6
L
2
4
0
0.5
W
Hercules
3
0
1
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,789
Damage
26,816
37,860
Taken
31,977
20,620
Mitigated
17,369
6,143
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,411
778
0
411
6,371
5,020
0
1,864
4,507
9,849
0
L
3,919
1,279
0
1,119
7,192
3,207
0
772
6,420
0
13,451
L
Bellona
Daledoryan
Bellona
1,822
240
0
258
9,920
6,200
0
6,085
3,835
0
9,526
W
6,877
5,134
0
1,228
5,635
1,918
2,017
1,048
4,587
0
50,198
W
3,162
908
167
625
7,250
4,260
436
1,363
5,887
18,989
0
W
8,540
1,484
348
1,832
5,302
2,132
112
0
5,302
56,733
0
W
Tsukuyomi
ThatAlfaBoy
Tsukuyomi
4,366
950
0
1,506
7,947
2,857
0
0
7,947
0
44,617
L
3,572
610
0
3,130
9,777
4,403
0
2,177
7,600
0
29,550
W
Hercules
3,871
1,898
0
2,267
5,843
6,202
0
0
5,843
0
27,196
L
3,065
1,694
0
1,225
4,600
1,790
0
804
3,796
0
14,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,061
Gold Earned
33,166
103
Minions Killed
311
0
Camps Cleared
0
877,969
Distance Traveled
928,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,703
470
8
1
0
176,430
0
L
Chaac
5,263
526
11
1
0
160,364
0
L
Bellona
3,977
398
7
1
0
164,121
0
W
Izanami
6,519
652
98
10
0
171,627
0
W
Geb
6,076
608
15
2
0
194,965
0
W
Ra
7,613
761
90
9
0
210,366
0
W
Tsukuyomi
6,895
690
68
7
0
172,717
0
L
Da Ji
5,456
546
56
6
0
205,046
0
W
Hercules
6,063
606
40
4
0
178,611
0
L
Neith
4,662
466
21
2
0
172,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role