Player Matchup

Sun Wukong
Sun Wukong
Bjarni234
Sun Wukong
Level 80
God Stats
21W - 9L
1,631 SR
Queue Stats
110W - 112L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Taz5238
Baron Samedi
Level 77
God Stats
23W - 14L
1,642 SR
Queue Stats
116W - 103L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
brotherlyrex395
Kuzenbo
Level 63
God Stats
28W - 19L
1,704 SR
Queue Stats
129W - 120L
1,517 Elo+
Party 1
Team Averages
Level 73
1,659 SR
1,511 Elo+

VS

Team Averages
Level 61
1,500 SR
1,426 Elo+
Maui
Maui
Havik88
Maui
Level 45
God Stats
3W - 4L
1,510 SR
Queue Stats
4W - 7L
1,477 Elo+
Party 2
Da Ji
Da Ji
Stormvulf
Da Ji
Level 104
God Stats
1W - 2L
1,489 SR
Queue Stats
94W - 77L
1,583 Elo+
Party 2
Persephone
Persephone
WhiteShr0ud
Persephone
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bjarni234
Sun Wukong
13
3 / 4 / 8
10,745
768
8,601
13,537
7,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Taz5238
Baron Samedi
16
10 / 4 / 4
12,805
915
17,883
13,611
6,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 5 / 12
11,329
809
9,076
16,803
23,698
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Havik88
Maui
12
4 / 3 / 3
9,980
713
3,522
12,677
14,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Stormvulf
Da Ji
13
4 / 7 / 4
10,224
730
11,346
15,901
10,834
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Persephone
WhiteShr0ud
Persephone
13
2 / 4 / 7
10,083
720
10,562
14,613
5,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
10
13
Deaths
14
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bjarni234
Sun Wukong
3
4
8
1.75
L
Maui
Havik88
Maui
4
3
3
1.83
L
Da Ji
Stormvulf
Da Ji
4
7
4
0.86
W
Baron Samedi
Taz5238
Baron Samedi
10
4
4
3
L
Persephone
WhiteShr0ud
Persephone
2
4
7
1.38
W
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,560
Damage
25,430
43,951
Taken
43,191
38,039
Mitigated
30,640
13,517
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bjarni234
Sun Wukong
8,601
1,273
516
2,242
13,537
7,943
579
5,740
6,559
112
41,063
L
Maui
Havik88
Maui
3,522
585
234
1,704
12,677
14,201
0
9,330
3,347
9,659
0
L
Da Ji
Stormvulf
Da Ji
11,346
3,768
0
1,584
15,901
10,834
0
9,334
6,567
0
33,001
W
Baron Samedi
Taz5238
Baron Samedi
17,883
1,003
3,725
5,984
13,611
6,398
973
3,755
8,676
63,023
0
L
Persephone
WhiteShr0ud
Persephone
10,562
105
0
1,312
14,613
5,605
0
8,298
6,041
41,587
0
W
9,076
3,469
0
1,050
16,803
23,698
448
5,014
11,191
21,273
361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
30,287
129
Minions Killed
77
0
Camps Cleared
0
752,501
Distance Traveled
647,175
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,745
768
36
3
0
252,431
0
L
Maui
9,980
713
7
1
0
201,471
0
L
Da Ji
10,224
730
28
2
0
199,913
0
W
Baron Samedi
12,805
915
65
5
0
238,861
0
L
Persephone
10,083
720
42
3
0
245,791
0
W
Kuzenbo
11,329
809
28
2
0
261,209
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role