Player Matchup

Sun Wukong
Sun Wukong
EXTRATHIQQ
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,589 Elo+
Party 1
Raijin
Raijin
ElixusIsDead
Raijin
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 150L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
IHaveAUTI
Hun Batz
Level 16
God Stats
2W - 0L
1,766 SR
Queue Stats
14W - 20L
1,483 Elo+
Party 1
Team Averages
Level 56
1,589 SR
1,531 Elo+

VS

Team Averages
Level 78
1,414 SR
1,493 Elo+
Artemis
Artemis
Dr BigKahuna
Artemis
Level 5
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
NeilinAround
Vulcan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,523 Elo+
Party 2
Atlas
Atlas
oALASKAN MANo
Atlas
Level 126
God Stats
39W - 34L
1,461 SR
Queue Stats
387W - 402L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EXTRATHIQQ
Sun Wukong
15
4 / 1 / 10
12,201
813
10,407
14,408
12,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
15
9 / 5 / 7
12,899
860
20,408
14,058
5,673
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
IHaveAUTI
Hun Batz
15
4 / 6 / 13
12,489
833
10,362
15,458
6,289
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dr BigKahuna
Artemis
13
2 / 7 / 7
11,058
737
8,562
12,085
4,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
13
3 / 7 / 7
11,263
751
11,592
13,886
5,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 3 / 5
12,291
819
13,790
20,502
23,552
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
17
Kills
11
12
Deaths
17
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artemis
Dr BigKahuna
Artemis
2
7
7
0.79
W
Sun Wukong
EXTRATHIQQ
Sun Wukong
4
1
10
9
W
Raijin
9
5
7
2.5
W
Hun Batz
IHaveAUTI
Hun Batz
4
6
13
1.75
L
Vulcan
3
7
7
0.93
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
33,944
43,924
Taken
46,473
24,530
Mitigated
33,879
9,321
Healing
2,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Dr BigKahuna
Artemis
8,562
6,075
0
1,320
12,085
4,718
60
6,341
5,338
0
29,028
W
Sun Wukong
EXTRATHIQQ
Sun Wukong
10,407
1,791
0
5,138
14,408
12,568
875
9,089
5,319
0
44,574
W
Raijin
20,408
1,345
0
450
14,058
5,673
801
7,780
6,278
56,318
0
W
Hun Batz
IHaveAUTI
Hun Batz
10,362
2,408
0
3,733
15,458
6,289
1,255
7,336
8,122
0
41,936
L
Vulcan
11,592
2,752
0
506
13,886
5,609
0
6,978
6,562
40,464
0
L
13,790
4,885
0
280
20,502
23,552
0
6,068
13,857
31,954
1,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,589
Gold Earned
34,612
165
Minions Killed
126
0
Camps Cleared
0
766,959
Distance Traveled
767,694
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,058
737
53
4
0
220,436
0
W
Sun Wukong
12,201
813
48
3
0
265,781
3
W
Raijin
12,899
860
59
4
0
242,690
0
W
Hun Batz
12,489
833
58
4
0
258,488
0
L
Vulcan
11,263
751
52
3
0
258,020
1
L
Atlas
12,291
819
21
1
0
289,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role