Player Matchup

Sol
Sol
Silver IV
FalconHawke
Sol
Silver IV
Level 193
God Stats
2W - 1L
1,623 SR
Queue Stats
13W - 38L
1,337 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Honordragon84
Kuzenbo
Silver II
Level 161
God Stats
17W - 14L
1,469 SR
Queue Stats
29W - 41L
1,315 MMR
Solo
Skadi
Skadi
Silver IV
Tu_Papu-Jr
Skadi
Silver IV
Level 150
God Stats
11W - 9L
1,527 SR
Queue Stats
89W - 101L
1,334 MMR
Solo
Thanatos
Thanatos
Gold IV
YS Tails
Thanatos
Gold IV
Level 159
God Stats
4W - 4L
1,437 SR
Queue Stats
178W - 172L
1,310 MMR
Party 2
Janus
Janus
Gold IV
YsSpy
Janus
Gold IV
Level 120
God Stats
5W - 1L
1,888 SR
Queue Stats
131W - 141L
1,349 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 157
1,589 SR
1,329 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,503 SR
1,382 MMR
Baba Yaga
Baba Yaga
Gold III
 
Baba Yaga
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Bronze IV
 
Mercury
Bronze IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
ICammyTrillI
Izanami
Silver I
Level 62
God Stats
34W - 42L
1,475 SR
Queue Stats
620W - 627L
1,329 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Mati2558
Kumbhakarna
Silver I
Level 157
God Stats
2W - 3L
1,542 SR
Queue Stats
208W - 229L
1,309 MMR
Solo
Tyr
Tyr
Silver IV
SignedSpade
Tyr
Silver IV
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 19L
1,270 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 0
8,538
610
10,689
10,329
3,777
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
11
2 / 1 / 2
6,803
486
4,831
10,877
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
13
1 / 1 / 5
7,658
547
8,042
7,126
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
YS Tails
Thanatos
13
4 / 0 / 4
7,701
550
8,693
12,479
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
YsSpy
Janus
15
4 / 3 / 2
8,650
618
7,278
8,123
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SurtrIshtarHachimanAphrodite

VS

Bans
He BoMorgan Le FayChaacSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
2 / 2 / 0
7,973
570
7,954
8,048
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
 
Mercury
12
1 / 3 / 0
6,984
499
3,824
12,528
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ICammyTrillI
Izanami
11
1 / 3 / 0
6,515
465
5,663
9,346
3,063
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kumbhakarna
Mati2558
Kumbhakarna
10
0 / 4 / 2
6,229
445
4,238
12,623
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
7,379
527
6,617
13,976
7,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
5
6
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
2
2
0
1
L
Mercury
 
Mercury
1
3
0
0.33
W
5
1
0
5
W
Kuzenbo
2
1
2
3
L
Izanami
ICammyTrillI
Izanami
1
3
0
0.33
L
Kumbhakarna
Mati2558
Kumbhakarna
0
4
2
0.25
L
1
4
0
0.25
W
Skadi
1
1
5
3.5
W
Thanatos
YS Tails
Thanatos
4
0
4
6
W
Janus
YsSpy
Janus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,533
Damage
28,296
48,934
Taken
56,521
23,373
Mitigated
23,666
19,622
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
7,954
305
0
2,337
8,048
3,136
0
3,391
4,519
62,273
0
L
Mercury
 
Mercury
3,824
1,659
0
1,338
12,528
3,648
0
2,851
9,595
0
46,298
W
10,689
4,036
0
4,989
10,329
3,777
165
761
9,562
52,557
0
W
Kuzenbo
4,831
2,307
0
1,429
10,877
9,399
159
3,369
7,410
25,286
0
L
Izanami
ICammyTrillI
Izanami
5,663
3,526
0
2,362
9,346
3,063
0
2,781
6,488
0
55,232
L
Kumbhakarna
Mati2558
Kumbhakarna
4,238
1,057
0
1,403
12,623
6,428
0
3,673
8,876
16,148
0
L
6,617
432
0
4,926
13,976
7,391
0
9,731
4,245
0
45,492
W
Skadi
8,042
3,878
0
1,196
7,126
2,834
519
2,232
4,894
0
66,449
W
Thanatos
YS Tails
Thanatos
8,693
1,644
0
11,008
12,479
4,666
0
2,319
9,838
0
64,091
W
Janus
YsSpy
Janus
7,278
361
0
1,000
8,123
2,697
0
2,917
5,038
77,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
35,080
464
Minions Killed
376
0
Camps Cleared
0
1,427,635
Distance Traveled
1,409,866
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,973
570
127
9
0
287,231
0
L
Mercury
6,984
499
64
5
0
351,211
0
W
Sol
8,538
610
99
7
0
259,605
0
W
Kuzenbo
6,803
486
34
2
0
292,540
7
L
Izanami
6,515
465
92
7
0
241,846
0
L
Kumbhakarna
6,229
445
17
1
0
266,191
0
L
Tyr
7,379
527
76
5
0
263,387
0
W
Skadi
7,658
547
95
7
0
242,525
2
W
Thanatos
7,701
550
90
6
0
336,058
3
W
Janus
8,650
618
146
10
0
296,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role