Player Matchup

Surtr
Surtr
Akuma Tenshi121
Surtr
Level 152
God Stats
16W - 12L
1,515 SR
Queue Stats
28W - 25L
1,531 Elo+
Party 2
Serqet
Serqet
Pessimistic002
Serqet
Level 147
God Stats
20W - 8L
1,534 SR
Queue Stats
36W - 29L
1,574 Elo+
Party 2
Anubis
Anubis
SensoTenshi1814
Anubis
Level 121
God Stats
3W - 0L
1,300 SR
Queue Stats
14W - 10L
1,576 Elo+
Party 2
Team Averages
Level 140
1,450 SR
1,560 Elo+

VS

Team Averages
Level 114
1,569 SR
1,562 Elo+
Ah Puch
Ah Puch
Mcneer
Ah Puch
Level 126
God Stats
3W - 4L
1,636 SR
Queue Stats
43W - 29L
1,616 Elo+
Solo
Charybdis
Charybdis
daltoid
Charybdis
Level 81
God Stats
20W - 21L
1,570 SR
Queue Stats
123W - 116L
1,523 Elo+
Party 1
Tyr
Tyr
mastedragon195
Tyr
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 52L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 10
8,738
874
8,180
10,153
7,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 1 / 9
8,773
877
10,773
9,782
5,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
10 / 2 / 4
9,876
988
10,694
9,228
4,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Mcneer
Ah Puch
11
1 / 5 / 0
7,840
784
6,724
9,689
2,307
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
daltoid
Charybdis
10
2 / 5 / 2
7,888
789
10,699
12,594
3,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 3
7,871
787
5,977
13,258
11,124
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
5
5
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Ah Puch
Mcneer
Ah Puch
1
5
0
0.2
W
4
1
9
8.5
W
10
2
4
6
L
Charybdis
daltoid
Charybdis
2
5
2
0.6
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,647
Damage
23,400
29,163
Taken
35,541
16,950
Mitigated
16,729
9,610
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,180
2,913
0
3,676
10,153
7,370
280
2,517
7,636
370
24,116
L
Ah Puch
Mcneer
Ah Puch
6,724
236
0
842
9,689
2,307
0
4,212
5,369
38,282
0
W
10,773
2,386
0
3,768
9,782
5,178
803
2,895
6,887
0
30,349
W
10,694
154
214
1,952
9,228
4,402
330
3,410
5,818
35,238
0
L
Charybdis
daltoid
Charybdis
10,699
6,334
0
3,604
12,594
3,298
0
3,192
9,290
0
30,012
L
5,977
913
0
380
13,258
11,124
0
3,770
8,966
3,040
12,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,387
Gold Earned
23,599
114
Minions Killed
120
0
Camps Cleared
0
557,858
Distance Traveled
487,630
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,738
874
28
3
0
178,033
0
L
Ah Puch
7,840
784
56
6
0
154,737
0
W
Serqet
8,773
877
37
4
0
217,786
0
W
Anubis
9,876
988
49
5
0
162,039
0
L
Charybdis
7,888
789
41
4
0
159,574
0
L
Tyr
7,871
787
23
2
0
173,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role