Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Hagan_4
Rama
Level 26
God Stats
1W - 0L
1,335 SR
Queue Stats
4W - 3L
1,419 Elo+
Party 2
Ishtar
Ishtar
MuleCat
Ishtar
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,446 Elo+
Party 2
Team Averages
Level 78
1,467 SR
1,473 Elo+

VS

Team Averages
Level 73
1,500 SR
1,398 Elo+
Set
Set
 
Set
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Huma69
Thor
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,336 Elo+
Solo
Chernobog
Chernobog
MisterMutt
Chernobog
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3
Ganesha
Ganesha
SRmastrBTSalot
Ganesha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,114 Elo+
Solo
Terra
Terra
kdikc12_
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 1 / 8
9,437
858
19,014
7,222
3,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
 
Kumbhakarna
15
3 / 1 / 11
8,435
767
8,668
19,435
18,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Terra
 
Terra
14
0 / 0 / 13
7,618
693
4,106
10,616
9,392
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
Hagan_4
Rama
13
4 / 4 / 8
8,162
742
8,515
10,290
4,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ishtar
MuleCat
Ishtar
15
3 / 1 / 11
8,309
755
7,555
9,652
5,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
2 / 4 / 1
7,543
686
5,496
11,900
8,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
Huma69
Thor
11
2 / 3 / 1
7,097
645
7,776
8,550
4,469
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
MisterMutt
Chernobog
11
1 / 4 / 2
6,949
632
5,357
8,944
4,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 2 / 5
8,753
796
10,335
12,237
15,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Terra
kdikc12_
Terra
15
0 / 3 / 5
8,181
744
14,196
14,466
14,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
16
Kills
6
7
Deaths
16
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
8
10
W
Kumbhakarna
 
Kumbhakarna
3
1
11
8.5
W
Terra
 
Terra
0
0
13
6.5
L
Set
 
Set
2
4
1
0.63
W
Rama
Hagan_4
Rama
4
4
8
2
L
Thor
Huma69
Thor
2
3
1
0.83
L
Chernobog
MisterMutt
Chernobog
1
4
2
0.5
W
Ishtar
MuleCat
Ishtar
3
1
11
8.5
L
1
2
5
1.75
L
Terra
kdikc12_
Terra
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,858
Damage
43,160
57,215
Taken
56,097
42,210
Mitigated
47,679
24,196
Healing
19,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,014
1,307
913
938
7,222
3,993
611
3,577
3,645
43,207
0
W
Kumbhakarna
 
Kumbhakarna
8,668
483
4,162
6,833
19,435
18,714
399
6,724
12,711
15,934
0
W
Terra
 
Terra
4,106
532
4,752
2,624
10,616
9,392
539
5,537
5,079
6,421
0
L
Set
 
Set
5,496
2,218
0
1,527
11,900
8,904
315
5,750
6,150
0
12,037
W
Rama
Hagan_4
Rama
8,515
7,433
0
826
10,290
4,757
40
3,660
6,630
0
14,264
L
Thor
Huma69
Thor
7,776
754
1,854
979
8,550
4,469
0
4,143
4,407
0
11,424
L
Chernobog
MisterMutt
Chernobog
5,357
2,925
0
1,319
8,944
4,217
0
6,046
2,898
0
10,814
W
Ishtar
MuleCat
Ishtar
7,555
5,291
1,378
1,770
9,652
5,354
1,466
5,033
4,619
0
19,007
L
10,335
142
1,208
2,497
12,237
15,600
0
8,030
4,207
25,321
0
L
Terra
kdikc12_
Terra
14,196
614
6,220
4,135
14,466
14,489
0
7,819
6,647
26,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,961
Gold Earned
38,523
124
Minions Killed
83
0
Camps Cleared
0
1,020,594
Distance Traveled
885,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,437
858
68
6
0
192,853
0
W
Kumbhakarna
8,435
767
13
1
0
228,738
0
W
Terra
7,618
693
4
0
0
229,708
0
L
Set
7,543
686
17
2
0
201,156
0
W
Rama
8,162
742
13
1
0
174,121
0
L
Thor
7,097
645
12
1
0
137,580
0
L
Chernobog
6,949
632
16
1
0
169,610
0
W
Ishtar
8,309
755
26
2
0
195,174
0
L
Ganesha
8,753
796
11
1
0
200,871
0
L
Terra
8,181
744
27
2
0
175,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role