Player Matchup

Vamana
Vamana
IntingForJesus
Vamana
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,887 Elo+
Party 1
Tiamat
Tiamat
Ketsuchi2
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,707 Elo+
Party 1
Khepri
Khepri
MomSpaget
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,925 Elo+
Party 1
Chiron
Chiron
Yalovecici
Chiron
Level 141
God Stats
6W - 3L
1,684 SR
Queue Stats
156W - 43L
1,730 Elo+
Party 1
Ne Zha
Ne Zha
dankdipper
Ne Zha
Level 21
God Stats
10W - 3L
1,514 SR
Queue Stats
36W - 24L
1,483 Elo+
Party 1
Team Averages
Level 37
1,540 SR
1,746 Elo+

VS

Team Averages
Level 46
1,531 SR
1,370 Elo+
Chaac
Chaac
DingoBabies22
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,466 Elo+
Party 3
Mulan
Mulan
EmptySuit
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,382 Elo+
Party 3
Janus
Janus
ImFlat
Janus
Level 43
God Stats
0W - 2L
1,656 SR
Queue Stats
62W - 71L
1,446 Elo+
Solo
Maui
Maui
baeritto
Maui
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,279 Elo+
Party 2
Artemis
Artemis
vzjestic
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 10
9,482
862
16,280
10,033
12,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Ketsuchi2
Tiamat
16
4 / 3 / 10
8,607
782
15,351
10,701
9,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
MomSpaget
Khepri
14
2 / 1 / 14
8,633
785
5,161
10,397
8,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Yalovecici
Chiron
16
4 / 0 / 6
8,950
814
11,010
7,308
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
dankdipper
Ne Zha
16
8 / 1 / 6
8,809
801
8,615
9,493
4,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
7,969
724
11,820
15,261
12,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
EmptySuit
Mulan
13
0 / 7 / 3
7,396
672
7,030
16,677
10,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
ImFlat
Janus
15
4 / 4 / 0
8,216
747
8,254
9,212
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
13
0 / 2 / 2
7,329
666
5,978
12,347
14,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
vzjestic
Artemis
12
0 / 9 / 0
6,679
607
1,650
13,049
5,652
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
26
Kills
5
5
Deaths
26
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Mulan
EmptySuit
Mulan
0
7
3
0.21
L
Janus
ImFlat
Janus
4
4
0
1
W
8
0
10
13
W
Tiamat
Ketsuchi2
Tiamat
4
3
10
3
W
Khepri
MomSpaget
Khepri
2
1
14
9
W
Chiron
Yalovecici
Chiron
4
0
6
7
L
Maui
0
2
2
0.5
W
Ne Zha
dankdipper
Ne Zha
8
1
6
11
L
Artemis
vzjestic
Artemis
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,417
Damage
34,732
47,932
Taken
66,546
37,683
Mitigated
47,540
11,108
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,820
1,363
0
4,083
15,261
12,254
0
3,078
12,183
0
34,420
L
Mulan
EmptySuit
Mulan
7,030
1,156
0
1,810
16,677
10,744
436
5,613
11,064
0
15,975
L
Janus
ImFlat
Janus
8,254
432
0
1,492
9,212
4,255
0
3,791
5,421
28,386
0
W
16,280
8,696
0
1,638
10,033
12,194
426
2,298
7,430
0
38,083
W
Tiamat
Ketsuchi2
Tiamat
15,351
2,299
0
1,347
10,701
9,821
1,280
2,808
7,608
38,587
0
W
Khepri
MomSpaget
Khepri
5,161
925
1,423
1,367
10,397
8,471
264
3,975
6,165
8,521
0
W
Chiron
Yalovecici
Chiron
11,010
4,656
680
1,710
7,308
2,825
2,299
1,918
5,002
0
46,877
L
Maui
5,978
1,369
215
927
12,347
14,635
0
3,506
8,841
11,803
0
W
Ne Zha
dankdipper
Ne Zha
8,615
3,291
0
2,943
9,493
4,372
681
2,561
6,580
0
29,037
L
Artemis
vzjestic
Artemis
1,650
668
0
1,174
13,049
5,652
384
4,524
8,525
58
6,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,481
Gold Earned
37,589
239
Minions Killed
181
0
Camps Cleared
0
1,160,265
Distance Traveled
1,036,711
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,969
724
69
6
0
235,852
0
L
Mulan
7,396
672
24
2
0
201,800
0
L
Janus
8,216
747
57
5
0
196,940
1
W
Vamana
9,482
862
44
4
0
252,166
0
W
Tiamat
8,607
782
64
6
0
212,139
0
W
Khepri
8,633
785
7
1
0
230,024
0
W
Chiron
8,950
814
92
8
0
225,068
0
L
Maui
7,329
666
16
1
0
225,413
0
W
Ne Zha
8,809
801
32
3
0
240,868
0
L
Artemis
6,679
607
15
1
0
176,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role