Player Matchup

Lancelot
Lancelot
Flaraja
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,382 Elo+
Party 1
Bacchus
Bacchus
Nahucc
Bacchus
Level 47
God Stats
8W - 9L
1,699 SR
Queue Stats
108W - 144L
1,336 Elo+
Solo
Sol
Sol
ggViduus
Sol
Level 26
God Stats
1W - 2L
1,585 SR
Queue Stats
5W - 9L
1,382 Elo+
Party 1
Team Averages
Level 40
1,595 SR
1,366 Elo+

VS

Team Averages
Level 82
1,508 SR
1,426 Elo+
Pele
Pele
AlmightyLoaf45
Pele
Level 49
God Stats
4W - 1L
1,399 SR
Queue Stats
57W - 52L
1,415 Elo+
Party 2
Izanami
Izanami
Becc6130
Izanami
Level 75
God Stats
6W - 4L
1,626 SR
Queue Stats
95W - 94L
1,432 Elo+
Party 2
Kuzenbo
Kuzenbo
x88varuska88x
Kuzenbo
Level 122
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 35L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Flaraja
Lancelot
13
1 / 7 / 2
9,733
695
6,195
11,509
4,681
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Nahucc
Bacchus
12
1 / 6 / 5
9,899
707
7,359
14,227
18,337
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
6 / 4 / 0
10,750
768
14,230
11,902
4,331
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 5
11,089
792
7,959
13,285
5,372
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Becc6130
Izanami
15
9 / 2 / 8
12,407
886
15,466
9,922
4,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
14
2 / 2 / 11
10,755
768
6,416
9,525
14,394
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
17
17
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
W
Izanami
Becc6130
Izanami
9
2
8
6.5
L
Lancelot
Flaraja
Lancelot
1
7
2
0.29
L
Bacchus
Nahucc
Bacchus
1
6
5
0.58
L
6
4
0
1.5
W
Kuzenbo
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,784
Damage
29,841
37,638
Taken
32,732
27,349
Mitigated
23,945
4,146
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,959
1,342
0
2,698
13,285
5,372
255
8,816
4,469
0
25,931
W
Izanami
Becc6130
Izanami
15,466
10,338
0
3,639
9,922
4,179
1,374
6,512
3,410
0
63,690
L
Lancelot
Flaraja
Lancelot
6,195
1,708
0
196
11,509
4,681
0
2,247
9,262
0
29,546
L
Bacchus
Nahucc
Bacchus
7,359
424
0
782
14,227
18,337
0
2,152
12,075
20,346
0
L
14,230
4,260
0
3,168
11,902
4,331
0
2,366
9,536
57,259
0
W
Kuzenbo
6,416
1,985
0
500
9,525
14,394
318
6,506
3,019
17,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,382
Gold Earned
34,251
144
Minions Killed
132
0
Camps Cleared
0
793,053
Distance Traveled
784,679
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,089
792
36
3
0
275,521
0
W
Izanami
12,407
886
83
6
0
240,337
0
L
Lancelot
9,733
695
38
3
0
292,631
0
L
Bacchus
9,899
707
16
1
0
269,733
2
L
Sol
10,750
768
90
6
0
230,689
0
W
Kuzenbo
10,755
768
13
1
0
268,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role