Player Matchup

Artio
Artio
Diamond IV
 
Artio
Diamond IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
Immortal187
Sol
Diamond III
Level 164
God Stats
50W - 35L
1,706 SR
Queue Stats
230W - 212L
2,133 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
Soviliss
Cliodhna
Diamond IV
Level 158
God Stats
101W - 80L
1,640 SR
Queue Stats
453W - 427L
2,107 MMR
Solo
Janus
Janus
Diamond IV
UncleFable
Janus
Diamond IV
Level 176
God Stats
15W - 4L
1,625 SR
Queue Stats
204W - 184L
2,156 MMR
Solo
Cernunnos
Cernunnos
Diamond V
VOLKANÖVSKI
Cernunnos
Diamond V
Level 149
God Stats
2W - 0L
1,812 SR
Queue Stats
12W - 14L
1,693 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,657 SR
1,918 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,656 SR
1,991 MMR
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond III
Ducksworthy
Tyr
Diamond III
Level 119
God Stats
1W - 5L
1,743 SR
Queue Stats
341W - 307L
2,161 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
ElVerdaderoCsm
Jing Wei
Diamond IV
Level 157
God Stats
12W - 9L
1,578 SR
Queue Stats
175W - 148L
2,092 MMR
Solo
Thor
Thor
Diamond V
iBLACKxSTARi
Thor
Diamond V
Level 88
God Stats
11W - 15L
1,713 SR
Queue Stats
347W - 333L
2,118 MMR
Party 1
Hercules
Hercules
Platinum I
iHunterRay
Hercules
Platinum I
Level 143
God Stats
1W - 2L
1,744 SR
Queue Stats
489W - 469L
2,083 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 4
5,392
539
3,982
7,526
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
6,988
699
5,863
6,190
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
Soviliss
Cliodhna
11
6 / 1 / 1
6,213
621
4,685
6,967
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
12
1 / 1 / 6
6,511
651
3,350
3,669
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
VOLKANÖVSKI
Cernunnos
11
1 / 0 / 2
6,199
620
5,744
4,510
1,774
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SerqetAo KuangBakasura

VS

Bans
KaliSusanoMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 0
5,938
594
1,644
2,909
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 0
5,580
558
4,693
10,343
6,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
10
0 / 1 / 0
5,590
559
1,513
5,446
1,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,536
554
3,209
7,516
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
iHunterRay
Hercules
7
0 / 3 / 0
5,021
502
2,548
9,819
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
3
3
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
4
2
L
Merlin
 
Merlin
1
1
0
1
L
1
1
0
1
L
Jing Wei
0
1
0
0
W
1
0
0
1
W
Cliodhna
Soviliss
Cliodhna
6
1
1
6.5
W
Janus
1
1
6
4
W
Cernunnos
VOLKANÖVSKI
Cernunnos
1
0
2
2
L
1
3
0
0.33
L
Hercules
iHunterRay
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,624
Damage
13,607
28,862
Taken
36,033
13,734
Mitigated
17,793
15,611
Healing
11,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,982
991
312
3,512
7,526
6,465
0
779
6,747
12,996
0
L
Merlin
 
Merlin
1,644
0
0
352
2,909
919
0
718
2,111
49,625
0
L
4,693
450
0
4,114
10,343
6,017
0
5,795
4,548
0
34,929
L
Jing Wei
1,513
1,276
0
2,119
5,446
1,754
0
820
4,584
0
47,314
W
5,863
3,232
0
4,877
6,190
1,891
0
0
5,751
55,608
0
W
Cliodhna
Soviliss
Cliodhna
4,685
951
0
3,178
6,967
2,388
0
708
6,217
0
35,502
W
Janus
3,350
86
0
1,216
3,669
1,216
0
157
3,512
54,667
0
W
Cernunnos
VOLKANÖVSKI
Cernunnos
5,744
3,411
0
2,516
4,510
1,774
28
0
4,510
0
52,876
L
3,209
1,369
0
586
7,516
2,377
0
1,655
5,687
0
35,063
L
Hercules
iHunterRay
Hercules
2,548
833
0
3,832
9,819
6,726
0
3,813
5,908
0
12,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,303
Gold Earned
27,665
388
Minions Killed
344
0
Camps Cleared
0
1,083,209
Distance Traveled
1,074,619
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,392
539
11
1
0
235,198
4
L
Merlin
5,938
594
104
10
0
194,109
0
L
Tyr
5,580
558
60
6
0
239,882
0
L
Jing Wei
5,590
559
99
10
0
195,157
1
W
Sol
6,988
699
96
10
0
186,537
1
W
Cliodhna
6,213
621
51
5
0
240,570
0
W
Janus
6,511
651
129
13
0
219,836
1
W
Cernunnos
6,199
620
101
10
0
201,068
3
L
Thor
5,536
554
64
6
0
222,017
0
L
Hercules
5,021
502
17
2
0
223,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role