Player Matchup

Sun Wukong
Sun Wukong
Frank_Jaeger2
Sun Wukong
Level 127
God Stats
0W - 1L
1,203 SR
Queue Stats
4W - 6L
1,394 Elo+
Solo
Pele
Pele
JPboom11
Pele
Level 60
God Stats
0W - 3L
1,267 SR
Queue Stats
10W - 12L
1,359 Elo+
Party 1
Ymir
Ymir
Karkatrais
Ymir
Level 88
God Stats
5W - 8L
1,218 SR
Queue Stats
185W - 187L
1,529 Elo+
Solo
Izanami
Izanami
Kay080
Izanami
Level 64
God Stats
0W - 1L
1,519 SR
Queue Stats
8W - 11L
1,451 Elo+
Solo
Anubis
Anubis
Zethom
Anubis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,118 Elo+
Party 1
Team Averages
Level 77
1,341 SR
1,370 Elo+

VS

Team Averages
Level 123
1,798 SR
1,674 Elo+
Nox
Nox
CheddarWins
Nox
Level 135
God Stats
111W - 61L
1,694 SR
Queue Stats
991W - 644L
1,644 Elo+
Party 2
Athena
Athena
HueNato
Athena
Level 191
God Stats
72W - 17L
1,893 SR
Queue Stats
716W - 292L
1,750 Elo+
Party 2
Kukulkan
Kukulkan
TheOneHP
Kukulkan
Level 107
God Stats
6W - 3L
1,846 SR
Queue Stats
227W - 62L
1,742 Elo+
Party 2
Ratatoskr
Ratatoskr
gamilael28
Ratatoskr
Level 67
God Stats
15W - 4L
1,954 SR
Queue Stats
562W - 221L
1,773 Elo+
Party 2
Charybdis
Charybdis
gordostanesco
Charybdis
Level 115
God Stats
19W - 24L
1,602 SR
Queue Stats
196W - 216L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Frank_Jaeger2
Sun Wukong
15
1 / 1 / 1
9,328
933
6,831
11,947
13,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
15
1 / 6 / 0
9,974
997
10,479
15,577
6,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 3 / 2
9,686
969
9,706
14,456
16,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Kay080
Izanami
15
0 / 2 / 2
9,380
938
8,083
8,531
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Zethom
Anubis
15
0 / 10 / 2
9,159
916
8,824
15,332
8,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

178

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 12
10,451
1,045
10,121
6,957
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
HueNato
Athena
16
2 / 0 / 16
11,162
1,116
9,080
11,004
15,911
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
TheOneHP
Kukulkan
16
7 / 0 / 9
10,106
1,011
14,627
4,790
2,812
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
gamilael28
Ratatoskr
16
7 / 2 / 13
11,108
1,111
14,953
13,070
14,442
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
gordostanesco
Charybdis
16
2 / 0 / 13
10,081
1,008
12,871
11,357
6,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
85
2
Kills
22
22
Deaths
2
7
Assists
63
Player
Kills
Deaths
Assists
KDA
W
4
0
12
10
L
Sun Wukong
Frank_Jaeger2
Sun Wukong
1
1
1
1.5
W
Athena
HueNato
Athena
2
0
16
10
L
Pele
1
6
0
0.17
L
0
3
2
0.33
L
Izanami
Kay080
Izanami
0
2
2
0.5
W
Kukulkan
TheOneHP
Kukulkan
7
0
9
11.5
L
Anubis
Zethom
Anubis
0
10
2
0.1
W
Ratatoskr
gamilael28
Ratatoskr
7
2
13
6.75
W
Charybdis
gordostanesco
Charybdis
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,923
Damage
61,652
65,843
Taken
47,178
47,858
Mitigated
43,472
5,587
Healing
2,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,121
452
0
80
6,957
4,041
0
2,911
4,046
27,612
0
L
Sun Wukong
Frank_Jaeger2
Sun Wukong
6,831
658
0
703
11,947
13,161
0
5,791
6,065
452
23,292
W
Athena
HueNato
Athena
9,080
3,027
0
1,115
11,004
15,911
0
3,154
7,850
15,165
0
L
Pele
10,479
2,465
0
1,612
15,577
6,722
0
9,677
5,823
0
36,412
L
9,706
1,254
0
1,082
14,456
16,104
0
5,917
8,401
12,043
0
L
Izanami
Kay080
Izanami
8,083
4,962
0
1,065
8,531
3,708
0
4,308
4,223
0
34,901
W
Kukulkan
TheOneHP
Kukulkan
14,627
773
0
0
4,790
2,812
0
1,706
3,084
38,236
0
L
Anubis
Zethom
Anubis
8,824
1,095
0
1,125
15,332
8,163
0
7,900
7,336
29,285
0
W
Ratatoskr
gamilael28
Ratatoskr
14,953
2,765
0
1,768
13,070
14,442
0
5,006
8,064
167
22,599
W
Charybdis
gordostanesco
Charybdis
12,871
5,438
0
0
11,357
6,266
0
6,205
5,152
0
37,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,527
Gold Earned
52,908
206
Minions Killed
187
10
Camps Cleared
6
868,689
Distance Traveled
987,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,451
1,045
43
4
3
186,842
0
L
Sun Wukong
9,328
933
31
3
1
204,942
0
W
Athena
11,162
1,116
16
2
1
217,095
0
L
Pele
9,974
997
47
5
4
174,516
0
L
Ymir
9,686
969
5
1
0
160,049
0
L
Izanami
9,380
938
70
7
5
193,718
0
W
Kukulkan
10,106
1,011
66
7
0
192,419
0
L
Anubis
9,159
916
53
5
0
135,464
0
W
Ratatoskr
11,108
1,111
19
2
0
215,709
0
W
Charybdis
10,081
1,008
43
4
2
174,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role