Player Matchup

Ymir
Ymir
Aerohminous
Ymir
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,161 Elo+
Party 1
Anubis
Anubis
ManMayoo
Anubis
Level 128
God Stats
0W - 1L
1,797 SR
Queue Stats
16W - 16L
1,414 Elo+
Party 1
Lancelot
Lancelot
TheMenacingRERE
Lancelot
Level 143
God Stats
0W - 1L
1,771 SR
Queue Stats
14W - 11L
1,441 Elo+
Party 1
Team Averages
Level 119
1,690 SR
1,339 Elo+

VS

Team Averages
Level 96
1,568 SR
1,475 Elo+
Athena
Athena
 
Athena
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JJmiah
Apollo
Level 108
God Stats
25W - 20L
1,705 SR
Queue Stats
228W - 233L
1,446 Elo+
Solo
Hades
Hades
Steadied
Hades
Level 63
God Stats
4W - 4L
1,500 SR
Queue Stats
169W - 157L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
9,272
662
6,288
16,143
13,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
ManMayoo
Anubis
14
2 / 5 / 4
10,625
759
12,273
9,431
4,413
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
13
5 / 9 / 1
10,816
773
8,771
13,317
5,262
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
1 / 3 / 14
10,338
738
4,808
16,714
16,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
JJmiah
Apollo
15
11 / 1 / 6
12,606
900
8,848
9,967
3,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Steadied
Hades
15
6 / 3 / 12
12,097
864
17,425
13,459
6,930
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
7
Kills
18
18
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
14
2.67
L
0
4
5
0.63
W
Apollo
JJmiah
Apollo
11
1
6
14
L
Anubis
ManMayoo
Anubis
2
5
4
0.8
W
Hades
Steadied
Hades
6
3
12
4
L
Lancelot
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,332
Damage
31,081
38,891
Taken
40,140
22,842
Mitigated
26,580
3,041
Healing
12,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,808
1,468
0
3,417
16,714
16,007
467
6,269
10,445
17,097
0
L
6,288
1,481
0
381
16,143
13,167
54
9,413
6,730
21,430
0
W
Apollo
JJmiah
Apollo
8,848
6,840
486
2,330
9,967
3,643
2,176
5,049
4,918
0
49,080
L
Anubis
ManMayoo
Anubis
12,273
590
0
2,438
9,431
4,413
155
6,937
2,494
58,348
0
W
Hades
Steadied
Hades
17,425
2,008
1,013
5,655
13,459
6,930
779
7,387
6,072
67,834
0
L
Lancelot
8,771
3,685
0
222
13,317
5,262
0
6,104
7,213
0
24,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,713
Gold Earned
35,041
118
Minions Killed
171
0
Camps Cleared
0
695,613
Distance Traveled
780,016
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,338
738
10
1
0
272,607
10
L
Ymir
9,272
662
23
2
0
216,691
0
W
Apollo
12,606
900
71
5
0
261,403
5
L
Anubis
10,625
759
68
5
0
223,409
0
W
Hades
12,097
864
90
6
0
246,006
0
L
Lancelot
10,816
773
27
2
0
255,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role