Player Matchup

Charybdis
Charybdis
ArsonIsLegal
Charybdis
Level 30
God Stats
4W - 1L
1,714 SR
Queue Stats
40W - 28L
1,529 Elo+
Party 4
Sun Wukong
Sun Wukong
DANKY33MES
Sun Wukong
Level 116
God Stats
9W - 5L
1,789 SR
Queue Stats
207W - 158L
1,578 Elo+
Party 4
Ix Chel
Ix Chel
SasquatchShaman
Ix Chel
Level 155
God Stats
9W - 9L
1,554 SR
Queue Stats
88W - 100L
1,444 Elo+
Party 3
Lancelot
Lancelot
StickytheSticks
Lancelot
Level 26
God Stats
15W - 33L
1,412 SR
Queue Stats
63W - 82L
1,421 Elo+
Party 3
Cthulhu
Cthulhu
Strylin
Cthulhu
Level 5
God Stats
1W - 2L
1,212 SR
Queue Stats
3W - 3L
1,183 Elo+
Party 3
Team Averages
Level 66
1,536 SR
1,431 Elo+

VS

Team Averages
Level 63
1,591 SR
1,361 Elo+
King Arthur
King Arthur
Danseb03
King Arthur
Level 128
God Stats
0W - 1L
1,436 SR
Queue Stats
10W - 16L
1,336 Elo+
Party 2
Terra
Terra
SomeHornets
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Ra
Ra
SomeIgnorance
Ra
Level 118
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Medusa
Medusa
TopherStudios
Medusa
Level 24
God Stats
0W - 4L
1,531 SR
Queue Stats
4W - 6L
1,431 Elo+
Party 1
Fenrir
Fenrir
moonsend2210
Fenrir
Level 26
God Stats
3W - 2L
1,830 SR
Queue Stats
22W - 21L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArsonIsLegal
Charybdis
15
3 / 2 / 8
9,670
509
9,807
10,295
4,175
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
DANKY33MES
Sun Wukong
17
7 / 1 / 4
11,096
584
14,779
19,015
16,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
18 / 1 / 4
12,126
638
24,377
14,764
7,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
15
3 / 3 / 8
9,830
517
11,029
14,437
6,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Strylin
Cthulhu
14
0 / 3 / 8
9,482
499
5,555
18,566
16,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Danseb03
King Arthur
14
0 / 6 / 4
8,789
463
14,319
24,337
22,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
3 / 4 / 4
7,775
409
5,174
14,371
14,706
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 8 / 0
10,166
535
12,632
14,777
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 5 / 5
8,225
433
7,124
13,008
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
14
1 / 8 / 5
8,891
468
8,250
21,506
9,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
31
Kills
10
10
Deaths
31
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ArsonIsLegal
Charybdis
3
2
8
3.5
W
Sun Wukong
DANKY33MES
Sun Wukong
7
1
4
9
L
King Arthur
Danseb03
King Arthur
0
6
4
0.33
W
18
1
4
20
L
3
4
4
1.25
L
6
8
0
0.75
W
Lancelot
3
3
8
2.33
W
Cthulhu
Strylin
Cthulhu
0
3
8
1.33
L
0
5
5
0.5
L
Fenrir
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,547
Damage
47,499
77,077
Taken
87,999
51,869
Mitigated
57,256
20,692
Healing
12,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ArsonIsLegal
Charybdis
9,807
5,995
0
3,455
10,295
4,175
758
2,389
7,827
0
72,433
W
Sun Wukong
DANKY33MES
Sun Wukong
14,779
2,715
0
6,399
19,015
16,793
205
2,884
15,907
0
86,574
L
King Arthur
Danseb03
King Arthur
14,319
498
0
3,821
24,337
22,191
0
7,544
16,793
1,846
68,088
W
24,377
2,636
2,481
3,807
14,764
7,317
974
3,223
11,541
89,878
0
L
5,174
2,299
472
609
14,371
14,706
0
5,498
8,873
11,870
0
L
12,632
837
354
1,870
14,777
6,143
721
4,895
9,882
80,055
0
W
Lancelot
11,029
1,233
0
986
14,437
6,680
1,628
5,460
8,738
0
68,387
W
Cthulhu
Strylin
Cthulhu
5,555
807
1,842
1,722
18,566
16,904
142
4,620
13,693
37,504
150
L
7,124
3,895
0
2,352
13,008
4,945
252
4,382
8,626
0
50,749
L
Fenrir
8,250
2,111
0
2,734
21,506
9,271
0
7,463
14,043
0
75,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,204
Gold Earned
43,846
482
Minions Killed
420
0
Camps Cleared
0
1,795,538
Distance Traveled
1,722,263
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,670
509
114
6
0
326,429
3
W
Sun Wukong
11,096
584
125
7
0
360,241
2
L
King Arthur
8,789
463
97
5
0
346,288
0
W
Ix Chel
12,126
638
104
5
0
364,924
0
L
Terra
7,775
409
15
1
0
343,753
0
L
Ra
10,166
535
140
7
0
346,593
2
W
Lancelot
9,830
517
89
5
0
385,489
1
W
Cthulhu
9,482
499
50
3
0
358,455
0
L
Medusa
8,225
433
69
4
0
330,273
0
L
Fenrir
8,891
468
99
5
0
355,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role