Player Matchup

Yu Huang
Yu Huang
JesusHansChrist
Yu Huang
Level 122
God Stats
0W - 3L
1,127 SR
Queue Stats
175W - 156L
1,484 Elo+
Party 2
Tyr
Tyr
MassiveMass2103
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
MaximumGooF93
Cthulhu
Level 60
God Stats
0W - 1L
1,283 SR
Queue Stats
16W - 37L
1,279 Elo+
Solo
Ravana
Ravana
Pandamaniac89
Ravana
Level 121
God Stats
1W - 2L
1,263 SR
Queue Stats
69W - 60L
1,485 Elo+
Party 2
Achilles
Achilles
rivalmega2
Achilles
Level 116
God Stats
1W - 1L
1,582 SR
Queue Stats
128W - 137L
1,456 Elo+
Solo
Team Averages
Level 87
1,351 SR
1,426 Elo+

VS

Team Averages
Level 120
1,617 SR
1,484 Elo+
Chiron
Chiron
 
Chiron
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Hateinside
Hun Batz
Level 64
God Stats
3W - 0L
1,718 SR
Queue Stats
196W - 219L
1,485 Elo+
Solo
Eset
Eset
TBP Deathwish
Eset
Level 133
God Stats
5W - 1L
1,868 SR
Queue Stats
419W - 417L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
2 / 2 / 4
8,134
904
12,367
5,844
2,832
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 2 / 5
7,046
783
6,242
10,675
11,315
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
5
0 / 1 / 0
5,261
585
1,045
1,643
1,592
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
3 / 4 / 4
7,208
801
6,231
8,202
4,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
rivalmega2
Achilles
7
1 / 3 / 1
5,788
643
3,481
6,503
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 1 / 6
8,248
916
9,106
6,710
2,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
 
Vamana
14
1 / 3 / 7
7,756
862
5,670
10,772
11,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
 
Xing Tian
13
1 / 1 / 6
7,495
833
2,082
8,577
8,844
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Hateinside
Hun Batz
14
4 / 1 / 2
8,003
889
6,247
11,566
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 2
8,031
892
6,124
5,250
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
6
Kills
12
12
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
6
5
W
Vamana
 
Vamana
1
3
7
1.5
W
Xing Tian
 
Xing Tian
1
1
6
4
W
Hun Batz
Hateinside
Hun Batz
4
1
2
5
L
Yu Huang
2
2
4
2
L
0
2
5
1.25
L
Cthulhu
0
1
0
0
L
3
4
4
1.25
W
4
2
2
2.5
L
Achilles
rivalmega2
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
29,229
32,867
Taken
42,875
25,418
Mitigated
30,164
9,073
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,106
3,928
1,609
2,797
6,710
2,790
3,018
1,590
5,120
0
22,854
W
Vamana
 
Vamana
5,670
3,116
473
1,099
10,772
11,348
943
4,351
6,421
317
13,266
W
Xing Tian
 
Xing Tian
2,082
188
570
1,212
8,577
8,844
677
2,199
6,378
4,028
0
W
Hun Batz
Hateinside
Hun Batz
6,247
900
467
2,680
11,566
5,607
233
3,535
8,031
23
13,576
L
Yu Huang
12,367
463
394
840
5,844
2,832
0
1,793
4,051
30,887
0
L
6,242
308
470
3,012
10,675
11,315
0
2,497
8,178
0
14,185
L
Cthulhu
1,045
72
161
72
1,643
1,592
0
737
906
1,909
0
L
6,231
1,223
565
1,402
8,202
4,330
0
2,104
6,098
0
9,085
W
6,124
621
2,765
703
5,250
1,575
2,325
1,737
3,513
12,911
0
L
Achilles
rivalmega2
Achilles
3,481
1,055
1,098
1,059
6,503
5,349
0
1,415
5,088
0
5,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,437
Gold Earned
39,533
71
Minions Killed
91
0
Camps Cleared
0
687,181
Distance Traveled
776,957
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,248
916
37
4
0
145,574
0
W
Vamana
7,756
862
17
2
0
148,710
0
W
Xing Tian
7,495
833
3
0
0
156,663
0
W
Hun Batz
8,003
889
11
1
0
171,079
1
L
Yu Huang
8,134
904
44
5
0
201,612
0
L
Tyr
7,046
783
19
2
0
182,666
0
L
Cthulhu
5,261
585
0
0
0
39,444
0
L
Ravana
7,208
801
7
1
0
182,354
0
W
Eset
8,031
892
23
3
0
154,931
0
L
Achilles
5,788
643
1
0
0
81,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role