Player Matchup

Ishtar
Ishtar
Ash194
Ishtar
Level 29
God Stats
1W - 2L
1,235 SR
Queue Stats
4W - 19L
1,409 Elo+
Party 2
Da Ji
Da Ji
MadGhou
Da Ji
Level 77
God Stats
3W - 4L
1,447 SR
Queue Stats
10W - 14L
1,385 Elo+
Party 2
Anubis
Anubis
RiddleMeThisBatz
Anubis
Level 23
God Stats
1W - 2L
1,235 SR
Queue Stats
4W - 19L
1,409 Elo+
Party 2
Surtr
Surtr
SovietNkBmr
Surtr
Level 76
God Stats
12W - 6L
1,500 SR
Queue Stats
15W - 14L
1,255 Elo+
Solo
Baron Samedi
Baron Samedi
ZiRaLVuKaS
Baron Samedi
Level 106
God Stats
19W - 10L
1,484 SR
Queue Stats
223W - 241L
1,396 Elo+
Solo
Team Averages
Level 62
1,380 SR
1,371 Elo+

VS

Team Averages
Level 78
1,536 SR
1,396 Elo+
Morgan Le Fay
Morgan Le Fay
Raganius_Riteris
Morgan Le Fay
Level 48
God Stats
9W - 3L
1,838 SR
Queue Stats
69W - 58L
1,345 Elo+
Party 1
Susano
Susano
Sainne_Primo
Susano
Level 12
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 6L
1,273 Elo+
Party 1
Cthulhu
Cthulhu
ShadowolfD
Cthulhu
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 25L
1,618 Elo+
Party 1
Ra
Ra
lexluger21
Ra
Level 63
God Stats
182W - 223L
1,476 SR
Queue Stats
218W - 286L
1,378 Elo+
Solo
Xbalanque
Xbalanque
snikero2
Xbalanque
Level 145
God Stats
2W - 2L
1,586 SR
Queue Stats
171W - 190L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ash194
Ishtar
20
6 / 2 / 26
14,452
1,112
19,813
15,532
7,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
MadGhou
Da Ji
20
5 / 0 / 25
13,277
1,021
11,069
9,700
5,198
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
28 / 5 / 10
17,793
1,369
50,091
21,015
14,437
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
2 / 4 / 22
12,966
997
12,740
19,514
28,677
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ZiRaLVuKaS
Baron Samedi
20
3 / 1 / 24
13,389
1,030
15,794
6,274
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

173

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Raganius_Riteris
Morgan Le Fay
19
6 / 7 / 4
14,272
1,098
14,390
20,430
7,646
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
18
2 / 11 / 7
12,747
981
11,581
25,909
10,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ShadowolfD
Cthulhu
18
2 / 0 / 8
12,877
991
9,363
21,620
25,065
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

18
0 / 14 / 7
12,017
924
11,832
21,396
10,491
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
snikero2
Xbalanque
18
2 / 12 / 8
12,469
959
20,667
27,138
10,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
46
44
Kills
12
12
Deaths
44
107
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Ash194
Ishtar
6
2
26
9.5
W
Da Ji
MadGhou
Da Ji
5
0
25
17.5
L
Morgan Le Fay
Raganius_Riteris
Morgan Le Fay
6
7
4
1.14
W
28
5
10
6.6
L
Susano
2
11
7
0.5
L
Cthulhu
ShadowolfD
Cthulhu
2
0
8
6
W
2
4
22
3.25
W
Baron Samedi
ZiRaLVuKaS
Baron Samedi
3
1
24
15
L
0
14
7
0.25
L
Xbalanque
snikero2
Xbalanque
2
12
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,507
Damage
67,833
72,035
Taken
116,493
60,130
Mitigated
64,110
18,792
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Ash194
Ishtar
19,813
15,015
0
2,651
15,532
7,700
0
7,534
7,801
0
41,707
W
Da Ji
MadGhou
Da Ji
11,069
1,518
61
334
9,700
5,198
0
5,454
4,128
0
21,808
L
Morgan Le Fay
Raganius_Riteris
Morgan Le Fay
14,390
2,592
0
699
20,430
7,646
0
14,590
5,840
59,563
0
W
50,091
387
0
8,798
21,015
14,437
0
10,869
10,094
87,582
0
L
Susano
11,581
2,401
0
90
25,909
10,567
0
14,482
11,427
0
22,695
L
Cthulhu
ShadowolfD
Cthulhu
9,363
731
0
3,676
21,620
25,065
0
9,669
11,951
28,451
0
W
12,740
3,936
149
1,540
19,514
28,677
0
8,542
10,972
683
22,239
W
Baron Samedi
ZiRaLVuKaS
Baron Samedi
15,794
255
3,620
1,639
6,274
4,118
0
2,819
3,455
35,641
0
L
11,832
2,456
900
915
21,396
10,491
0
11,221
10,175
46,977
0
L
Xbalanque
snikero2
Xbalanque
20,667
12,357
0
2,017
27,138
10,341
0
16,493
10,645
0
36,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,877
Gold Earned
64,382
246
Minions Killed
285
6
Camps Cleared
9
1,128,804
Distance Traveled
1,076,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
14,452
1,112
49
4
0
234,847
0
W
Da Ji
13,277
1,021
24
2
0
278,124
0
L
Morgan Le Fay
14,272
1,098
89
7
3
221,320
0
W
Anubis
17,793
1,369
101
8
3
189,445
0
L
Susano
12,747
981
30
2
2
230,833
0
L
Cthulhu
12,877
991
43
3
0
242,044
0
W
Surtr
12,966
997
11
1
1
194,671
0
W
Baron Samedi
13,389
1,030
61
5
2
231,717
0
L
Ra
12,017
924
88
7
1
165,535
0
L
Xbalanque
12,469
959
35
3
3
216,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role