Player Matchup

Tyr
Tyr
 
Tyr
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Demello4
Hachiman
Level 69
God Stats
21W - 18L
1,552 SR
Queue Stats
83W - 77L
1,533 Elo+
Party 1
Fenrir
Fenrir
Joaquicha
Fenrir
Level 59
God Stats
27W - 28L
1,480 SR
Queue Stats
331W - 329L
1,477 Elo+
Solo
Sylvanus
Sylvanus
Lesramodro
Sylvanus
Level 147
God Stats
3W - 4L
1,270 SR
Queue Stats
96W - 94L
1,501 Elo+
Party 1
Freya
Freya
ViciousMen
Freya
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 69L
1,518 Elo+
Solo
Team Averages
Level 83
1,460 SR
1,506 Elo+

VS

Team Averages
Level 124
1,592 SR
1,516 Elo+
Susano
Susano
 
Susano
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
LordDeadly
Hel
Level 157
God Stats
5W - 9L
1,469 SR
Queue Stats
478W - 516L
1,536 Elo+
Party 2
Fafnir
Fafnir
Trussy
Fafnir
Level 103
God Stats
21W - 13L
1,611 SR
Queue Stats
412W - 398L
1,525 Elo+
Solo
Neith
Neith
Vyck
Neith
Level 134
God Stats
17W - 12L
1,727 SR
Queue Stats
506W - 533L
1,545 Elo+
Party 2
Chang'e
Chang'e
ikaralio
Chang'e
Level 68
God Stats
24W - 12L
1,653 SR
Queue Stats
334W - 342L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 2 / 0
8,786
517
7,230
19,955
17,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Demello4
Hachiman
15
5 / 2 / 0
9,074
534
12,038
11,098
4,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Joaquicha
Fenrir
12
1 / 5 / 2
7,199
423
5,048
15,099
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Lesramodro
Sylvanus
12
0 / 1 / 3
7,854
462
7,529
15,345
14,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Freya
9
1 / 1 / 1
6,853
403
4,049
6,581
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
5 / 1 / 2
8,974
528
10,729
11,973
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 1 / 4
9,927
584
13,207
13,086
9,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
Trussy
Fafnir
12
2 / 1 / 4
8,621
507
4,301
11,374
12,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
Vyck
Neith
12
0 / 3 / 2
7,161
421
7,802
9,627
3,889
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
ikaralio
Chang'e
14
3 / 3 / 4
8,344
491
10,499
12,322
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
10
11
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
0
1
W
Susano
 
Susano
5
1
2
6
L
Hachiman
Demello4
Hachiman
5
2
0
2.5
L
Fenrir
Joaquicha
Fenrir
1
5
2
0.4
L
Sylvanus
Lesramodro
Sylvanus
0
1
3
1.5
W
0
1
4
2
W
Fafnir
Trussy
Fafnir
2
1
4
4
L
Freya
1
1
1
1.5
W
Neith
Vyck
Neith
0
3
2
0.33
W
Chang'e
ikaralio
Chang'e
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,894
Damage
46,538
68,078
Taken
58,382
46,029
Mitigated
36,290
27,714
Healing
26,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,230
349
0
9,546
19,955
17,451
0
11,625
8,330
0
75,720
W
Susano
 
Susano
10,729
3,022
0
5,362
11,973
5,590
0
1,723
10,250
0
80,933
L
Hachiman
Demello4
Hachiman
12,038
8,264
0
3,517
11,098
4,672
1,070
1,121
9,977
0
76,604
L
Fenrir
Joaquicha
Fenrir
5,048
2,253
0
2,148
15,099
6,807
0
5,590
9,509
0
51,032
L
Sylvanus
Lesramodro
Sylvanus
7,529
1,923
3,876
5,223
15,345
14,806
16
6,505
8,840
34,950
0
W
13,207
493
320
8,888
13,086
9,428
730
894
12,192
93,538
0
W
Fafnir
Trussy
Fafnir
4,301
1,193
0
4,465
11,374
12,267
0
3,187
8,187
15,101
0
L
Freya
4,049
1,966
0
3,404
6,581
2,293
0
3,328
3,253
32,535
0
W
Neith
Vyck
Neith
7,802
3,216
0
1,912
9,627
3,889
437
1,075
8,552
0
52,304
W
Chang'e
ikaralio
Chang'e
10,499
1,286
1,800
3,853
12,322
5,116
940
4,699
7,623
65,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
43,027
404
Minions Killed
482
0
Camps Cleared
0
1,573,045
Distance Traveled
1,729,703
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,786
517
110
6
0
408,254
0
W
Susano
8,974
528
112
7
0
382,431
0
L
Hachiman
9,074
534
132
8
0
333,727
0
L
Fenrir
7,199
423
70
4
0
358,708
0
L
Sylvanus
7,854
462
35
2
0
316,610
0
W
Hel
9,927
584
163
10
0
349,434
6
W
Fafnir
8,621
507
23
1
0
328,758
3
L
Freya
6,853
403
57
3
0
155,746
0
W
Neith
7,161
421
76
4
0
317,915
1
W
Chang'e
8,344
491
108
6
0
351,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role