Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
JustAlyx
Hachiman
Level 12
God Stats
3W - 1L
1,298 SR
Queue Stats
4W - 2L
1,379 Elo+
Party 2
Cernunnos
Cernunnos
LethalMeerkat
Cernunnos
Level 19
God Stats
3W - 1L
1,374 SR
Queue Stats
5W - 8L
1,239 Elo+
Party 2
Geb
Geb
SplixTheWolf
Geb
Level 147
God Stats
3W - 0L
1,798 SR
Queue Stats
76W - 73L
1,509 Elo+
Party 2
Merlin
Merlin
inittowinit1
Merlin
Level 119
God Stats
1W - 0L
1,332 SR
Queue Stats
4W - 3L
1,239 Elo+
Party 2
Team Averages
Level 73
1,460 SR
1,373 Elo+

VS

Team Averages
Level 100
1,462 SR
1,482 Elo+
Bellona
Bellona
 
Bellona
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Julona
Ne Zha
Level 139
God Stats
6W - 7L
1,353 SR
Queue Stats
151W - 133L
1,512 Elo+
Party 1
Ymir
Ymir
Rynken
Ymir
Level 29
God Stats
8W - 7L
1,660 SR
Queue Stats
126W - 129L
1,439 Elo+
Party 1
Neith
Neith
edua2607
Neith
Level 123
God Stats
3W - 6L
1,299 SR
Queue Stats
73W - 74L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
9 / 2 / 2
8,895
635
9,649
12,843
5,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
JustAlyx
Hachiman
11
3 / 2 / 3
6,493
464
13,245
7,028
2,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
LethalMeerkat
Cernunnos
13
1 / 1 / 1
6,959
497
6,205
11,351
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 6
7,224
516
5,570
7,727
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
14
4 / 3 / 2
8,469
605
8,346
8,850
2,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 2 / 1
7,671
548
10,161
12,679
17,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
 
Janus
11
0 / 5 / 0
6,378
456
1,267
9,752
3,446
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Julona
Ne Zha
14
7 / 3 / 0
8,615
615
10,636
11,773
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Rynken
Ymir
10
0 / 3 / 1
6,016
430
2,500
14,929
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
edua2607
Neith
10
2 / 5 / 1
6,599
471
7,396
11,635
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
18
Kills
9
9
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
2
5
L
Bellona
 
Bellona
0
2
1
0.25
L
Janus
 
Janus
0
5
0
0
L
Ne Zha
Julona
Ne Zha
7
3
0
2.33
W
Hachiman
JustAlyx
Hachiman
3
2
3
2.25
W
Cernunnos
LethalMeerkat
Cernunnos
1
1
1
1.5
L
Ymir
Rynken
Ymir
0
3
1
0.17
W
1
1
6
4
L
Neith
edua2607
Neith
2
5
1
0.5
W
Merlin
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,015
Damage
31,960
47,799
Taken
60,768
22,383
Mitigated
41,606
20,812
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,649
2,804
0
10,371
12,843
5,904
0
286
12,557
0
71,281
L
Bellona
 
Bellona
10,161
1,100
0
3,946
12,679
17,613
159
0
12,679
668
61,838
L
Janus
 
Janus
1,267
210
0
1,822
9,752
3,446
0
6,596
3,156
44,334
0
L
Ne Zha
Julona
Ne Zha
10,636
2,086
0
1,098
11,773
4,539
0
2,092
9,681
0
65,322
W
Hachiman
JustAlyx
Hachiman
13,245
9,039
0
1,689
7,028
2,809
0
1,280
5,748
0
42,657
W
Cernunnos
LethalMeerkat
Cernunnos
6,205
3,803
0
4,615
11,351
4,809
0
170
11,181
0
41,823
L
Ymir
Rynken
Ymir
2,500
533
0
3,011
14,929
11,670
0
2,697
12,232
8,535
0
W
5,570
1,312
0
1,640
7,727
6,200
0
1,126
6,601
20,239
0
L
Neith
edua2607
Neith
7,396
4,331
0
2,216
11,635
4,338
0
2,531
9,104
0
51,948
W
Merlin
8,346
407
0
2,497
8,850
2,661
631
1,267
7,583
64,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,040
Gold Earned
35,279
356
Minions Killed
342
0
Camps Cleared
0
1,340,754
Distance Traveled
1,349,081
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,895
635
94
7
0
329,124
1
L
Bellona
7,671
548
90
6
0
289,434
1
L
Janus
6,378
456
70
5
0
243,206
0
L
Ne Zha
8,615
615
84
6
0
298,328
0
W
Hachiman
6,493
464
60
4
0
226,477
0
W
Cernunnos
6,959
497
72
5
0
262,264
0
L
Ymir
6,016
430
6
0
0
270,669
2
W
Geb
7,224
516
21
2
0
271,258
0
L
Neith
6,599
471
92
7
0
247,444
0
W
Merlin
8,469
605
109
8
0
251,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role