Player Matchup

Morgan Le Fay
Morgan Le Fay
R3 zGhostJisus1
Morgan Le Fay
Level 107
God Stats
18W - 17L
1,440 SR
Queue Stats
379W - 346L
1,460 Elo+
Party 3
Chang'e
Chang'e
ShonenIsLife
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,515 Elo+
Party 2
Olorun
Olorun
TBP Arthemys
Olorun
Level 75
God Stats
10W - 11L
1,522 SR
Queue Stats
422W - 403L
1,528 Elo+
Party 3
Surtr
Surtr
TrifektaSephtis
Surtr
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 96L
1,531 Elo+
Party 2
Fenrir
Fenrir
ZSnowman7017
Fenrir
Level 81
God Stats
0W - 2L
1,573 SR
Queue Stats
73W - 84L
1,515 Elo+
Party 2
Team Averages
Level 73
1,507 SR
1,510 Elo+

VS

Team Averages
Level 102
1,610 SR
1,463 Elo+
Khepri
Khepri
CAMOBEAVER
Khepri
Level 125
God Stats
9W - 4L
1,636 SR
Queue Stats
87W - 93L
1,468 Elo+
Party 1
Vamana
Vamana
CakeBandit21
Vamana
Level 116
God Stats
4W - 1L
1,985 SR
Queue Stats
50W - 51L
1,481 Elo+
Party 1
Janus
Janus
LipLickingLarry
Janus
Level 128
God Stats
10W - 6L
1,480 SR
Queue Stats
51W - 45L
1,473 Elo+
Party 1
Medusa
Medusa
MasterKrook7469
Medusa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Venomous_Juicy
Fenrir
Level 75
God Stats
2W - 2L
1,447 SR
Queue Stats
7W - 6L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
R3 zGhostJisus1
Morgan Le Fay
12
4 / 5 / 2
7,844
523
8,584
11,893
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
ShonenIsLife
Chang'e
14
3 / 4 / 1
8,331
555
9,153
14,700
6,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
9
0 / 3 / 5
6,302
420
6,955
8,328
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 3 / 4
7,140
476
5,502
15,369
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
15
10 / 2 / 1
9,514
634
9,530
10,928
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CAMOBEAVER
Khepri
13
5 / 3 / 4
8,709
581
5,342
12,471
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
12
3 / 3 / 1
7,761
517
8,705
13,824
12,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

14
6 / 6 / 2
8,582
572
8,696
9,800
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 4 / 2
6,548
437
7,190
11,834
4,531
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 3
7,162
477
5,057
12,757
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
19
Kills
16
17
Deaths
20
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Khepri
CAMOBEAVER
Khepri
5
3
4
2.33
W
Vamana
3
3
1
1.17
W
6
6
2
1.17
W
2
4
2
0.75
L
Morgan Le Fay
R3 zGhostJisus1
Morgan Le Fay
4
5
2
1
L
Chang'e
ShonenIsLife
Chang'e
3
4
1
0.88
L
Olorun
0
3
5
0.83
L
2
3
4
1.33
W
0
4
3
0.38
L
Fenrir
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,724
Damage
34,990
61,218
Taken
60,686
31,069
Mitigated
38,213
17,799
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
CAMOBEAVER
Khepri
5,342
1,067
72
2,790
12,471
11,993
0
3,462
9,009
28,397
0
W
Vamana
8,705
4,010
0
1,199
13,824
12,589
72
7,726
6,098
0
49,407
W
8,696
845
0
1,000
9,800
4,094
0
5,749
4,051
65,104
0
W
7,190
3,543
0
2,605
11,834
4,531
0
4,450
7,384
0
38,266
L
Morgan Le Fay
R3 zGhostJisus1
Morgan Le Fay
8,584
683
43
2,004
11,893
4,386
217
5,394
6,291
51,613
0
L
Chang'e
ShonenIsLife
Chang'e
9,153
967
0
5,623
14,700
6,118
608
678
14,022
63,288
0
L
Olorun
6,955
3,577
659
2,677
8,328
2,955
0
2,552
5,714
37,653
0
L
5,502
2,288
0
4,660
15,369
12,463
11
3,504
11,765
385
32,284
W
5,057
1,129
34
2,065
12,757
5,006
548
3,506
9,251
0
47,934
L
Fenrir
9,530
2,071
0
2,133
10,928
5,147
0
1,452
9,388
0
64,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,131
Gold Earned
38,762
380
Minions Killed
330
0
Camps Cleared
0
1,325,475
Distance Traveled
1,464,779
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,709
581
29
2
0
305,249
1
W
Vamana
7,761
517
61
4
0
275,386
2
W
Janus
8,582
572
106
7
0
267,728
2
W
Medusa
6,548
437
60
4
0
297,277
5
L
Morgan Le Fay
7,844
523
79
5
0
227,195
0
L
Chang'e
8,331
555
101
7
0
231,339
4
L
Olorun
6,302
420
55
4
0
211,674
0
L
Surtr
7,140
476
37
2
0
310,973
0
W
Fenrir
7,162
477
74
5
0
319,139
3
L
Fenrir
9,514
634
108
7
0
344,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role