Player Matchup

Bacchus
Bacchus
Anxiety4
Bacchus
Level 110
God Stats
2W - 1L
1,699 SR
Queue Stats
174W - 176L
1,500 Elo+
Party 1
Charybdis
Charybdis
IHateAnime69420
Charybdis
Level 85
God Stats
3W - 2L
1,506 SR
Queue Stats
43W - 41L
1,486 Elo+
Party 1
Susano
Susano
ReandoroSenpai
Susano
Level 124
God Stats
1W - 2L
1,299 SR
Queue Stats
234W - 253L
1,494 Elo+
Party 1
Hades
Hades
TM4Cyber
Hades
Level 67
God Stats
4W - 9L
1,500 SR
Queue Stats
134W - 134L
1,496 Elo+
Party 1
Fafnir
Fafnir
YaliPapi
Fafnir
Level 130
God Stats
3W - 4L
1,470 SR
Queue Stats
87W - 105L
1,485 Elo+
Party 1
Team Averages
Level 103
1,495 SR
1,492 Elo+

VS

Team Averages
Level 119
1,565 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
BubbaZero1Three1
Horus
Level 153
God Stats
2W - 1L
1,306 SR
Queue Stats
14W - 21L
1,462 Elo+
Party 2
Anubis
Anubis
Ecsstacy
Anubis
Level 91
God Stats
47W - 41L
1,535 SR
Queue Stats
257W - 242L
1,522 Elo+
Party 3
Nu Wa
Nu Wa
Thorphan
Nu Wa
Level 106
God Stats
2W - 0L
1,754 SR
Queue Stats
38W - 30L
1,558 Elo+
Solo
Hercules
Hercules
sneaknightmare
Hercules
Level 166
God Stats
5W - 6L
1,732 SR
Queue Stats
39W - 52L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anxiety4
Bacchus
11
1 / 2 / 3
7,637
509
5,945
13,749
13,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
IHateAnime69420
Charybdis
14
4 / 3 / 1
8,837
589
10,280
11,091
4,275
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 3
8,119
541
2,620
10,556
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
TM4Cyber
Hades
14
0 / 2 / 0
7,758
517
3,508
10,766
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
YaliPapi
Fafnir
13
0 / 2 / 2
7,500
500
5,311
10,729
11,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 3 / 3
8,407
560
7,256
10,607
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 5
7,459
497
5,254
9,343
6,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
Ecsstacy
Anubis
16
5 / 2 / 1
9,622
641
9,548
10,233
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
Thorphan
Nu Wa
14
2 / 1 / 1
8,357
557
9,175
3,372
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
14
0 / 0 / 2
8,540
569
3,553
9,859
8,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
9
9
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
3
3
0.83
L
Bacchus
Anxiety4
Bacchus
1
2
3
1.25
W
1
1
5
3.5
W
Anubis
Ecsstacy
Anubis
5
2
1
2.75
L
Charybdis
IHateAnime69420
Charybdis
4
3
1
1.5
L
1
0
3
2.5
L
Hades
TM4Cyber
Hades
0
2
0
0
W
Nu Wa
Thorphan
Nu Wa
2
1
1
2.5
L
Fafnir
YaliPapi
Fafnir
0
2
2
0.5
W
Hercules
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,664
Damage
34,786
56,891
Taken
43,414
37,129
Mitigated
26,469
17,429
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,256
4,462
0
3,951
10,607
4,464
877
997
9,610
76,019
0
L
Bacchus
Anxiety4
Bacchus
5,945
404
0
3,218
13,749
13,668
0
7,938
5,617
27,176
0
W
5,254
1,862
2,581
3,365
9,343
6,265
25
3,664
5,679
0
12,051
W
Anubis
Ecsstacy
Anubis
9,548
147
0
1,830
10,233
5,731
0
3,718
6,328
99,298
0
L
Charybdis
IHateAnime69420
Charybdis
10,280
6,963
0
3,685
11,091
4,275
1,090
7,409
3,596
0
65,313
L
2,620
299
0
995
10,556
3,822
0
3,117
7,303
0
73,821
L
Hades
TM4Cyber
Hades
3,508
300
655
6,283
10,766
3,881
0
4,892
5,631
71,224
0
W
Nu Wa
Thorphan
Nu Wa
9,175
1,589
0
740
3,372
1,185
0
1,749
1,623
74,542
0
L
Fafnir
YaliPapi
Fafnir
5,311
874
0
2,593
10,729
11,483
0
1,884
8,765
48,789
73
W
Hercules
3,553
909
0
3,170
9,859
8,824
29
3,828
5,483
0
53,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,851
Gold Earned
42,385
480
Minions Killed
505
0
Camps Cleared
0
1,486,680
Distance Traveled
1,511,063
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,407
560
120
8
0
286,577
0
L
Bacchus
7,637
509
31
2
0
288,966
0
W
Horus
7,459
497
8
1
0
323,929
7
W
Anubis
9,622
641
155
10
0
314,451
0
L
Charybdis
8,837
589
112
7
0
276,074
6
L
Susano
8,119
541
115
8
0
377,185
0
L
Hades
7,758
517
151
10
0
285,162
5
W
Nu Wa
8,357
557
122
8
0
292,888
2
L
Fafnir
7,500
500
71
5
0
259,293
1
W
Hercules
8,540
569
100
7
0
293,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role