Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Alcuris
Bastet
Level 143
God Stats
1W - 0L
1,317 SR
Queue Stats
98W - 81L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
DonTBerry
Zhong Kui
Level 107
God Stats
3W - 2L
1,930 SR
Queue Stats
156W - 94L
1,706 Elo+
Party 1
Jing Wei
Jing Wei
Elcandolorian
Jing Wei
Level 38
God Stats
2W - 0L
1,692 SR
Queue Stats
26W - 15L
1,599 Elo+
Solo
Team Averages
Level 89
1,588 SR
1,564 Elo+

VS

Team Averages
Level 46
1,578 SR
1,515 Elo+
Neith
Neith
Huckleberry1029
Neith
Level 25
God Stats
2W - 4L
1,423 SR
Queue Stats
313W - 296L
1,489 Elo+
Party 3
Skadi
Skadi
JebodiahTSC
Skadi
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
221W - 221L
1,506 Elo+
Party 3
Cabrakan
Cabrakan
JehovasThiccknes
Cabrakan
Level 109
God Stats
3W - 2L
1,882 SR
Queue Stats
321W - 325L
1,529 Elo+
Solo
Janus
Janus
lazybird55
Janus
Level 27
God Stats
3W - 2L
1,425 SR
Queue Stats
78W - 48L
1,526 Elo+
Party 2
Hades
Hades
lockpickles
Hades
Level 47
God Stats
3W - 3L
1,662 SR
Queue Stats
224W - 163L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 2 / 8
6,720
1,120
4,485
5,275
4,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
 
Hun Batz
11
3 / 2 / 5
6,588
1,098
4,586
6,301
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
Alcuris
Bastet
12
5 / 2 / 10
7,040
1,173
7,508
5,806
2,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zhong Kui
DonTBerry
Zhong Kui
11
1 / 3 / 8
6,438
1,073
6,591
9,336
6,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Elcandolorian
Jing Wei
14
6 / 0 / 9
7,931
1,322
6,994
5,493
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
5,932
989
4,587
6,348
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 6
6,110
1,018
5,986
8,476
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 3 / 7
6,198
1,033
2,298
6,973
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
11
2 / 5 / 5
5,961
994
6,245
6,709
2,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
1 / 3 / 3
5,082
847
2,303
4,228
2,109
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
19
Kills
9
9
Deaths
19
40
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
2
8
4
W
Hun Batz
 
Hun Batz
3
2
5
2.75
W
Bastet
Alcuris
Bastet
5
2
10
5
W
Zhong Kui
DonTBerry
Zhong Kui
1
3
8
1.67
W
Jing Wei
Elcandolorian
Jing Wei
6
0
9
10.5
L
3
3
4
1.67
L
2
5
6
1
L
1
3
7
1.5
L
Janus
2
5
5
0.9
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
21,419
32,211
Taken
32,734
18,163
Mitigated
17,876
11,389
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,485
2,165
0
404
5,275
4,169
374
2,097
3,178
0
4,789
W
Hun Batz
 
Hun Batz
4,586
63
2,126
1,031
6,301
2,547
0
2,474
3,827
0
11,110
W
Bastet
Alcuris
Bastet
7,508
1,478
320
928
5,806
2,269
252
1,208
4,598
0
9,736
W
Zhong Kui
DonTBerry
Zhong Kui
6,591
164
1,150
2,384
9,336
6,871
654
3,718
5,618
12,449
0
W
Jing Wei
Elcandolorian
Jing Wei
6,994
5,756
1,053
1,993
5,493
2,307
934
1,349
4,144
0
21,048
L
4,587
1,567
552
790
6,348
2,747
0
946
5,194
0
7,639
L
5,986
1,491
0
455
8,476
3,306
162
1,866
6,505
0
13,439
L
2,298
360
566
980
6,973
7,216
0
1,043
5,194
3,261
0
L
Janus
6,245
566
303
268
6,709
2,498
0
1,256
4,656
16,063
0
L
2,303
96
20
455
4,228
2,109
0
1,480
2,675
4,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,717
Gold Earned
29,283
78
Minions Killed
48
0
Camps Cleared
0
709,965
Distance Traveled
531,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,720
1,120
11
2
0
140,856
0
W
Hun Batz
6,588
1,098
12
2
0
160,953
0
W
Bastet
7,040
1,173
4
1
0
153,290
0
W
Zhong Kui
6,438
1,073
14
2
0
125,271
0
W
Jing Wei
7,931
1,322
37
6
0
129,595
0
L
Neith
5,932
989
6
1
0
139,046
0
L
Skadi
6,110
1,018
14
2
0
118,156
0
L
Cabrakan
6,198
1,033
1
0
0
104,272
0
L
Janus
5,961
994
23
4
0
111,922
0
L
Hades
5,082
847
4
1
0
57,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role