Player Matchup

Ares
Ares
Darth-Family_12
Ares
Level 18
God Stats
8W - 3L
1,548 SR
Queue Stats
63W - 58L
1,504 Elo+
Party 2
Apollo
Apollo
FRA Apollon
Apollo
Level 33
God Stats
4W - 8L
1,472 SR
Queue Stats
24W - 26L
1,208 Elo+
Solo
Tiamat
Tiamat
IroncladMantis
Tiamat
Level 44
God Stats
8W - 8L
1,489 SR
Queue Stats
674W - 726L
1,463 Elo+
Solo
Set
Set
Poseidown_black
Set
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,491 Elo+
Party 2
Sylvanus
Sylvanus
joschalatelekiv
Sylvanus
Level 49
God Stats
44W - 32L
1,617 SR
Queue Stats
87W - 77L
1,537 Elo+
Party 2
Team Averages
Level 33
1,525 SR
1,441 Elo+

VS

Team Averages
Level 46
1,512 SR
1,494 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
HSEL Shadow
Baron Samedi
Level 69
God Stats
2W - 3L
1,592 SR
Queue Stats
17W - 21L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
PinchSphinx9505
Cthulhu
Level 15
God Stats
4W - 6L
1,552 SR
Queue Stats
8W - 10L
1,574 Elo+
Party 1
Chiron
Chiron
Slenderchill928
Chiron
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 128L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tako XII
Cu Chulainn
Level 44
God Stats
22W - 31L
1,416 SR
Queue Stats
283W - 286L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
9,790
890
2,383
5,312
4,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
14
0 / 1 / 0
9,543
868
1,279
2,741
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 0
10,948
995
8,901
13,708
7,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 0
9,355
850
4,194
5,427
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sylvanus
14
0 / 1 / 0
9,730
885
1,661
5,041
3,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

100

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
0 / 0 / 6
10,342
940
1,181
1,737
788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
HSEL Shadow
Baron Samedi
17
5 / 0 / 5
12,239
1,113
12,465
4,147
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 1 / 7
10,519
956
6,209
13,558
15,407
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 0 / 2
11,578
1,053
5,592
3,686
1,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
Tako XII
Cu Chulainn
16
0 / 0 / 6
10,185
926
2,399
5,353
4,924
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
10
10
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
6
3
W
0
1
0
0
W
Apollo
0
1
0
0
L
Baron Samedi
HSEL Shadow
Baron Samedi
5
0
5
7.5
W
1
3
0
0.33
L
0
1
7
3.5
W
0
4
0
0
L
5
0
2
6
L
Cu Chulainn
Tako XII
Cu Chulainn
0
0
6
3
W
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,418
Damage
27,846
32,229
Taken
28,481
19,675
Mitigated
24,928
4,609
Healing
10,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,181
92
5,023
1,434
1,737
788
0
447
1,290
14,280
0
W
2,383
139
0
556
5,312
4,263
0
2,841
2,471
7,174
0
W
Apollo
1,279
814
0
395
2,741
1,193
0
1,236
1,505
0
5,698
L
Baron Samedi
HSEL Shadow
Baron Samedi
12,465
480
1,329
1,344
4,147
2,243
0
2,047
2,100
50,667
0
W
8,901
1,684
0
1,127
13,708
7,277
0
10,428
3,280
44,417
0
L
6,209
913
0
308
13,558
15,407
0
5,684
7,874
22,417
641
W
4,194
1,104
0
150
5,427
3,262
0
2,014
3,413
0
8,229
L
5,592
2,982
330
614
3,686
1,566
0
2,369
1,317
0
22,402
L
Cu Chulainn
Tako XII
Cu Chulainn
2,399
458
0
130
5,353
4,924
0
2,398
2,955
0
8,969
W
Sylvanus
1,661
48
1,129
1,252
5,041
3,680
0
2,695
2,346
4,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,366
Gold Earned
54,863
107
Minions Killed
243
3
Camps Cleared
10
472,478
Distance Traveled
791,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,342
940
41
4
4
155,666
0
W
Ares
9,790
890
5
0
0
68,556
0
W
Apollo
9,543
868
21
2
1
71,208
0
L
Baron Samedi
12,239
1,113
104
9
1
184,399
0
W
Tiamat
10,948
995
67
6
2
198,627
0
L
Cthulhu
10,519
956
44
4
1
187,895
0
W
Set
9,355
850
11
1
0
65,872
0
L
Chiron
11,578
1,053
46
4
1
105,681
0
L
Cu Chulainn
10,185
926
8
1
3
158,164
0
W
Sylvanus
9,730
885
3
0
0
68,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role