Player Matchup

Izanami
Izanami
TRAPKAGE96
Izanami
Level 92
God Stats
8W - 5L
1,731 SR
Queue Stats
105W - 109L
1,353 Elo+
Solo
Sobek
Sobek
TouTaoHere
Sobek
Level 89
God Stats
3W - 4L
1,250 SR
Queue Stats
298W - 281L
1,479 Elo+
Party 2
Serqet
Serqet
Trojanmen 71
Serqet
Level 49
God Stats
3W - 2L
1,707 SR
Queue Stats
47W - 37L
1,466 Elo+
Party 2
Chaac
Chaac
imacc_3x
Chaac
Level 43
God Stats
1W - 6L
1,723 SR
Queue Stats
107W - 91L
1,490 Elo+
Solo
Ah Puch
Ah Puch
xHZA666
Ah Puch
Level 97
God Stats
3W - 2L
1,863 SR
Queue Stats
967W - 998L
1,421 Elo+
Solo
Team Averages
Level 74
1,655 SR
1,442 Elo+

VS

Team Averages
Level 98
1,518 SR
1,449 Elo+
Serqet
Serqet
HvnsHollow
Serqet
Level 117
God Stats
5W - 3L
1,630 SR
Queue Stats
79W - 75L
1,470 Elo+
Party 1
Ix Chel
Ix Chel
RedFauxGamer
Ix Chel
Level 128
God Stats
1W - 4L
1,465 SR
Queue Stats
176W - 162L
1,483 Elo+
Party 1
Chiron
Chiron
SpicyBananaPeel
Chiron
Level 104
God Stats
3W - 0L
1,832 SR
Queue Stats
82W - 70L
1,470 Elo+
Solo
Chaac
Chaac
Tanner ODST
Chaac
Level 82
God Stats
3W - 5L
1,251 SR
Queue Stats
103W - 122L
1,362 Elo+
Party 1
Aphrodite
Aphrodite
johanbach321
Aphrodite
Level 58
God Stats
3W - 2L
1,412 SR
Queue Stats
9W - 8L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TRAPKAGE96
Izanami
15
5 / 4 / 2
9,560
562
14,334
15,936
6,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
12
3 / 2 / 3
8,391
494
7,103
16,251
21,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
10
0 / 5 / 1
6,705
394
4,298
11,884
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
imacc_3x
Chaac
11
2 / 6 / 1
7,286
429
5,936
13,910
10,279
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
xHZA666
Ah Puch
12
0 / 8 / 2
7,431
437
8,355
14,111
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HvnsHollow
Serqet
17
12 / 1 / 9
11,424
672
14,043
12,345
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
RedFauxGamer
Ix Chel
16
6 / 0 / 6
9,911
583
10,013
10,673
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 4
8,728
513
12,887
16,397
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 3
9,250
544
8,102
11,783
11,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
johanbach321
Aphrodite
12
1 / 5 / 4
8,044
473
2,597
14,159
10,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
24
25
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Serqet
HvnsHollow
Serqet
12
1
9
16.5
W
Ix Chel
RedFauxGamer
Ix Chel
6
0
6
9
W
3
4
4
1.25
L
Izanami
TRAPKAGE96
Izanami
5
4
2
1.5
W
2
1
3
3.5
L
Sobek
3
2
3
2.25
L
Serqet
0
5
1
0.1
L
Chaac
imacc_3x
Chaac
2
6
1
0.42
W
Aphrodite
johanbach321
Aphrodite
1
5
4
0.6
L
Ah Puch
xHZA666
Ah Puch
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,026
Damage
47,642
72,092
Taken
65,357
47,858
Mitigated
39,084
13,644
Healing
20,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
HvnsHollow
Serqet
14,043
5,035
0
1,200
12,345
5,192
337
2,057
10,138
0
92,926
W
Ix Chel
RedFauxGamer
Ix Chel
10,013
1,490
518
4,669
10,673
3,774
367
6,258
4,415
64,390
0
W
12,887
4,559
332
2,979
16,397
7,268
1,040
3,298
12,709
0
71,747
L
Izanami
TRAPKAGE96
Izanami
14,334
11,268
0
3,394
15,936
6,694
2,839
2,601
13,335
0
93,133
W
8,102
3,274
0
3,890
11,783
11,939
337
489
11,102
0
70,148
L
Sobek
7,103
635
0
3,569
16,251
21,223
302
2,991
12,882
29,486
0
L
Serqet
4,298
829
0
3,257
11,884
4,395
0
1,870
9,986
0
34,213
L
Chaac
imacc_3x
Chaac
5,936
3,001
0
1,893
13,910
10,279
0
1,854
11,874
0
33,130
W
Aphrodite
johanbach321
Aphrodite
2,597
740
2,001
4,773
14,159
10,911
699
3,356
10,803
30,858
0
L
Ah Puch
xHZA666
Ah Puch
8,355
228
0
1,531
14,111
5,267
666
3,294
10,267
53,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
47,357
358
Minions Killed
517
0
Camps Cleared
0
1,482,416
Distance Traveled
1,663,899
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,424
672
117
7
0
414,756
0
W
Ix Chel
9,911
583
144
8
0
339,440
5
W
Chiron
8,728
513
97
6
0
320,110
0
L
Izanami
9,560
562
145
9
0
297,261
0
W
Chaac
9,250
544
104
6
0
317,561
0
L
Sobek
8,391
494
33
2
0
353,028
0
L
Serqet
6,705
394
55
3
0
284,067
0
L
Chaac
7,286
429
47
3
0
273,222
0
W
Aphrodite
8,044
473
55
3
0
272,032
0
L
Ah Puch
7,431
437
78
5
0
274,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role