Player Matchup

Sol
Sol
Diabeto13
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,473 Elo+
Party 1
Fafnir
Fafnir
ST13GE
Fafnir
Level 119
God Stats
5W - 3L
1,689 SR
Queue Stats
65W - 69L
1,477 Elo+
Party 1
Hachiman
Hachiman
SomeBuffPantz
Hachiman
Level 109
God Stats
9W - 0L
1,786 SR
Queue Stats
126W - 108L
1,522 Elo+
Party 1
Janus
Janus
ThatDudeMan2141
Janus
Level 148
God Stats
4W - 6L
1,576 SR
Queue Stats
178W - 163L
1,520 Elo+
Party 1
Cu Chulainn
Cu Chulainn
imasteamuser
Cu Chulainn
Level 106
God Stats
2W - 4L
1,367 SR
Queue Stats
88W - 69L
1,587 Elo+
Solo
Team Averages
Level 110
1,584 SR
1,516 Elo+

VS

Team Averages
Level 114
1,532 SR
1,499 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ElionXhoni
Bellona
Level 106
God Stats
1W - 1L
1,722 SR
Queue Stats
173W - 162L
1,520 Elo+
Solo
Neith
Neith
Enochite
Neith
Level 156
God Stats
60W - 51L
1,514 SR
Queue Stats
483W - 470L
1,466 Elo+
Solo
Serqet
Serqet
SOYPERUANO
Serqet
Level 82
God Stats
0W - 2L
1,443 SR
Queue Stats
109W - 98L
1,530 Elo+
Solo
Achilles
Achilles
nickhurts
Achilles
Level 80
God Stats
3W - 1L
1,482 SR
Queue Stats
222W - 213L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
9,718
511
7,213
12,487
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
ST13GE
Fafnir
14
0 / 2 / 6
9,051
476
5,022
19,140
27,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
SomeBuffPantz
Hachiman
16
1 / 2 / 1
9,375
493
6,056
12,004
5,042
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 5 / 3
10,601
558
9,319
13,264
5,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
imasteamuser
Cu Chulainn
16
2 / 4 / 3
10,211
537
18,475
22,906
28,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 1 / 7
10,133
533
12,137
9,006
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
ElionXhoni
Bellona
14
3 / 4 / 1
8,899
468
9,400
19,278
24,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Enochite
Neith
18
3 / 0 / 4
11,221
591
10,883
7,250
3,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
SOYPERUANO
Serqet
15
2 / 2 / 7
9,423
496
13,004
15,884
7,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
nickhurts
Achilles
16
5 / 3 / 4
9,968
525
11,906
22,973
11,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
10
Kills
17
17
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
1
7
7.5
W
3
4
2
1
L
Bellona
ElionXhoni
Bellona
3
4
1
0.88
L
Neith
Enochite
Neith
3
0
4
5
L
Serqet
SOYPERUANO
Serqet
2
2
7
2.75
W
Fafnir
ST13GE
Fafnir
0
2
6
1.5
W
Hachiman
SomeBuffPantz
Hachiman
1
2
1
0.75
W
4
5
3
1.1
W
Cu Chulainn
imasteamuser
Cu Chulainn
2
4
3
0.88
L
Achilles
nickhurts
Achilles
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
57,330
79,801
Taken
74,391
71,173
Mitigated
52,209
21,693
Healing
15,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
12,137
646
0
2,320
9,006
3,807
733
5,490
3,516
73,033
0
W
7,213
3,167
0
2,530
12,487
5,187
0
3,350
8,848
66,494
0
L
Bellona
ElionXhoni
Bellona
9,400
3,406
0
2,047
19,278
24,860
12
4,754
14,524
0
49,855
L
Neith
Enochite
Neith
10,883
4,447
0
3,642
7,250
3,907
984
1,908
5,342
0
108,924
L
Serqet
SOYPERUANO
Serqet
13,004
2,573
0
750
15,884
7,901
0
5,728
10,156
0
74,819
W
Fafnir
ST13GE
Fafnir
5,022
1,584
0
4,804
19,140
27,328
0
4,502
14,291
29,818
0
W
Hachiman
SomeBuffPantz
Hachiman
6,056
3,686
0
7,199
12,004
5,042
0
256
11,276
0
77,348
W
9,319
176
0
3,953
13,264
5,402
0
2,531
10,048
95,132
0
W
Cu Chulainn
imasteamuser
Cu Chulainn
18,475
2,593
0
3,207
22,906
28,214
0
2,039
19,747
2,753
90,264
L
Achilles
nickhurts
Achilles
11,906
5,839
0
6,848
22,973
11,734
235
5,835
17,138
0
88,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,956
Gold Earned
49,644
552
Minions Killed
546
0
Camps Cleared
0
1,893,291
Distance Traveled
1,922,551
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,133
533
114
6
0
387,121
4
W
Sol
9,718
511
121
6
0
347,718
2
L
Bellona
8,899
468
59
3
0
349,429
0
L
Neith
11,221
591
170
9
0
380,390
7
L
Serqet
9,423
496
93
5
0
419,394
5
W
Fafnir
9,051
476
17
1
0
357,035
4
W
Hachiman
9,375
493
132
7
0
400,555
0
W
Janus
10,601
558
134
7
0
417,020
3
W
Cu Chulainn
10,211
537
148
8
0
370,963
3
L
Achilles
9,968
525
110
6
0
386,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role