Player Matchup

Skadi
Skadi
 
Skadi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Artificialism
Lancelot
Level 129
God Stats
16W - 22L
1,487 SR
Queue Stats
223W - 189L
1,484 Elo+
Solo
Atlas
Atlas
McMuhffiin
Atlas
Level 143
God Stats
26W - 18L
1,692 SR
Queue Stats
289W - 244L
1,628 Elo+
Party 2
Discordia
Discordia
McSwanskii
Discordia
Level 87
God Stats
6W - 3L
1,719 SR
Queue Stats
276W - 229L
1,628 Elo+
Party 2
Guan Yu
Guan Yu
Nefeliion
Guan Yu
Level 128
God Stats
4W - 5L
1,599 SR
Queue Stats
169W - 147L
1,598 Elo+
Party 2
Team Averages
Level 119
1,600 SR
1,568 Elo+

VS

Team Averages
Level 141
1,616 SR
1,585 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CarrotOptics
Cerberus
Level 109
God Stats
9W - 8L
1,486 SR
Queue Stats
207W - 190L
1,528 Elo+
Solo
Bakasura
Bakasura
DrogonDatDragon
Bakasura
Level 116
God Stats
79W - 39L
1,733 SR
Queue Stats
529W - 440L
1,651 Elo+
Solo
Pele
Pele
I Chuck I7328
Pele
Level 159
God Stats
35W - 19L
1,744 SR
Queue Stats
303W - 293L
1,610 Elo+
Party 1
Surtr
Surtr
TobiTheTitan
Surtr
Level 158
God Stats
22W - 20L
1,614 SR
Queue Stats
193W - 183L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
0 / 5 / 0
5,034
458
3,110
8,918
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Lancelot
Artificialism
Lancelot
9
1 / 1 / 0
5,609
510
5,427
7,417
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
9
0 / 2 / 0
5,479
498
5,211
7,334
5,425
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
McSwanskii
Discordia
10
0 / 2 / 1
5,779
525
3,245
5,348
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Guan Yu
Nefeliion
Guan Yu
7
0 / 2 / 0
4,802
437
955
5,942
3,645
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 2
6,527
593
4,720
4,556
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cerberus
CarrotOptics
Cerberus
10
1 / 0 / 5
6,458
587
6,252
8,386
5,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
13
4 / 0 / 0
7,829
712
5,955
7,383
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
5 / 0 / 3
6,933
630
3,492
7,781
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 0 / 2
7,286
662
3,731
8,203
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
5
0
0
W
Ix Chel
 
Ix Chel
1
1
2
2
L
Lancelot
Artificialism
Lancelot
1
1
0
1
W
Cerberus
CarrotOptics
Cerberus
1
0
5
3.5
W
Bakasura
4
0
0
4
W
5
0
3
6.5
L
Atlas
0
2
0
0
L
Discordia
McSwanskii
Discordia
0
2
1
0.25
L
Guan Yu
Nefeliion
Guan Yu
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,948
Damage
24,150
34,959
Taken
36,309
15,622
Mitigated
18,709
5,630
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,110
1,331
0
626
8,918
2,002
0
2,060
6,109
0
35,269
W
Ix Chel
 
Ix Chel
4,720
814
522
858
4,556
1,523
0
1,214
3,130
48,364
0
L
Lancelot
Artificialism
Lancelot
5,427
1,307
0
821
7,417
2,692
0
2,686
4,668
0
41,295
W
Cerberus
CarrotOptics
Cerberus
6,252
135
0
3,853
8,386
5,828
159
1,856
6,414
18,981
0
W
Bakasura
5,955
4,254
0
4,878
7,383
4,023
685
709
6,674
0
56,219
W
3,492
857
0
1,222
7,781
2,768
434
1,068
6,663
0
46,933
L
Atlas
5,211
2,277
534
1,091
7,334
5,425
0
1,117
6,117
33,269
0
L
Discordia
McSwanskii
Discordia
3,245
0
0
750
5,348
1,858
0
2,785
2,563
38,168
0
L
Guan Yu
Nefeliion
Guan Yu
955
112
800
1,008
5,942
3,645
0
2,231
3,691
0
7,441
W
3,731
1,092
0
2,001
8,203
4,567
233
3,197
4,972
784
57,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,703
Gold Earned
35,033
290
Minions Killed
444
0
Camps Cleared
0
1,083,180
Distance Traveled
1,224,554
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,034
458
51
5
0
199,866
0
W
Ix Chel
6,527
593
89
8
0
219,014
5
L
Lancelot
5,609
510
75
7
0
275,640
0
W
Cerberus
6,458
587
27
2
0
230,466
3
W
Bakasura
7,829
712
132
12
0
265,012
0
W
Pele
6,933
630
81
7
0
272,546
4
L
Atlas
5,479
498
63
6
0
221,686
0
L
Discordia
5,779
525
86
8
0
225,228
1
L
Guan Yu
4,802
437
15
1
0
160,760
0
W
Surtr
7,286
662
115
10
0
237,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role