Player Matchup

Arachne
Arachne
 
Arachne
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Ju4nFra
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Yemoja
Yemoja
LXLfg
Yemoja
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 56L
1,339 Elo+
Party 2
Jing Wei
Jing Wei
r5i3a
Jing Wei
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 64L
1,349 Elo+
Party 2
Team Averages
Level 71
1,500 SR
1,437 Elo+

VS

Team Averages
Level 110
1,562 SR
1,436 Elo+
Nu Wa
Nu Wa
ArmoredWeedhead
Nu Wa
Level 151
God Stats
18W - 8L
1,376 SR
Queue Stats
544W - 550L
1,395 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Be The Best7261
Morgan Le Fay
Level 117
God Stats
5W - 2L
1,770 SR
Queue Stats
708W - 710L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
BoxofKoalas
Cernunnos
Level 66
God Stats
3W - 2L
1,814 SR
Queue Stats
197W - 212L
1,425 Elo+
Party 1
Fenrir
Fenrir
IxPinkiePiexI
Fenrir
Level 159
God Stats
5W - 2L
1,529 SR
Queue Stats
342W - 360L
1,471 Elo+
Party 1
Aphrodite
Aphrodite
boxinpanda
Aphrodite
Level 59
God Stats
1W - 1L
1,318 SR
Queue Stats
198W - 234L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 5 / 5
7,985
665
4,647
12,349
13,063
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
 
Mercury
7
0 / 3 / 3
6,096
508
1,045
5,550
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Ju4nFra
Scylla
17
4 / 8 / 4
9,035
753
8,986
11,697
4,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
LXLfg
Yemoja
17
5 / 3 / 6
9,351
779
5,145
11,196
12,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
r5i3a
Jing Wei
14
2 / 6 / 5
7,320
610
5,381
14,653
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 10
11,097
925
15,325
10,748
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Be The Best7261
Morgan Le Fay
16
1 / 2 / 10
9,283
774
9,159
8,956
5,090
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
BoxofKoalas
Cernunnos
17
5 / 2 / 10
10,298
858
13,114
8,115
4,250
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
11 / 8 / 11
11,295
941
11,021
19,780
25,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
boxinpanda
Aphrodite
17
0 / 1 / 12
9,451
788
3,769
8,959
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
15
Kills
25
25
Deaths
15
23
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
5
5
1.3
L
Mercury
 
Mercury
0
3
3
0.5
W
8
2
10
6.5
W
Morgan Le Fay
Be The Best7261
Morgan Le Fay
1
2
10
3
W
Cernunnos
BoxofKoalas
Cernunnos
5
2
10
5
W
11
8
11
2.06
L
Scylla
Ju4nFra
Scylla
4
8
4
0.75
L
Yemoja
LXLfg
Yemoja
5
3
6
2.67
W
Aphrodite
boxinpanda
Aphrodite
0
1
12
6
L
Jing Wei
r5i3a
Jing Wei
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,204
Damage
52,388
55,445
Taken
56,558
38,404
Mitigated
45,486
9,931
Healing
23,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,647
2,218
133
1,123
12,349
13,063
0
6,007
6,342
0
9,069
L
Mercury
 
Mercury
1,045
467
131
673
5,550
2,001
0
2,484
3,066
0
2,246
W
15,325
5,216
1,175
4,125
10,748
4,854
1,693
3,795
6,953
42,517
0
W
Morgan Le Fay
Be The Best7261
Morgan Le Fay
9,159
829
649
1,138
8,956
5,090
1,587
2,743
6,213
21,060
0
W
Cernunnos
BoxofKoalas
Cernunnos
13,114
6,130
407
1,612
8,115
4,250
1,517
2,227
5,888
0
39,022
W
11,021
1,639
339
1,327
19,780
25,597
338
3,468
16,312
0
15,303
L
Scylla
Ju4nFra
Scylla
8,986
819
0
28
11,697
4,789
0
6,949
4,748
28,151
0
L
Yemoja
LXLfg
Yemoja
5,145
742
1,980
2,516
11,196
12,070
0
5,669
5,527
21,426
0
W
Aphrodite
boxinpanda
Aphrodite
3,769
836
7,590
5,462
8,959
5,695
1,019
1,898
7,061
14,452
0
L
Jing Wei
r5i3a
Jing Wei
5,381
3,505
574
2,773
14,653
6,481
0
7,144
7,509
0
17,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
51,424
86
Minions Killed
179
0
Camps Cleared
0
723,762
Distance Traveled
1,139,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,985
665
8
1
0
119,714
0
L
Mercury
6,096
508
3
0
0
61,871
0
W
Nu Wa
11,097
925
53
4
0
241,417
0
W
Morgan Le Fay
9,283
774
27
2
0
235,400
0
W
Cernunnos
10,298
858
66
6
0
203,651
0
W
Fenrir
11,295
941
12
1
0
219,362
0
L
Scylla
9,035
753
38
3
0
172,182
0
L
Yemoja
9,351
779
17
1
0
189,528
0
W
Aphrodite
9,451
788
21
2
0
239,264
0
L
Jing Wei
7,320
610
20
2
0
180,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role