Player Matchup

Neith
Neith
AluVictory1
Neith
Level 67
God Stats
13W - 16L
1,543 SR
Queue Stats
201W - 246L
1,484 Elo+
Party 1
Janus
Janus
MOkly_17
Janus
Level 99
God Stats
8W - 7L
1,504 SR
Queue Stats
303W - 302L
1,392 Elo+
Solo
Kali
Kali
Senior PuffPuff
Kali
Level 72
God Stats
26W - 19L
1,634 SR
Queue Stats
181W - 238L
1,467 Elo+
Party 1
Vamana
Vamana
SilverSlend
Vamana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 208L
1,467 Elo+
Solo
Nike
Nike
archangel-3473
Nike
Level 109
God Stats
7W - 2L
1,881 SR
Queue Stats
169W - 165L
1,517 Elo+
Solo
Team Averages
Level 83
1,612 SR
1,465 Elo+

VS

Team Averages
Level 69
1,545 SR
1,507 Elo+
Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alejo5222
Ymir
Level 47
God Stats
1W - 4L
1,617 SR
Queue Stats
3W - 12L
1,598 Elo+
Solo
Shiva
Shiva
Fildplwnislander
Shiva
Level 40
God Stats
1W - 3L
1,443 SR
Queue Stats
7W - 8L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
xVASTx00001
Baron Samedi
Level 105
God Stats
28W - 37L
1,480 SR
Queue Stats
210W - 203L
1,481 Elo+
Solo
He Bo
He Bo
ximux10
He Bo
Level 69
God Stats
1W - 1L
1,686 SR
Queue Stats
50W - 40L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,081
508
3,772
2,871
892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
MOkly_17
Janus
10
1 / 0 / 1
5,822
582
2,793
4,844
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 1
5,795
580
2,181
5,086
1,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
10
0 / 0 / 1
5,493
549
3,600
5,818
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
2 / 0 / 0
5,155
516
4,322
9,711
3,531
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 2 / 0
5,051
505
5,257
6,343
2,058
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
8
0 / 0 / 0
4,751
475
2,678
6,761
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 1 / 0
5,274
527
3,112
6,982
4,889
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
xVASTx00001
Baron Samedi
9
0 / 1 / 0
5,120
512
2,293
3,411
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

He Bo
ximux10
He Bo
8
0 / 2 / 0
4,828
483
927
6,082
2,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
6
Kills
0
0
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Ymir
0
0
0
0
W
1
0
1
1.5
L
0
1
0
0
W
Janus
MOkly_17
Janus
1
0
1
1.5
W
2
0
1
2.5
W
Vamana
0
0
1
0.5
W
2
0
0
2
L
Baron Samedi
xVASTx00001
Baron Samedi
0
1
0
0
L
He Bo
ximux10
He Bo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,668
Damage
14,267
28,330
Taken
29,579
10,918
Mitigated
16,714
10,465
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,257
3,540
0
1,303
6,343
2,058
0
0
6,343
0
48,496
L
Ymir
2,678
764
0
2,850
6,761
5,813
0
0
6,761
11,082
0
W
3,772
809
0
937
2,871
892
0
501
2,370
0
31,348
L
3,112
855
0
1,216
6,982
4,889
0
378
5,966
0
25,334
W
Janus
MOkly_17
Janus
2,793
0
0
1,866
4,844
1,687
0
2,974
1,870
40,695
0
W
2,181
958
0
1,176
5,086
1,813
0
600
4,486
0
35,029
W
Vamana
3,600
1,242
0
2,401
5,818
2,995
0
0
5,818
0
26,729
W
4,322
602
0
4,085
9,711
3,531
0
1,823
7,888
0
24,115
L
Baron Samedi
xVASTx00001
Baron Samedi
2,293
407
0
772
3,411
1,494
0
1,962
1,449
31,208
0
L
He Bo
ximux10
He Bo
927
181
0
758
6,082
2,460
0
453
5,629
29,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,346
Gold Earned
25,024
254
Minions Killed
260
0
Camps Cleared
0
947,644
Distance Traveled
950,768
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,051
505
93
9
0
190,012
0
L
Ymir
4,751
475
20
2
0
184,075
0
W
Neith
5,081
508
54
5
0
170,934
0
L
Shiva
5,274
527
47
5
0
185,662
0
W
Janus
5,822
582
62
6
0
173,210
0
W
Kali
5,795
580
61
6
0
227,375
2
W
Vamana
5,493
549
46
5
0
199,704
0
W
Nike
5,155
516
31
3
0
176,421
0
L
Baron Samedi
5,120
512
50
5
0
176,591
4
L
He Bo
4,828
483
50
5
0
214,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role