Player Matchup

Anubis
Anubis
Grey_Wolf9213
Anubis
Level 28
God Stats
1W - 3L
1,849 SR
Queue Stats
19W - 35L
1,383 Elo+
Party 3
Maui
Maui
Lockhart2020
Maui
Level 123
God Stats
2W - 1L
1,821 SR
Queue Stats
74W - 61L
1,529 Elo+
Solo
Cernunnos
Cernunnos
MarikBrash
Cernunnos
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 84L
1,461 Elo+
Party 3
Bakasura
Bakasura
Mojoh-_-
Bakasura
Level 38
God Stats
0W - 2L
1,300 SR
Queue Stats
37W - 51L
1,426 Elo+
Party 3
Hades
Hades
Seranwrap0402033
Hades
Level 114
God Stats
1W - 1L
1,792 SR
Queue Stats
335W - 317L
1,432 Elo+
Solo
Team Averages
Level 68
1,652 SR
1,446 Elo+

VS

Team Averages
Level 117
1,578 SR
1,582 Elo+
Nu Wa
Nu Wa
BlondeHades
Nu Wa
Level 159
God Stats
5W - 3L
1,917 SR
Queue Stats
432W - 469L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Dizy_Uzumaki
Cthulhu
Level 88
God Stats
1W - 2L
1,568 SR
Queue Stats
34W - 36L
1,690 Elo+
Party 2
Arachne
Arachne
Idubbbz_tv_01
Arachne
Level 66
God Stats
7W - 3L
1,514 SR
Queue Stats
67W - 44L
1,715 Elo+
Party 2
Achilles
Achilles
JamalofJaCrispy
Achilles
Level 151
God Stats
6W - 8L
1,373 SR
Queue Stats
394W - 416L
1,534 Elo+
Party 1
Izanami
Izanami
Thief Of Nights
Izanami
Level 123
God Stats
8W - 7L
1,519 SR
Queue Stats
125W - 121L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
9,225
513
10,230
13,130
6,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 7
8,091
450
3,464
17,820
16,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
MarikBrash
Cernunnos
15
0 / 1 / 2
8,969
498
5,669
10,721
4,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Mojoh-_-
Bakasura
15
6 / 5 / 2
9,863
548
10,543
17,232
8,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 0
9,361
520
11,619
17,600
11,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 6
10,284
571
19,588
7,266
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Dizy_Uzumaki
Cthulhu
14
3 / 3 / 8
9,198
511
9,770
17,113
16,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
16
3 / 4 / 1
9,501
528
8,029
15,367
6,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
16
3 / 0 / 3
9,221
512
7,173
17,705
18,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

17
7 / 2 / 3
10,582
588
13,102
12,157
4,982
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
10
Kills
20
20
Deaths
10
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Cthulhu
Dizy_Uzumaki
Cthulhu
3
3
8
2.33
L
3
4
2
1
W
Arachne
3
4
1
0.88
W
Achilles
3
0
3
4.5
L
0
5
7
0.7
L
Cernunnos
MarikBrash
Cernunnos
0
1
2
1
L
Bakasura
Mojoh-_-
Bakasura
6
5
2
1.4
L
1
5
0
0.2
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,525
Damage
57,662
76,503
Taken
69,608
47,206
Mitigated
48,859
24,046
Healing
15,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,588
1,943
0
1,089
7,266
2,632
146
4,497
2,649
98,862
0
W
Cthulhu
Dizy_Uzumaki
Cthulhu
9,770
608
715
2,657
17,113
16,328
26
6,087
10,410
27,766
0
L
10,230
184
0
6,380
13,130
6,633
0
7,748
5,020
79,300
0
W
Arachne
8,029
5,575
0
2,370
15,367
6,193
0
4,414
10,116
0
97,626
W
Achilles
7,173
971
0
5,743
17,705
18,724
592
6,917
10,154
0
66,374
L
3,464
637
256
3,137
17,820
16,129
0
8,197
9,405
21,228
0
L
Cernunnos
MarikBrash
Cernunnos
5,669
3,157
0
5,441
10,721
4,692
3,275
3,629
6,996
0
78,540
L
Bakasura
Mojoh-_-
Bakasura
10,543
7,031
0
3,001
17,232
8,504
0
4,721
12,125
0
60,172
L
11,619
1,806
20
5,811
17,600
11,248
0
3,915
12,522
72,097
0
W
13,102
9,162
0
3,280
12,157
4,982
1,077
3,398
8,759
0
82,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
48,786
535
Minions Killed
571
0
Camps Cleared
0
1,671,538
Distance Traveled
1,822,636
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,284
571
166
9
0
354,745
0
W
Cthulhu
9,198
511
33
2
0
388,672
1
L
Anubis
9,225
513
132
7
0
317,546
5
W
Arachne
9,501
528
126
7
0
405,752
5
W
Achilles
9,221
512
96
5
0
329,862
1
L
Maui
8,091
450
26
1
0
325,704
3
L
Cernunnos
8,969
498
147
8
0
349,645
2
L
Bakasura
9,863
548
113
6
0
412,061
1
L
Hades
9,361
520
117
7
0
266,582
0
W
Izanami
10,582
588
150
8
0
343,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role