Player Matchup

Nemesis
Nemesis
Pxrtus
Nemesis
Level 66
God Stats
13W - 19L
1,519 SR
Queue Stats
191W - 163L
1,493 Elo+
Party 1
King Arthur
King Arthur
Vuldron
King Arthur
Level 87
God Stats
244W - 197L
1,617 SR
Queue Stats
666W - 600L
1,577 Elo+
Party 3
Baron Samedi
Baron Samedi
kingens4
Baron Samedi
Level 9
God Stats
7W - 4L
1,811 SR
Queue Stats
11W - 9L
1,573 Elo+
Party 3
Hachiman
Hachiman
ssobnitra
Hachiman
Level 10
God Stats
12W - 9L
1,619 SR
Queue Stats
16W - 11L
1,588 Elo+
Party 1
Chang'e
Chang'e
łchaer
Chang'e
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 71L
1,415 Elo+
Party 1
Team Averages
Level 39
1,613 SR
1,529 Elo+

VS

Team Averages
Level 29
1,627 SR
1,408 Elo+
Hun Batz
Hun Batz
Fluehlingslolle
Hun Batz
Level 28
God Stats
3W - 2L
1,606 SR
Queue Stats
12W - 23L
1,385 Elo+
Party 2
Horus
Horus
Lefanor123
Horus
Level 37
God Stats
5W - 3L
1,660 SR
Queue Stats
23W - 31L
1,443 Elo+
Party 2
Hachiman
Hachiman
RaptusY0shi
Hachiman
Level 25
God Stats
2W - 2L
1,601 SR
Queue Stats
5W - 12L
1,325 Elo+
Party 2
Sobek
Sobek
Rashplasy
Sobek
Level 25
God Stats
3W - 1L
1,768 SR
Queue Stats
4W - 5L
1,440 Elo+
Party 2
Thoth
Thoth
Shiroel
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pxrtus
Nemesis
13
3 / 5 / 5
7,770
598
5,883
10,681
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
Vuldron
King Arthur
13
4 / 2 / 1
8,043
619
7,356
10,965
9,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
kingens4
Baron Samedi
14
8 / 2 / 5
9,319
717
14,013
11,295
5,972
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
ssobnitra
Hachiman
12
2 / 1 / 4
7,086
545
7,751
8,195
2,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
łchaer
Chang'e
12
4 / 1 / 7
8,004
616
6,522
11,218
9,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 5 / 1
8,306
639
5,755
13,508
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
11
3 / 2 / 4
6,997
538
7,888
13,312
8,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
RaptusY0shi
Hachiman
11
3 / 5 / 2
6,897
531
8,610
11,458
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Rashplasy
Sobek
9
0 / 3 / 2
5,807
447
4,326
13,282
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Shiroel
Thoth
11
0 / 6 / 3
6,821
525
4,899
8,154
3,048
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
21
Kills
11
11
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
5
5
1
1.1
L
Horus
3
2
4
2.5
W
Nemesis
Pxrtus
Nemesis
3
5
5
1.1
L
Hachiman
RaptusY0shi
Hachiman
3
5
2
0.8
L
Sobek
Rashplasy
Sobek
0
3
2
0.33
L
Thoth
Shiroel
Thoth
0
6
3
0.25
W
King Arthur
Vuldron
King Arthur
4
2
1
2.25
W
Baron Samedi
kingens4
Baron Samedi
8
2
5
5.25
W
Hachiman
ssobnitra
Hachiman
2
1
4
4
W
Chang'e
łchaer
Chang'e
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,525
Damage
31,478
52,354
Taken
59,714
31,052
Mitigated
33,790
16,928
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,755
2,591
0
1,650
13,508
5,458
0
2,812
10,696
0
66,495
L
Horus
7,888
3,137
150
3,326
13,312
8,598
40
5,490
7,822
0
38,232
W
Nemesis
Pxrtus
Nemesis
5,883
3,233
0
1,843
10,681
3,495
564
647
9,948
0
58,460
L
Hachiman
RaptusY0shi
Hachiman
8,610
5,193
0
2,780
11,458
4,570
0
5,218
6,240
0
41,026
L
Sobek
Rashplasy
Sobek
4,326
271
0
2,873
13,282
12,116
0
3,973
9,309
16,857
0
L
Thoth
Shiroel
Thoth
4,899
205
0
500
8,154
3,048
0
3,841
4,313
42,341
0
W
King Arthur
Vuldron
King Arthur
7,356
154
0
1,850
10,965
9,534
87
1,691
8,793
1,314
50,282
W
Baron Samedi
kingens4
Baron Samedi
14,013
1,210
624
4,575
11,295
5,972
426
3,690
7,472
66,458
0
W
Hachiman
ssobnitra
Hachiman
7,751
3,712
0
2,918
8,195
2,551
138
1,314
6,792
0
51,133
W
Chang'e
łchaer
Chang'e
6,522
407
1,360
3,758
11,218
9,500
176
1,883
9,206
27,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,222
Gold Earned
34,828
384
Minions Killed
297
0
Camps Cleared
0
1,274,882
Distance Traveled
1,352,451
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,306
639
96
7
0
295,251
0
L
Horus
6,997
538
51
4
0
280,259
0
W
Nemesis
7,770
598
96
7
0
246,544
0
L
Hachiman
6,897
531
56
4
0
241,684
0
L
Sobek
5,807
447
23
2
0
276,333
0
L
Thoth
6,821
525
71
5
0
258,924
0
W
King Arthur
8,043
619
78
6
0
268,673
2
W
Baron Samedi
9,319
717
112
9
0
242,939
2
W
Hachiman
7,086
545
72
6
0
241,928
2
W
Chang'e
8,004
616
26
2
0
274,798
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role