Player Matchup

Pele
Pele
Aquilarigg
Pele
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,356 Elo+
Party 1
Izanami
Izanami
JackWalms
Izanami
Level 8
God Stats
8W - 13L
1,371 SR
Queue Stats
49W - 39L
1,356 Elo+
Party 1
Achilles
Achilles
PaperDude
Achilles
Level 89
God Stats
9W - 9L
1,565 SR
Queue Stats
66W - 60L
1,431 Elo+
Party 1
Sylvanus
Sylvanus
PointGuy
Sylvanus
Level 64
God Stats
2W - 4L
1,507 SR
Queue Stats
41W - 47L
1,356 Elo+
Party 1
Ra
Ra
warfishthereal1
Ra
Level 46
God Stats
3W - 3L
1,715 SR
Queue Stats
85W - 76L
1,535 Elo+
Solo
Team Averages
Level 54
1,532 SR
1,407 Elo+

VS

Team Averages
Level 66
1,684 SR
1,411 Elo+
Olorun
Olorun
Llamarada735
Olorun
Level 40
God Stats
2W - 0L
1,888 SR
Queue Stats
3W - 4L
1,267 Elo+
Party 2
Tiamat
Tiamat
MiGibbs
Tiamat
Level 47
God Stats
109W - 111L
1,515 SR
Queue Stats
202W - 208L
1,450 Elo+
Solo
Serqet
Serqet
OnlyTrashBlames
Serqet
Level 44
God Stats
5W - 2L
1,873 SR
Queue Stats
19W - 20L
1,500 Elo+
Solo
Mercury
Mercury
PlasmaTOX
Mercury
Level 71
God Stats
2W - 1L
1,454 SR
Queue Stats
24W - 15L
1,574 Elo+
Party 2
Hachiman
Hachiman
segador1111
Hachiman
Level 127
God Stats
1W - 0L
1,690 SR
Queue Stats
2W - 3L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,262
482
8,331
14,111
5,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
JackWalms
Izanami
10
2 / 6 / 1
6,388
491
4,212
8,537
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
PaperDude
Achilles
11
0 / 2 / 1
6,247
481
3,898
10,452
9,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
PointGuy
Sylvanus
9
1 / 4 / 1
6,066
467
3,016
11,810
8,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 0
6,943
534
5,486
8,032
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 0 / 5
7,670
590
4,155
6,531
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
MiGibbs
Tiamat
13
2 / 1 / 1
7,414
570
6,345
7,892
4,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 2 / 10
7,693
592
6,947
10,391
7,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
PlasmaTOX
Mercury
12
4 / 0 / 7
7,352
566
4,831
9,303
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
segador1111
Hachiman
14
10 / 1 / 4
9,056
697
15,118
8,531
3,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
4
Kills
22
22
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Izanami
JackWalms
Izanami
2
6
1
0.42
W
Olorun
1
0
5
3.5
W
Tiamat
MiGibbs
Tiamat
2
1
1
2.5
W
5
2
10
5
L
Achilles
PaperDude
Achilles
0
2
1
0.25
W
Mercury
PlasmaTOX
Mercury
4
0
7
7.5
L
Sylvanus
PointGuy
Sylvanus
1
4
1
0.38
W
Hachiman
segador1111
Hachiman
10
1
4
12
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,943
Damage
37,396
52,942
Taken
42,648
30,209
Mitigated
20,036
10,280
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,331
2,363
0
1,400
14,111
5,158
0
1,599
12,262
0
49,995
L
Izanami
JackWalms
Izanami
4,212
3,239
0
286
8,537
2,716
0
0
8,382
0
34,708
W
Olorun
4,155
2,174
540
3,736
6,531
2,069
982
3,384
3,062
58,075
0
W
Tiamat
MiGibbs
Tiamat
6,345
801
0
4,030
7,892
4,549
0
0
7,892
46,703
0
W
6,947
2,058
378
1,433
10,391
7,489
0
1,345
9,046
0
41,573
L
Achilles
PaperDude
Achilles
3,898
363
0
1,976
10,452
9,485
0
5,481
4,670
0
36,103
W
Mercury
PlasmaTOX
Mercury
4,831
2,141
0
690
9,303
2,924
0
1,701
7,535
0
43,568
L
Sylvanus
PointGuy
Sylvanus
3,016
776
1,669
3,175
11,810
8,987
16
312
11,498
17,048
0
W
Hachiman
segador1111
Hachiman
15,118
11,358
0
4,226
8,531
3,005
0
2,226
6,305
0
67,914
L
5,486
305
180
1,594
8,032
3,863
0
3,108
4,924
61,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
39,185
332
Minions Killed
422
0
Camps Cleared
0
1,211,996
Distance Traveled
1,308,646
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,262
482
74
6
0
257,362
0
L
Izanami
6,388
491
66
5
0
231,233
0
W
Olorun
7,670
590
100
8
0
255,469
0
W
Tiamat
7,414
570
79
6
0
245,295
1
W
Serqet
7,693
592
57
4
0
265,987
3
L
Achilles
6,247
481
62
5
0
241,803
1
W
Mercury
7,352
566
79
6
0
295,877
0
L
Sylvanus
6,066
467
13
1
0
238,034
3
W
Hachiman
9,056
697
107
8
0
246,018
0
L
Ra
6,943
534
117
9
0
243,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role