Player Matchup

Cernunnos
Cernunnos
AKXXT
Cernunnos
Level 122
God Stats
44W - 24L
1,660 SR
Queue Stats
251W - 238L
1,510 Elo+
Solo
Olorun
Olorun
k1000osilva
Olorun
Level 124
God Stats
12W - 18L
1,319 SR
Queue Stats
449W - 445L
1,506 Elo+
Solo
Bellona
Bellona
spark91st
Bellona
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Solo
Anubis
Anubis
xAR-AMx
Anubis
Level 160
God Stats
3W - 7L
1,268 SR
Queue Stats
172W - 162L
1,438 Elo+
Solo
Guan Yu
Guan Yu
あlぜいd
Guan Yu
Level 125
God Stats
5W - 8L
1,336 SR
Queue Stats
152W - 142L
1,499 Elo+
Solo
Team Averages
Level 124
1,416 SR
1,487 Elo+

VS

Team Averages
Level 92
1,410 SR
1,467 Elo+
Surtr
Surtr
 
Surtr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Redpanda6757
Persephone
Level 86
God Stats
5W - 2L
1,229 SR
Queue Stats
51W - 49L
1,339 Elo+
Solo
Nemesis
Nemesis
doom shroomy
Nemesis
Level 78
God Stats
8W - 5L
1,652 SR
Queue Stats
177W - 175L
1,519 Elo+
Solo
King Arthur
King Arthur
lpripdolo8
King Arthur
Level 100
God Stats
24W - 21L
1,167 SR
Queue Stats
150W - 142L
1,475 Elo+
Solo
He Bo
He Bo
ximux10
He Bo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 40L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AKXXT
Cernunnos
16
9 / 5 / 4
10,519
619
18,119
16,437
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
15
2 / 5 / 2
8,787
517
8,779
13,750
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
spark91st
Bellona
2
0 / 0 / 0
3,648
215
0
0
0
Anubis
xAR-AMx
Anubis
15
5 / 6 / 2
9,535
561
10,852
15,680
8,942
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 5 / 3
8,573
504
7,678
18,611
21,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 5 / 4
8,557
503
2,858
19,715
15,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Redpanda6757
Persephone
16
5 / 4 / 8
10,525
619
12,017
11,545
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
doom shroomy
Nemesis
15
6 / 5 / 3
9,857
580
8,643
16,366
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
lpripdolo8
King Arthur
15
1 / 1 / 4
9,063
533
9,717
14,853
15,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

He Bo
ximux10
He Bo
16
8 / 4 / 4
9,858
580
12,025
8,824
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
18
Kills
21
21
Deaths
19
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
5
4
0.6
L
Cernunnos
AKXXT
Cernunnos
9
5
4
2.2
W
Persephone
Redpanda6757
Persephone
5
4
8
2.25
W
Nemesis
doom shroomy
Nemesis
6
5
3
1.5
L
Olorun
2
5
2
0.6
W
King Arthur
lpripdolo8
King Arthur
1
1
4
3
L
Bellona
spark91st
Bellona
0
0
0
0
L
Anubis
xAR-AMx
Anubis
5
6
2
1
W
He Bo
ximux10
He Bo
8
4
4
2.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,428
Damage
45,260
64,478
Taken
71,303
43,273
Mitigated
43,398
19,090
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,858
963
0
5,009
19,715
15,212
169
9,925
9,790
631
41,159
L
Cernunnos
AKXXT
Cernunnos
18,119
8,323
0
3,174
16,437
7,225
38
5,548
10,889
0
80,225
W
Persephone
Redpanda6757
Persephone
12,017
404
0
1,614
11,545
3,791
0
3,158
8,301
56,458
0
W
Nemesis
doom shroomy
Nemesis
8,643
3,103
0
1,142
16,366
6,375
959
1,438
14,928
0
58,858
L
Olorun
8,779
2,659
101
5,714
13,750
6,034
2,171
5,848
7,902
70,303
0
W
King Arthur
lpripdolo8
King Arthur
9,717
1,053
0
2,136
14,853
15,036
0
2,711
12,142
580
70,322
L
Bellona
spark91st
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
xAR-AMx
Anubis
10,852
278
0
5,340
15,680
8,942
702
6,949
8,731
74,135
0
W
He Bo
ximux10
He Bo
12,025
742
0
679
8,824
2,984
420
2,353
6,471
57,207
0
L
7,678
683
500
4,261
18,611
21,072
226
6,055
12,556
0
52,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
47,860
405
Minions Killed
399
0
Camps Cleared
0
1,153,185
Distance Traveled
1,644,332
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,557
503
56
3
0
307,158
0
L
Cernunnos
10,519
619
110
6
0
280,093
0
W
Persephone
10,525
619
89
5
0
337,034
3
W
Nemesis
9,857
580
91
5
0
369,067
3
L
Olorun
8,787
517
112
7
0
297,892
0
W
King Arthur
9,063
533
93
5
0
303,376
0
L
Bellona
3,648
215
0
0
0
0
0
L
Anubis
9,535
561
101
6
0
275,409
1
W
He Bo
9,858
580
70
4
0
327,697
0
L
Guan Yu
8,573
504
82
5
0
299,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role