Player Matchup

Discordia
Discordia
 
Discordia
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dr_Excessive
Izanami
Level 18
God Stats
4W - 5L
1,288 SR
Queue Stats
9W - 17L
1,265 Elo+
Party 2
Cliodhna
Cliodhna
E_REX2008
Cliodhna
Level 35
God Stats
3W - 0L
1,131 SR
Queue Stats
19W - 32L
1,362 Elo+
Solo
Vamana
Vamana
XxRobinHood13xX
Vamana
Level 109
God Stats
5W - 0L
1,873 SR
Queue Stats
156W - 154L
1,487 Elo+
Solo
Bacchus
Bacchus
Yungloti
Bacchus
Level 77
God Stats
1W - 1L
1,266 SR
Queue Stats
9W - 17L
1,265 Elo+
Party 2
Team Averages
Level 62
1,411 SR
1,376 Elo+

VS

Team Averages
Level 71
1,440 SR
1,418 Elo+
Sobek
Sobek
Aps
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 40L
1,295 Elo+
Party 1
Bellona
Bellona
Fathertizime544
Bellona
Level 64
God Stats
4W - 3L
1,638 SR
Queue Stats
45W - 55L
1,389 Elo+
Party 3
Anhur
Anhur
TTV MCK ACEJ
Anhur
Level 109
God Stats
3W - 5L
1,355 SR
Queue Stats
123W - 115L
1,514 Elo+
Party 1
Scylla
Scylla
Troy Scaletta
Scylla
Level 128
God Stats
8W - 11L
1,164 SR
Queue Stats
290W - 260L
1,499 Elo+
Solo
Pele
Pele
jelllybeans95
Pele
Level 29
God Stats
5W - 7L
1,546 SR
Queue Stats
77W - 90L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
4 / 1 / 2
9,623
601
10,684
9,637
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Dr_Excessive
Izanami
14
3 / 3 / 6
8,367
523
7,125
6,546
2,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
E_REX2008
Cliodhna
14
3 / 3 / 2
8,355
522
8,403
10,982
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 3 / 2
8,903
556
8,714
13,984
9,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Yungloti
Bacchus
13
3 / 0 / 5
8,443
528
6,347
6,874
8,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aps
Sobek
11
2 / 5 / 1
7,186
449
2,684
12,390
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 1
8,667
542
9,559
15,314
14,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 4
7,933
496
4,068
12,258
4,518
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 0
8,860
554
7,595
8,302
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 4 / 0
8,339
521
7,610
14,584
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
10
10
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
2
5
L
Sobek
Aps
Sobek
2
5
1
0.5
W
Izanami
Dr_Excessive
Izanami
3
3
6
2
W
Cliodhna
E_REX2008
Cliodhna
3
3
2
1.33
L
2
0
1
2.5
L
0
2
4
1
L
2
2
0
1
W
0
3
2
0.33
W
Bacchus
Yungloti
Bacchus
3
0
5
5.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,273
Damage
31,516
48,023
Taken
62,848
27,038
Mitigated
38,859
11,957
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,684
459
0
1,857
9,637
3,275
0
4,733
4,904
88,346
0
L
Sobek
Aps
Sobek
2,684
243
0
925
12,390
11,806
0
4,843
7,547
14,264
0
W
Izanami
Dr_Excessive
Izanami
7,125
5,251
0
1,791
6,546
2,081
889
1,002
5,544
0
53,825
W
Cliodhna
E_REX2008
Cliodhna
8,403
513
0
1,596
10,982
3,841
0
2,940
8,042
0
54,614
L
9,559
4,473
114
4,908
15,314
14,141
0
330
14,984
0
66,121
L
4,068
2,187
0
4,883
12,258
4,518
964
5,464
6,794
0
71,187
L
7,595
729
0
380
8,302
2,862
336
3,127
5,175
73,284
0
W
8,714
4,249
0
4,061
13,984
9,800
558
0
13,984
0
78,410
W
Bacchus
Yungloti
Bacchus
6,347
507
0
2,652
6,874
8,041
58
1,604
5,270
19,575
0
L
7,610
1,638
0
1,729
14,584
5,532
0
3,267
11,317
0
72,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,691
Gold Earned
40,985
443
Minions Killed
470
0
Camps Cleared
0
1,602,287
Distance Traveled
1,529,933
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,623
601
141
9
0
317,679
0
L
Sobek
7,186
449
14
1
0
288,658
0
W
Izanami
8,367
523
82
5
0
299,282
0
W
Cliodhna
8,355
522
74
5
0
361,088
0
L
Bellona
8,667
542
96
6
0
313,770
0
L
Anhur
7,933
496
127
8
0
293,503
0
L
Scylla
8,860
554
132
8
0
309,337
0
W
Vamana
8,903
556
130
8
0
306,012
2
W
Bacchus
8,443
528
16
1
0
318,226
0
L
Pele
8,339
521
101
6
0
324,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role