Player Matchup

Hachiman
Hachiman
QhQxWR3KAG3
Hachiman
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 206L
1,442 Elo+
Solo
Arachne
Arachne
THEBESTDOG1457
Arachne
Level 106
God Stats
15W - 7L
1,608 SR
Queue Stats
418W - 394L
1,391 Elo+
Party 1
Vulcan
Vulcan
subzero1717
Vulcan
Level 107
God Stats
10W - 2L
1,824 SR
Queue Stats
222W - 215L
1,468 Elo+
Party 1
Fafnir
Fafnir
totallynot4mego
Fafnir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 170L
1,470 Elo+
Solo
Thor
Thor
zMxri-
Thor
Level 102
God Stats
2W - 1L
1,676 SR
Queue Stats
76W - 86L
1,430 Elo+
Solo
Team Averages
Level 93
1,622 SR
1,440 Elo+

VS

Team Averages
Level 90
1,396 SR
1,426 Elo+
Hercules
Hercules
KooshKaptain
Hercules
Level 127
God Stats
0W - 5L
1,077 SR
Queue Stats
786W - 736L
1,419 Elo+
Solo
Danzaburou
Danzaburou
SneakyTurtle80
Danzaburou
Level 42
God Stats
4W - 6L
1,467 SR
Queue Stats
250W - 287L
1,375 Elo+
Solo
Serqet
Serqet
Tek-_Fabi
Serqet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 58L
1,332 Elo+
Solo
Mulan
Mulan
XGrimReaperX108
Mulan
Level 127
God Stats
7W - 4L
1,436 SR
Queue Stats
520W - 448L
1,475 Elo+
Solo
Persephone
Persephone
imyukimura
Persephone
Level 109
God Stats
20W - 31L
1,500 SR
Queue Stats
334W - 314L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
QhQxWR3KAG3
Hachiman
15
1 / 3 / 5
8,869
493
10,399
13,833
6,537
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 4 / 0
11,279
627
9,391
17,316
8,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Vulcan
16
6 / 2 / 1
9,934
552
18,056
12,059
6,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 2 / 7
9,527
529
5,384
14,848
18,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
zMxri-
Thor
8
1 / 2 / 0
7,102
395
2,569
5,553
1,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KooshKaptain
Hercules
13
1 / 2 / 4
8,591
477
5,965
13,999
17,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
SneakyTurtle80
Danzaburou
2
0 / 0 / 0
3,904
217
0
0
0
Serqet
Tek-_Fabi
Serqet
15
0 / 8 / 5
8,633
480
7,487
17,930
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
10 / 2 / 2
11,904
661
17,707
22,081
27,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
imyukimura
Persephone
15
2 / 4 / 3
9,622
535
11,135
14,450
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
16
Kills
13
13
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
KooshKaptain
Hercules
1
2
4
1.5
W
Hachiman
QhQxWR3KAG3
Hachiman
1
3
5
1.17
L
Danzaburou
SneakyTurtle80
Danzaburou
0
0
0
0
W
7
4
0
1.75
L
Serqet
Tek-_Fabi
Serqet
0
8
5
0.31
L
10
2
2
5.5
L
Persephone
imyukimura
Persephone
2
4
3
0.88
W
Vulcan
6
2
1
3.25
W
1
2
7
2.25
W
Thor
zMxri-
Thor
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,799
Damage
42,294
63,609
Taken
68,460
41,857
Mitigated
57,481
17,215
Healing
20,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
KooshKaptain
Hercules
5,965
675
0
4,805
13,999
17,086
117
3,202
10,797
0
30,396
W
Hachiman
QhQxWR3KAG3
Hachiman
10,399
6,041
0
4,742
13,833
6,537
412
1,156
11,996
0
75,753
L
Danzaburou
SneakyTurtle80
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
9,391
6,732
288
4,047
17,316
8,156
1,018
634
16,018
0
108,116
L
Serqet
Tek-_Fabi
Serqet
7,487
2,551
323
1,130
17,930
7,976
0
3,596
14,334
0
74,116
L
17,707
2,467
0
9,715
22,081
27,933
942
6,214
15,867
1,862
100,035
L
Persephone
imyukimura
Persephone
11,135
299
0
4,311
14,450
4,486
378
10,403
4,017
66,885
0
W
Vulcan
18,056
5,792
0
1,560
12,059
6,641
648
6,438
5,621
85,344
0
W
5,384
1,819
208
5,400
14,848
18,778
394
3,912
10,615
21,127
0
W
Thor
zMxri-
Thor
2,569
910
0
970
5,553
1,745
0
0
5,553
0
27,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,711
Gold Earned
42,654
475
Minions Killed
433
0
Camps Cleared
0
1,503,974
Distance Traveled
1,365,953
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,591
477
42
2
0
325,951
0
W
Hachiman
8,869
493
124
7
0
312,919
2
L
Danzaburou
3,904
217
0
0
0
0
0
W
Arachne
11,279
627
160
9
0
399,224
0
L
Serqet
8,633
480
112
6
0
357,160
0
L
Mulan
11,904
661
169
9
0
342,728
1
L
Persephone
9,622
535
110
6
0
340,114
0
W
Vulcan
9,934
552
124
7
0
346,647
0
W
Fafnir
9,527
529
14
1
0
338,597
0
W
Thor
7,102
395
53
3
0
106,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role