Player Matchup

Ymir
Ymir
AnOnionMan
Ymir
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BanjoJoseph
Sylvanus
Level 139
God Stats
1W - 3L
1,280 SR
Queue Stats
248W - 242L
1,569 Elo+
Party 2
Ne Zha
Ne Zha
Brovk
Ne Zha
Level 77
God Stats
7W - 7L
1,742 SR
Queue Stats
110W - 105L
1,548 Elo+
Party 2
Tyr
Tyr
GiveUrBallsATug
Tyr
Level 136
God Stats
0W - 5L
1,268 SR
Queue Stats
158W - 136L
1,632 Elo+
Party 2
Scylla
Scylla
Marks2D2
Scylla
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,261 Elo+
Party 2
Team Averages
Level 94
1,458 SR
1,502 Elo+

VS

Team Averages
Level 157
1,559 SR
1,441 Elo+
Anhur
Anhur
Cesarsx10
Anhur
Level 158
God Stats
14W - 5L
1,624 SR
Queue Stats
130W - 122L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
Efravinx
Ao Kuang
Level 149
God Stats
14W - 16L
1,461 SR
Queue Stats
171W - 167L
1,510 Elo+
Party 1
Hercules
Hercules
Professorjukes
Hercules
Level 156
God Stats
2W - 0L
1,698 SR
Queue Stats
34W - 20L
1,228 Elo+
Party 3
Ra
Ra
scoring2301
Ra
Level 158
God Stats
3W - 6L
1,551 SR
Queue Stats
45W - 46L
1,463 Elo+
Party 3
Thor
Thor
sepelion
Thor
Level 164
God Stats
1W - 11L
1,459 SR
Queue Stats
140W - 144L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,704
617
827
3,620
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
BanjoJoseph
Sylvanus
7
1 / 2 / 1
4,108
685
3,188
4,411
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
Brovk
Ne Zha
8
2 / 0 / 0
4,653
776
2,236
4,619
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 1
4,397
733
1,389
4,028
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Marks2D2
Scylla
7
0 / 0 / 0
3,711
619
1,119
1,434
331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cesarsx10
Anhur
7
3 / 1 / 0
4,599
767
3,474
4,129
1,081
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Efravinx
Ao Kuang
8
2 / 2 / 0
4,685
781
3,052
5,182
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
5
0 / 0 / 2
3,866
644
1,037
3,105
1,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 1
4,305
718
340
2,084
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
7
0 / 1 / 2
4,238
706
2,223
4,520
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
5
5
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Sylvanus
BanjoJoseph
Sylvanus
1
2
1
0.75
L
Ne Zha
Brovk
Ne Zha
2
0
0
2
W
Anhur
Cesarsx10
Anhur
3
1
0
3
W
Ao Kuang
Efravinx
Ao Kuang
2
2
0
1
L
1
2
1
0.75
L
Scylla
Marks2D2
Scylla
0
0
0
0
W
Hercules
0
0
2
1
W
0
0
1
0.5
W
Thor
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,759
Damage
10,126
18,112
Taken
19,020
8,038
Mitigated
6,615
4,501
Healing
7,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
827
310
0
622
3,620
2,138
0
95
3,525
3,453
0
L
Sylvanus
BanjoJoseph
Sylvanus
3,188
1,963
253
1,311
4,411
1,912
0
26
4,385
22,863
6,233
L
Ne Zha
Brovk
Ne Zha
2,236
935
0
1,018
4,619
1,438
0
28
4,591
0
31,142
W
Anhur
Cesarsx10
Anhur
3,474
2,255
0
1,658
4,129
1,081
42
1,742
2,387
0
27,591
W
Ao Kuang
Efravinx
Ao Kuang
3,052
736
0
1,819
5,182
1,628
0
0
5,182
25,073
0
L
1,389
281
0
797
4,028
2,219
0
3,052
976
0
17,448
L
Scylla
Marks2D2
Scylla
1,119
79
0
500
1,434
331
0
191
1,243
19,815
0
W
Hercules
1,037
119
0
1,524
3,105
1,701
0
1,539
1,566
0
4,783
W
340
0
192
1,386
2,084
667
0
736
1,348
29,418
0
W
Thor
2,223
664
0
919
4,520
1,538
0
756
3,764
0
23,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,573
Gold Earned
21,693
165
Minions Killed
183
0
Camps Cleared
0
627,803
Distance Traveled
661,129
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,704
617
2
0
0
128,839
0
L
Sylvanus
4,108
685
43
7
0
119,929
0
L
Ne Zha
4,653
776
57
10
0
145,319
1
W
Anhur
4,599
767
29
5
0
103,527
1
W
Ao Kuang
4,685
781
43
7
0
127,380
0
L
Tyr
4,397
733
33
6
0
107,107
0
L
Scylla
3,711
619
30
5
0
126,609
0
W
Hercules
3,866
644
8
1
0
145,579
0
W
Ra
4,305
718
56
9
0
139,044
0
W
Thor
4,238
706
47
8
0
145,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role