Player Matchup

Horus
Horus
Silver I
DemonBlueRider
Horus
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,593 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Papa_SMA
Sylvanus
Silver I
Level 119
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 8L
1,593 MMR
Party 1
Jormungandr
Jormungandr
Silver I
forgotaboutjay
Jormungandr
Silver I
Level 106
God Stats
2W - 1L
1,768 SR
Queue Stats
5W - 5L
1,593 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,661 SR
1,593 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,596 SR
1,471 MMR
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Fastlifestyle
Morgan Le Fay
Bronze III
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 53L
1,470 MMR
Solo
Vamana
Vamana
Gold IV
rvp_sniper
Vamana
Gold IV
Level 149
God Stats
3W - 2L
1,788 SR
Queue Stats
380W - 416L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 6
9,657
644
6,984
16,299
13,801
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sylvanus
Papa_SMA
Sylvanus
12
2 / 6 / 3
10,070
671
9,845
18,032
11,993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
forgotaboutjay
Jormungandr
14
4 / 4 / 3
11,583
772
13,035
22,371
20,608
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Chang'eMartichorasKuzenboThothSun Wukong

VS

Bans
Ix ChelKhepriAphroditeCabrakanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
7 / 0 / 7
12,846
856
11,102
12,981
7,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Fastlifestyle
Morgan Le Fay
14
5 / 3 / 8
11,951
797
20,393
8,603
3,649
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
rvp_sniper
Vamana
15
5 / 4 / 11
12,966
864
20,919
17,659
17,012
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
6
Kills
17
17
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
0
7
10.5
L
0
7
6
0.43
W
Morgan Le Fay
Fastlifestyle
Morgan Le Fay
5
3
8
3
L
Sylvanus
Papa_SMA
Sylvanus
2
6
3
0.58
L
Jormungandr
forgotaboutjay
Jormungandr
4
4
3
1.38
W
Vamana
rvp_sniper
Vamana
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
52,414
56,702
Taken
39,243
46,402
Mitigated
28,185
8,483
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,102
9,198
0
4,703
12,981
7,524
1,702
7,598
5,383
0
55,100
L
6,984
3,882
959
1,442
16,299
13,801
0
6,208
9,667
65
20,586
W
Morgan Le Fay
Fastlifestyle
Morgan Le Fay
20,393
2,822
97
1,262
8,603
3,649
556
6,642
1,961
48,528
0
L
Sylvanus
Papa_SMA
Sylvanus
9,845
2,397
2,347
3,529
18,032
11,993
0
5,677
11,842
22,910
0
L
Jormungandr
forgotaboutjay
Jormungandr
13,035
3,441
0
206
22,371
20,608
0
8,938
12,972
55,845
0
W
Vamana
rvp_sniper
Vamana
20,919
11,956
0
3,729
17,659
17,012
534
9,578
8,081
0
50,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,310
Gold Earned
37,763
131
Minions Killed
195
0
Camps Cleared
0
710,931
Distance Traveled
879,357
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,846
856
96
6
0
323,088
2
L
Horus
9,657
644
24
2
0
246,937
0
W
Morgan Le Fay
11,951
797
42
3
0
264,280
0
L
Sylvanus
10,070
671
22
1
0
236,729
0
L
Jormungandr
11,583
772
85
6
0
227,265
0
W
Vamana
12,966
864
57
4
0
291,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role