Player Matchup

Tyr
Tyr
 
Tyr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
ChunkyLover69
Serqet
Level 148
God Stats
6W - 4L
1,485 SR
Queue Stats
248W - 259L
1,577 Elo+
Party 2
Martichoras
Martichoras
KittensMcTavish
Martichoras
Level 126
God Stats
10W - 8L
1,607 SR
Queue Stats
220W - 211L
1,578 Elo+
Party 2
Yemoja
Yemoja
SmiteJON
Yemoja
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 37L
1,666 Elo+
Party 3
Ra
Ra
TunaFabulous
Ra
Level 108
God Stats
4W - 8L
1,411 SR
Queue Stats
309W - 295L
1,530 Elo+
Party 2
Team Averages
Level 129
1,501 SR
1,570 Elo+

VS

Team Averages
Level 105
1,598 SR
1,580 Elo+
Sol
Sol
Hakita
Sol
Level 156
God Stats
5W - 4L
1,674 SR
Queue Stats
267W - 205L
1,567 Elo+
Party 4
Da Ji
Da Ji
PalapinLeMage
Da Ji
Level 110
God Stats
3W - 1L
1,713 SR
Queue Stats
18W - 4L
1,757 Elo+
Party 4
Anubis
Anubis
Veronicа
Anubis
Level 121
God Stats
3W - 3L
1,292 SR
Queue Stats
37W - 22L
1,457 Elo+
Party 1
Fenrir
Fenrir
d1sappear
Fenrir
Level 29
God Stats
1W - 0L
1,811 SR
Queue Stats
7W - 6L
1,632 Elo+
Party 1
Hachiman
Hachiman
hanagn04
Hachiman
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 99L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
3 / 6 / 2
6,204
564
5,468
12,812
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 5 / 0
5,731
521
2,144
9,053
4,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
KittensMcTavish
Martichoras
10
0 / 5 / 0
5,471
497
4,053
10,348
4,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SmiteJON
Yemoja
9
1 / 3 / 1
5,687
517
1,380
9,605
6,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 5 / 1
6,344
577
3,910
8,377
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Hakita
Sol
13
4 / 1 / 2
7,777
707
9,727
7,915
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
7 / 2 / 4
7,443
677
7,729
8,594
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Veronicа
Anubis
12
3 / 2 / 6
7,234
658
8,581
5,688
2,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
d1sappear
Fenrir
14
7 / 0 / 2
8,596
781
7,247
7,449
4,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
hanagn04
Hachiman
13
3 / 1 / 3
7,253
659
5,361
4,909
1,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
24
24
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
6
2
0.67
L
0
5
0
0
W
Sol
Hakita
Sol
4
1
2
5
L
Martichoras
KittensMcTavish
Martichoras
0
5
0
0
W
7
2
4
4.5
L
Yemoja
SmiteJON
Yemoja
1
3
1
0.5
L
1
5
1
0.3
W
Anubis
Veronicа
Anubis
3
2
6
3
W
Fenrir
d1sappear
Fenrir
7
0
2
8
W
Hachiman
hanagn04
Hachiman
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,955
Damage
38,645
50,195
Taken
34,555
22,333
Mitigated
15,611
8,349
Healing
12,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,468
1,077
0
1,942
12,812
4,598
0
4,014
8,798
0
33,095
L
2,144
609
0
645
9,053
4,585
0
519
8,534
0
32,001
W
Sol
Hakita
Sol
9,727
4,555
0
4,194
7,915
2,921
605
779
7,136
69,212
0
L
Martichoras
KittensMcTavish
Martichoras
4,053
1,647
0
1,900
10,348
4,217
0
6,046
4,302
0
41,366
W
7,729
2,627
0
757
8,594
3,487
0
1,015
7,579
0
44,635
L
Yemoja
SmiteJON
Yemoja
1,380
296
354
2,054
9,605
6,565
0
4,143
5,462
15,231
0
L
3,910
819
360
1,094
8,377
2,368
0
3,586
4,791
48,271
0
W
Anubis
Veronicа
Anubis
8,581
851
0
2,175
5,688
2,752
0
2,469
3,081
55,924
0
W
Fenrir
d1sappear
Fenrir
7,247
3,054
0
3,203
7,449
4,791
46
501
6,606
0
55,395
W
Hachiman
hanagn04
Hachiman
5,361
3,556
0
2,147
4,909
1,660
377
388
4,521
0
50,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,437
Gold Earned
38,303
309
Minions Killed
444
0
Camps Cleared
0
1,149,753
Distance Traveled
1,190,439
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,204
564
50
5
0
248,248
2
L
Serqet
5,731
521
65
6
0
250,725
0
W
Sol
7,777
707
112
10
0
216,831
4
L
Martichoras
5,471
497
77
7
0
220,275
1
W
Da Ji
7,443
677
64
6
0
261,478
0
L
Yemoja
5,687
517
21
2
0
216,750
1
L
Ra
6,344
577
96
9
0
213,755
0
W
Anubis
7,234
658
92
8
0
220,281
0
W
Fenrir
8,596
781
100
9
0
262,139
1
W
Hachiman
7,253
659
76
7
0
229,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role