Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
 
Hachiman
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KnownEAGLE1043
Cthulhu
Level 96
God Stats
15W - 8L
1,469 SR
Queue Stats
132W - 153L
1,433 Elo+
Party 1
Poseidon
Poseidon
SH1N1NG KN1GHT
Poseidon
Level 28
God Stats
8W - 11L
1,201 SR
Queue Stats
15W - 22L
1,342 Elo+
Party 3
Ymir
Ymir
xd PSYCHO4472
Ymir
Level 10
God Stats
17W - 16L
1,488 SR
Queue Stats
119W - 152L
1,347 Elo+
Party 1
Team Averages
Level 97
1,432 SR
1,424 Elo+

VS

Team Averages
Level 69
1,564 SR
1,474 Elo+
Izanami
Izanami
Exavah
Izanami
Level 109
God Stats
1W - 2L
1,697 SR
Queue Stats
193W - 197L
1,421 Elo+
Party 2
King Arthur
King Arthur
Rhammyy
King Arthur
Level 66
God Stats
12W - 10L
1,592 SR
Queue Stats
193W - 186L
1,449 Elo+
Solo
Da Ji
Da Ji
RubberRabbit89
Da Ji
Level 55
God Stats
2W - 3L
1,469 SR
Queue Stats
14W - 15L
1,540 Elo+
Solo
Ra
Ra
UnoSoloGringo
Ra
Level 45
God Stats
49W - 54L
1,449 SR
Queue Stats
171W - 180L
1,389 Elo+
Party 2
Nu Wa
Nu Wa
abdavi
Nu Wa
Level 68
God Stats
15W - 13L
1,614 SR
Queue Stats
58W - 42L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 0 / 0
6,197
1,239
4,333
5,815
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
 
Hachiman
10
0 / 1 / 1
5,629
1,126
1,991
1,277
480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 3
5,593
1,119
4,934
1,928
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
10
0 / 2 / 1
5,708
1,142
2,023
3,610
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 2
6,166
1,233
2,177
5,750
5,759
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

434

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exavah
Izanami
9
0 / 0 / 0
5,064
1,013
0
0
0
King Arthur
Rhammyy
King Arthur
11
3 / 0 / 0
6,599
1,320
5,945
11,541
7,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 2
5,829
1,166
5,214
8,155
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 0
5,064
1,013
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
abdavi
Nu Wa
9
0 / 0 / 0
5,064
1,013
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
3
Kills
3
3
Deaths
3
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
0
2
W
Hachiman
 
Hachiman
0
1
1
0.5
L
Izanami
Exavah
Izanami
0
0
0
0
W
0
0
3
1.5
L
King Arthur
Rhammyy
King Arthur
3
0
0
3
L
0
3
2
0.33
W
Poseidon
0
2
1
0.25
L
0
0
0
0
L
Nu Wa
abdavi
Nu Wa
0
0
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,458
Damage
11,159
18,380
Taken
19,696
10,561
Mitigated
11,052
3,106
Healing
159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,333
1,183
0
1,470
5,815
2,170
0
0
5,815
0
16,118
W
Hachiman
 
Hachiman
1,991
947
0
44
1,277
480
0
0
1,277
0
9,904
L
Izanami
Exavah
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
4,934
530
0
280
1,928
1,130
0
0
1,928
10,857
0
L
King Arthur
Rhammyy
King Arthur
5,945
729
56
93
11,541
7,774
0
5,645
5,619
0
19,496
L
5,214
1,109
0
10
8,155
3,278
0
3,094
4,943
0
10,400
W
Poseidon
2,023
1,327
0
0
3,610
1,022
0
0
3,610
12,681
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
abdavi
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
2,177
463
758
554
5,750
5,759
0
0
5,750
6,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
27,620
100
Minions Killed
43
4
Camps Cleared
0
471,982
Distance Traveled
174,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,197
1,239
27
5
1
113,088
0
W
Hachiman
5,629
1,126
26
5
2
96,366
0
L
Izanami
5,064
1,013
0
0
0
0
0
W
Cthulhu
5,593
1,119
9
2
0
76,042
0
L
King Arthur
6,599
1,320
29
6
0
96,819
0
L
Da Ji
5,829
1,166
14
3
0
77,577
0
W
Poseidon
5,708
1,142
27
5
1
80,640
0
L
Ra
5,064
1,013
0
0
0
0
0
L
Nu Wa
5,064
1,013
0
0
0
0
0
W
Ymir
6,166
1,233
11
2
0
105,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role