Player Matchup

Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EnemyBox
Anubis
Level 138
God Stats
9W - 4L
1,876 SR
Queue Stats
34W - 30L
1,654 Elo+
Solo
Hera
Hera
Kinshasaa
Hera
Level 154
God Stats
4W - 2L
1,335 SR
Queue Stats
38W - 31L
1,392 Elo+
Solo
Izanami
Izanami
OmegaLittleBob
Izanami
Level 136
God Stats
0W - 1L
1,541 SR
Queue Stats
2W - 8L
1,275 Elo+
Solo
Sobek
Sobek
Snipecrayz
Sobek
Level 143
God Stats
15W - 14L
1,576 SR
Queue Stats
101W - 78L
1,555 Elo+
Solo
Team Averages
Level 140
1,566 SR
1,475 Elo+

VS

Team Averages
Level 109
1,636 SR
1,530 Elo+
Fenrir
Fenrir
Cesarsx10
Fenrir
Level 158
God Stats
2W - 3L
1,745 SR
Queue Stats
63W - 79L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
GhostTheUnseen
Danzaburou
Level 66
God Stats
3W - 0L
1,826 SR
Queue Stats
9W - 15L
1,567 Elo+
Solo
Janus
Janus
PacificSturgeon
Janus
Level 33
God Stats
1W - 0L
1,229 SR
Queue Stats
19W - 16L
1,500 Elo+
Solo
Ymir
Ymir
nuttXbutt
Ymir
Level 123
God Stats
42W - 23L
1,571 SR
Queue Stats
476W - 284L
1,551 Elo+
Solo
Thoth
Thoth
sepelion
Thoth
Level 164
God Stats
1W - 0L
1,807 SR
Queue Stats
90W - 89L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 4 / 4
5,481
1,096
4,846
10,234
8,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
EnemyBox
Anubis
11
2 / 3 / 2
6,190
1,238
6,046
5,905
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
8
0 / 0 / 0
3,344
669
0
0
0
10
0 / 2 / 3
5,591
1,118
3,496
6,333
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
10
2 / 2 / 2
6,426
1,285
3,025
5,622
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

342

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cesarsx10
Fenrir
11
1 / 2 / 6
5,902
1,180
6,068
5,498
2,061
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
GhostTheUnseen
Danzaburou
11
4 / 1 / 3
6,994
1,399
4,018
4,786
1,795
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 7
6,490
1,298
7,155
1,869
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
2 / 0 / 5
6,694
1,339
2,449
5,044
4,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
sepelion
Thoth
11
2 / 1 / 7
6,260
1,252
5,970
3,023
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
4
Kills
11
11
Deaths
4
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
4
0.5
W
Fenrir
Cesarsx10
Fenrir
1
2
6
2
L
Anubis
EnemyBox
Anubis
2
3
2
1
W
Danzaburou
GhostTheUnseen
Danzaburou
4
1
3
5.5
L
Hera
0
0
0
0
L
0
2
3
0.75
W
2
0
7
5.5
L
Sobek
2
2
2
1.5
W
Ymir
2
0
5
4.5
W
Thoth
sepelion
Thoth
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,413
Damage
25,660
28,094
Taken
20,220
18,717
Mitigated
9,636
2,549
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,846
793
0
600
10,234
8,404
0
5,087
4,975
0
6,563
W
Fenrir
Cesarsx10
Fenrir
6,068
2,364
0
528
5,498
2,061
0
2,965
2,533
0
9,026
L
Anubis
EnemyBox
Anubis
6,046
260
0
140
5,905
3,131
0
3,205
2,594
23,908
0
W
Danzaburou
GhostTheUnseen
Danzaburou
4,018
2,224
0
654
4,786
1,795
0
1,662
3,124
0
13,063
L
Hera
0
0
0
0
0
0
0
0
0
0
0
L
3,496
2,435
0
1,008
6,333
2,230
0
4,294
1,959
0
14,401
W
7,155
705
0
0
1,869
688
0
748
1,121
23,602
0
L
Sobek
3,025
234
0
801
5,622
4,952
0
2,554
2,992
5,624
0
W
Ymir
2,449
934
0
270
5,044
4,162
0
2,068
2,976
4,228
0
W
Thoth
sepelion
Thoth
5,970
299
0
6
3,023
930
0
1,628
1,395
15,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
32,340
84
Minions Killed
91
3
Camps Cleared
6
354,116
Distance Traveled
529,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,481
1,096
5
1
2
91,458
0
W
Fenrir
5,902
1,180
9
2
1
110,539
0
L
Anubis
6,190
1,238
40
8
1
84,727
0
W
Danzaburou
6,994
1,399
16
3
5
107,575
0
L
Hera
3,344
669
0
0
0
0
0
L
Izanami
5,591
1,118
36
7
0
81,501
0
W
Janus
6,490
1,298
40
8
0
96,584
0
L
Sobek
6,426
1,285
3
1
0
96,430
0
W
Ymir
6,694
1,339
2
0
0
114,949
0
W
Thoth
6,260
1,252
24
5
0
99,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role