Player Matchup

Ix Chel
Ix Chel
AstraGalatriax
Ix Chel
Level 48
God Stats
16W - 18L
1,500 SR
Queue Stats
175W - 145L
1,619 Elo+
Solo
Chiron
Chiron
BBQsauce83
Chiron
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 145L
1,560 Elo+
Party 2
Cupid
Cupid
MonstrocityGod
Cupid
Level 30
God Stats
2W - 0L
1,720 SR
Queue Stats
21W - 11L
1,643 Elo+
Solo
Hades
Hades
WendyTheWalrus
Hades
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 113L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
WhimsicalLuck
Sylvanus
Level 105
God Stats
1W - 1L
1,328 SR
Queue Stats
23W - 29L
1,422 Elo+
Solo
Team Averages
Level 85
1,510 SR
1,558 Elo+

VS

Team Averages
Level 100
1,523 SR
1,545 Elo+
Ix Chel
Ix Chel
FRAGILES
Ix Chel
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 222L
1,607 Elo+
Party 1
Nemesis
Nemesis
Hyakkimaruuu
Nemesis
Level 74
God Stats
0W - 3L
1,238 SR
Queue Stats
97W - 78L
1,556 Elo+
Party 3
Rama
Rama
NdubYuh
Rama
Level 144
God Stats
1W - 2L
1,782 SR
Queue Stats
96W - 76L
1,609 Elo+
Party 3
Hercules
Hercules
Sedriex
Hercules
Level 100
God Stats
3W - 1L
1,604 SR
Queue Stats
170W - 136L
1,569 Elo+
Solo
Cthulhu
Cthulhu
nikodatenshi
Cthulhu
Level 25
God Stats
3W - 9L
1,492 SR
Queue Stats
128W - 117L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
9,141
609
6,472
9,340
8,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
BBQsauce83
Chiron
15
8 / 2 / 2
8,981
599
13,274
12,491
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 3 / 5
7,871
525
9,105
13,880
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 0
7,642
509
3,307
8,919
6,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
WhimsicalLuck
Sylvanus
12
2 / 3 / 7
8,030
535
5,242
12,156
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FRAGILES
Ix Chel
16
4 / 0 / 1
9,743
650
10,312
7,018
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Hyakkimaruuu
Nemesis
13
1 / 4 / 2
7,978
532
7,582
13,273
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
NdubYuh
Rama
10
2 / 6 / 1
6,897
460
9,775
12,076
4,650
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
Sedriex
Hercules
14
0 / 2 / 0
7,575
505
4,405
15,260
13,792
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
nikodatenshi
Cthulhu
11
1 / 4 / 2
6,629
442
6,085
11,428
9,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
16
Kills
8
8
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Chiron
BBQsauce83
Chiron
8
2
2
4.5
L
Ix Chel
FRAGILES
Ix Chel
4
0
1
4.5
L
Nemesis
Hyakkimaruuu
Nemesis
1
4
2
0.5
W
1
3
5
1.17
L
Rama
NdubYuh
Rama
2
6
1
0.42
L
Hercules
Sedriex
Hercules
0
2
0
0
W
2
0
0
2
W
Sylvanus
WhimsicalLuck
Sylvanus
2
3
7
1.83
L
Cthulhu
nikodatenshi
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,400
Damage
38,159
56,786
Taken
59,055
35,267
Mitigated
36,768
19,461
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,472
1,946
300
5,486
9,340
8,197
224
609
8,599
77,320
0
W
Chiron
BBQsauce83
Chiron
13,274
6,315
238
3,011
12,491
5,209
411
2,785
9,443
0
73,812
L
Ix Chel
FRAGILES
Ix Chel
10,312
1,655
1,147
1,595
7,018
3,211
224
1,675
5,343
90,571
0
L
Nemesis
Hyakkimaruuu
Nemesis
7,582
3,575
0
1,434
13,273
5,328
0
2,818
10,455
0
71,159
W
9,105
5,064
0
1,000
13,880
4,315
630
4,090
9,790
0
64,479
L
Rama
NdubYuh
Rama
9,775
7,399
0
2,622
12,076
4,650
1,006
1,836
10,240
0
44,578
L
Hercules
Sedriex
Hercules
4,405
1,576
0
7,337
15,260
13,792
0
5,205
10,055
0
54,396
W
3,307
428
219
3,701
8,919
6,026
0
3,566
5,353
56,920
0
W
Sylvanus
WhimsicalLuck
Sylvanus
5,242
1,879
957
4,549
12,156
11,520
0
4,529
7,204
32,309
0
L
Cthulhu
nikodatenshi
Cthulhu
6,085
583
263
1,173
11,428
9,787
0
3,487
7,941
27,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
38,822
471
Minions Killed
448
0
Camps Cleared
0
1,372,059
Distance Traveled
1,506,201
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,141
609
131
9
0
257,730
5
W
Chiron
8,981
599
103
7
0
264,066
0
L
Ix Chel
9,743
650
147
10
0
292,533
1
L
Nemesis
7,978
532
109
7
0
351,022
3
W
Cupid
7,871
525
101
7
0
297,642
0
L
Rama
6,897
460
76
5
0
280,441
0
L
Hercules
7,575
505
85
6
0
278,421
0
W
Hades
7,642
509
91
6
0
289,221
4
W
Sylvanus
8,030
535
45
3
0
263,400
1
L
Cthulhu
6,629
442
31
2
0
303,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role