Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BlindColorEnt
Ishtar
Level 108
God Stats
4W - 3L
1,476 SR
Queue Stats
229W - 223L
1,416 Elo+
Solo
Bacchus
Bacchus
Blinded4115
Bacchus
Level 68
God Stats
5W - 8L
1,297 SR
Queue Stats
335W - 353L
1,421 Elo+
Solo
Chaac
Chaac
Locke Hollow
Chaac
Level 125
God Stats
4W - 4L
1,624 SR
Queue Stats
101W - 115L
1,370 Elo+
Solo
Jing Wei
Jing Wei
TheWunderNut
Jing Wei
Level 118
God Stats
1W - 2L
1,176 SR
Queue Stats
82W - 87L
1,418 Elo+
Solo
Team Averages
Level 113
1,414 SR
1,425 Elo+

VS

Team Averages
Level 88
1,453 SR
1,418 Elo+
Vulcan
Vulcan
MAGEOFKOOLAID
Vulcan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 55L
1,425 Elo+
Solo
Apollo
Apollo
Masun
Apollo
Level 127
God Stats
3W - 3L
1,683 SR
Queue Stats
84W - 97L
1,403 Elo+
Solo
Merlin
Merlin
Tanis55
Merlin
Level 108
God Stats
2W - 7L
1,240 SR
Queue Stats
322W - 380L
1,413 Elo+
Solo
Baba Yaga
Baba Yaga
Wingrar
Baba Yaga
Level 85
God Stats
9W - 8L
1,612 SR
Queue Stats
188W - 202L
1,413 Elo+
Solo
Hades
Hades
mlgxsloth1
Hades
Level 38
God Stats
0W - 2L
1,231 SR
Queue Stats
54W - 75L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
0 / 4 / 11
9,192
707
6,174
12,364
7,639
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 4 / 6
10,689
822
9,865
12,720
7,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Blinded4115
Bacchus
18
11 / 5 / 8
11,278
868
13,266
14,919
12,547
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 2 / 14
9,787
753
14,134
19,941
24,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
TheWunderNut
Jing Wei
14
1 / 10 / 9
8,516
655
7,252
17,383
8,883
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 8
8,197
631
5,936
11,686
5,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Masun
Apollo
17
14 / 4 / 6
10,903
839
22,001
12,958
7,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Tanis55
Merlin
15
1 / 4 / 6
8,877
683
8,861
6,497
2,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
Wingrar
Baba Yaga
18
6 / 3 / 12
10,232
787
17,787
10,293
6,826
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
16
3 / 4 / 13
9,716
747
12,743
14,433
9,736
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
69
22
Kills
24
25
Deaths
22
48
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
4
11
1.38
W
7
4
6
2.5
W
Bacchus
Blinded4115
Bacchus
11
5
8
3
W
3
2
14
5
L
0
7
8
0.57
L
Apollo
Masun
Apollo
14
4
6
4.25
L
Merlin
Tanis55
Merlin
1
4
6
1
W
Jing Wei
TheWunderNut
Jing Wei
1
10
9
0.55
L
Baba Yaga
Wingrar
Baba Yaga
6
3
12
4
L
Hades
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,691
Damage
67,328
77,327
Taken
55,867
60,710
Mitigated
32,596
26,813
Healing
16,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,174
2,138
1,979
2,367
12,364
7,639
682
6,959
5,405
0
17,849
W
9,865
5,751
1,329
3,605
12,720
7,291
441
7,837
4,883
0
29,401
W
Bacchus
Blinded4115
Bacchus
13,266
705
622
2,862
14,919
12,547
230
10,390
4,529
18,569
0
W
14,134
581
1,838
9,211
19,941
24,350
180
10,755
9,186
0
27,773
L
5,936
2,602
0
583
11,686
5,459
182
2,369
9,317
9,979
0
L
Apollo
Masun
Apollo
22,001
13,178
799
3,330
12,958
7,721
495
2,303
10,655
0
32,772
L
Merlin
Tanis55
Merlin
8,861
784
871
295
6,497
2,854
0
2,428
4,069
20,654
0
W
Jing Wei
TheWunderNut
Jing Wei
7,252
5,946
899
2,101
17,383
8,883
511
9,386
7,997
0
16,350
L
Baba Yaga
Wingrar
Baba Yaga
17,787
1,128
404
2,508
10,293
6,826
460
2,154
8,139
33,183
0
L
Hades
12,743
957
1,888
6,289
14,433
9,736
237
4,012
10,421
24,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,462
Gold Earned
47,925
145
Minions Killed
118
0
Camps Cleared
0
1,136,764
Distance Traveled
1,150,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,192
707
20
2
0
217,448
0
W
Ishtar
10,689
822
58
4
0
186,023
0
W
Bacchus
11,278
868
17
1
0
237,858
0
W
Chaac
9,787
753
32
2
0
291,116
0
L
Vulcan
8,197
631
11
1
0
224,296
0
L
Apollo
10,903
839
26
2
0
220,879
0
L
Merlin
8,877
683
27
2
0
213,802
0
W
Jing Wei
8,516
655
18
1
0
204,319
0
L
Baba Yaga
10,232
787
25
2
0
258,370
0
L
Hades
9,716
747
29
2
0
232,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role