Player Matchup

Fenrir
Fenrir
PartiallyHuman
Fenrir
Level 104
God Stats
3W - 2L
1,506 SR
Queue Stats
79W - 100L
1,365 Elo+
Solo
Hel
Hel
ProfoundMadman3
Hel
Level 93
God Stats
1W - 0L
1,752 SR
Queue Stats
11W - 11L
1,398 Elo+
Solo
Horus
Horus
Solowmong
Horus
Level 43
God Stats
9W - 7L
1,620 SR
Queue Stats
69W - 88L
1,411 Elo+
Solo
Sol
Sol
TTVItzWaggy
Sol
Level 34
God Stats
3W - 4L
1,053 SR
Queue Stats
9W - 15L
1,097 Elo+
Solo
Hades
Hades
luis_co2920
Hades
Level 63
God Stats
27W - 14L
1,568 SR
Queue Stats
28W - 17L
1,464 Elo+
Solo
Team Averages
Level 67
1,500 SR
1,347 Elo+

VS

Team Averages
Level 79
1,642 SR
1,469 Elo+
Surtr
Surtr
Berus SC
Surtr
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 30L
1,450 Elo+
Party 1
Skadi
Skadi
MiXRCarnivore56
Skadi
Level 83
God Stats
3W - 2L
1,784 SR
Queue Stats
28W - 36L
1,330 Elo+
Solo
Bakasura
Bakasura
Obvxous
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,684 Elo+
Party 1
Kuzenbo
Kuzenbo
RJTHEGREATYT
Kuzenbo
Level 108
God Stats
2W - 1L
1,737 SR
Queue Stats
304W - 323L
1,459 Elo+
Solo
Poseidon
Poseidon
yungmulatoddler
Poseidon
Level 69
God Stats
8W - 5L
1,687 SR
Queue Stats
151W - 151L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
9,827
578
6,963
14,671
6,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 2 / 2
10,354
609
14,582
12,933
5,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Solowmong
Horus
13
2 / 0 / 5
8,899
523
5,578
14,635
14,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 3 / 5
8,635
508
3,490
12,255
4,776
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
6 / 2 / 2
10,700
629
11,622
11,018
6,505
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Berus SC
Surtr
12
1 / 5 / 2
7,946
467
6,034
13,843
9,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 3
7,856
462
11,227
9,027
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Obvxous
Bakasura
12
2 / 4 / 0
7,834
461
4,437
11,025
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
RJTHEGREATYT
Kuzenbo
12
2 / 4 / 1
7,510
442
6,653
14,838
17,607
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
12
0 / 4 / 1
7,382
434
7,156
9,913
3,804
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
6
7
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
Berus SC
Surtr
1
5
2
0.4
L
1
3
3
0.83
L
Bakasura
Obvxous
Bakasura
2
4
0
0.5
W
6
0
4
8
W
6
2
2
3.5
L
Kuzenbo
RJTHEGREATYT
Kuzenbo
2
4
1
0.63
W
Horus
Solowmong
Horus
2
0
5
4.5
W
0
3
5
0.83
W
6
2
2
3.5
L
Poseidon
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,235
Damage
35,507
65,512
Taken
58,646
38,837
Mitigated
37,956
28,327
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Berus SC
Surtr
6,034
2,910
0
2,013
13,843
9,347
18
9,462
4,381
422
47,323
L
11,227
4,166
318
799
9,027
3,048
90
3,090
5,937
0
59,582
L
Bakasura
Obvxous
Bakasura
4,437
3,143
0
1,251
11,025
4,150
0
3,069
7,956
0
44,081
W
6,963
1,396
0
2,222
14,671
6,648
1,623
2,755
11,891
0
75,933
W
14,582
659
2,336
6,100
12,933
5,939
2,601
4,468
8,425
89,203
0
L
Kuzenbo
RJTHEGREATYT
Kuzenbo
6,653
2,365
301
1,387
14,838
17,607
93
6,188
8,650
28,824
0
W
Horus
Solowmong
Horus
5,578
2,129
1,412
5,766
14,635
14,969
161
4,510
9,740
708
18,592
W
3,490
529
0
4,236
12,255
4,776
4,758
969
11,286
53,758
0
W
11,622
440
124
6,131
11,018
6,505
2,237
1,341
9,350
79,906
0
L
Poseidon
7,156
354
0
629
9,913
3,804
572
7,885
2,028
53,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,415
Gold Earned
38,528
522
Minions Killed
350
0
Camps Cleared
0
1,675,998
Distance Traveled
1,570,970
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,946
467
67
4
0
300,956
0
L
Skadi
7,856
462
83
5
0
273,480
0
L
Bakasura
7,834
461
77
5
0
331,967
0
W
Fenrir
9,827
578
93
5
0
360,965
3
W
Hel
10,354
609
153
9
0
349,583
0
L
Kuzenbo
7,510
442
36
2
0
330,710
0
W
Horus
8,899
523
32
2
0
339,686
0
W
Sol
8,635
508
83
5
0
316,390
0
W
Hades
10,700
629
161
9
0
309,374
1
L
Poseidon
7,382
434
87
5
0
333,857
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role