Player Matchup

Bakasura
Bakasura
FemboyDunk
Bakasura
Level 82
God Stats
0W - 4L
1,222 SR
Queue Stats
147W - 113L
1,515 Elo+
Solo
Yemoja
Yemoja
MistySalamander
Yemoja
Level 122
God Stats
106W - 91L
1,503 SR
Queue Stats
384W - 379L
1,489 Elo+
Party 2
Ullr
Ullr
The_Prodigio1
Ullr
Level 31
God Stats
0W - 2L
1,356 SR
Queue Stats
100W - 120L
1,277 Elo+
Solo
Ix Chel
Ix Chel
Vold8250
Ix Chel
Level 159
God Stats
0W - 2L
1,282 SR
Queue Stats
57W - 60L
1,427 Elo+
Solo
Odin
Odin
joseph_Vein
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,492 Elo+
Party 2
Team Averages
Level 104
1,373 SR
1,440 Elo+

VS

Team Averages
Level 83
1,467 SR
1,459 Elo+
Xbalanque
Xbalanque
IGOOHAARD
Xbalanque
Level 84
God Stats
1W - 0L
1,252 SR
Queue Stats
204W - 207L
1,435 Elo+
Solo
Bakasura
Bakasura
LLLLLLLL8823
Bakasura
Level 119
God Stats
66W - 50L
1,598 SR
Queue Stats
799W - 763L
1,438 Elo+
Solo
Agni
Agni
Was Avi8
Agni
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 14L
1,434 Elo+
Party 1
Bacchus
Bacchus
akaLucasLee
Bacchus
Level 78
God Stats
85W - 79L
1,484 SR
Queue Stats
474W - 503L
1,423 Elo+
Party 1
Cu Chulainn
Cu Chulainn
notsoelite
Cu Chulainn
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 20L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FemboyDunk
Bakasura
8
0 / 4 / 1
5,176
471
2,527
9,337
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 5 / 0
5,076
461
3,069
10,884
5,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 2 / 0
4,676
425
1,911
6,493
2,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Vold8250
Ix Chel
10
0 / 2 / 0
5,442
495
2,921
6,815
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 0
5,711
519
5,180
8,818
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IGOOHAARD
Xbalanque
10
5 / 1 / 2
6,154
559
6,342
5,647
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
LLLLLLLL8823
Bakasura
12
5 / 0 / 1
7,004
637
4,287
9,916
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
11
3 / 0 / 2
6,364
579
5,953
5,172
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
akaLucasLee
Bacchus
9
1 / 0 / 8
6,107
555
6,497
7,621
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
notsoelite
Cu Chulainn
10
1 / 2 / 1
5,946
541
5,446
9,117
7,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
15
15
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
FemboyDunk
Bakasura
0
4
1
0.13
W
Xbalanque
IGOOHAARD
Xbalanque
5
1
2
6
W
Bakasura
LLLLLLLL8823
Bakasura
5
0
1
5.5
L
1
5
0
0.2
L
0
2
0
0
L
Ix Chel
Vold8250
Ix Chel
0
2
0
0
W
Agni
3
0
2
4
W
Bacchus
akaLucasLee
Bacchus
1
0
8
5
L
2
2
0
1
W
Cu Chulainn
notsoelite
Cu Chulainn
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,608
Damage
28,525
42,347
Taken
37,473
21,479
Mitigated
22,337
9,171
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
FemboyDunk
Bakasura
2,527
1,711
0
1,639
9,337
3,331
0
2,317
6,756
0
28,309
W
Xbalanque
IGOOHAARD
Xbalanque
6,342
3,818
0
1,540
5,647
1,878
599
1,061
4,477
0
35,144
W
Bakasura
LLLLLLLL8823
Bakasura
4,287
2,543
0
1,413
9,916
3,635
41
275
9,641
0
52,997
L
3,069
797
1,571
2,036
10,884
5,023
161
4,362
6,244
17,685
0
L
1,911
1,051
146
674
6,493
2,248
813
1,117
5,376
0
20,655
L
Ix Chel
Vold8250
Ix Chel
2,921
440
81
1,449
6,815
2,627
0
4,654
2,161
35,177
0
W
Agni
5,953
564
0
1,642
5,172
1,750
55
2,494
2,658
43,834
0
W
Bacchus
akaLucasLee
Bacchus
6,497
547
0
1,744
7,621
7,515
0
2,262
5,313
19,281
0
L
5,180
764
0
1,575
8,818
8,250
0
0
8,608
2,488
29,623
W
Cu Chulainn
notsoelite
Cu Chulainn
5,446
1,157
0
2,399
9,117
7,559
0
518
8,512
0
41,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,081
Gold Earned
31,575
246
Minions Killed
306
0
Camps Cleared
0
938,882
Distance Traveled
1,117,726
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,176
471
64
6
0
227,806
0
W
Xbalanque
6,154
559
42
4
0
203,328
0
W
Bakasura
7,004
637
104
9
0
243,073
0
L
Yemoja
5,076
461
19
2
0
184,920
4
L
Ullr
4,676
425
47
4
0
169,298
0
L
Ix Chel
5,442
495
66
6
0
175,369
0
W
Agni
6,364
579
73
7
0
222,852
2
W
Bacchus
6,107
555
29
3
0
232,617
2
L
Odin
5,711
519
50
5
0
181,489
0
W
Cu Chulainn
5,946
541
58
5
0
215,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role