Player Matchup

Khepri
Khepri
Antimsh
Khepri
Level 156
God Stats
9W - 7L
1,856 SR
Queue Stats
302W - 288L
1,552 Elo+
Party 3
Serqet
Serqet
JhengJongWu
Serqet
Level 122
God Stats
3W - 1L
1,545 SR
Queue Stats
474W - 429L
1,520 Elo+
Solo
Hachiman
Hachiman
MudPuddle02
Hachiman
Level 133
God Stats
0W - 2L
1,891 SR
Queue Stats
136W - 119L
1,581 Elo+
Party 3
Anubis
Anubis
Veronicа
Anubis
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 22L
1,309 Elo+
Party 2
Thor
Thor
d1sappear
Thor
Level 29
God Stats
0W - 3L
1,683 SR
Queue Stats
7W - 6L
1,680 Elo+
Party 2
Team Averages
Level 112
1,695 SR
1,528 Elo+

VS

Team Averages
Level 139
1,537 SR
1,516 Elo+
Vamana
Vamana
 
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bobmcbob15
Serqet
Level 110
God Stats
1W - 2L
1,199 SR
Queue Stats
212W - 191L
1,547 Elo+
Solo
Sol
Sol
KingCowNat
Sol
Level 159
God Stats
12W - 8L
1,590 SR
Queue Stats
510W - 481L
1,537 Elo+
Party 1
Odin
Odin
TheGullibleDuck
Odin
Level 153
God Stats
4W - 3L
1,681 SR
Queue Stats
370W - 356L
1,552 Elo+
Party 1
Anubis
Anubis
Thedeath15
Anubis
Level 144
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 55L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Antimsh
Khepri
15
0 / 2 / 8
9,753
513
4,271
9,516
13,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
13
5 / 2 / 4
8,925
470
8,386
9,871
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
MudPuddle02
Hachiman
17
1 / 5 / 1
10,003
526
6,782
16,017
7,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Veronicа
Anubis
16
6 / 6 / 2
10,383
546
12,226
11,482
5,069
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
20
7 / 2 / 2
12,742
671
17,571
15,512
16,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
1 / 6 / 4
9,917
522
3,263
14,256
11,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Bobmcbob15
Serqet
19
5 / 3 / 6
12,062
635
9,085
14,169
8,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 2 / 6
12,416
653
13,139
12,169
5,675
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 10
9,493
500
4,833
17,784
14,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
Thedeath15
Anubis
18
7 / 5 / 6
11,709
616
10,427
15,797
8,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
19
Kills
17
17
Deaths
19
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
6
4
0.5
L
Khepri
Antimsh
Khepri
0
2
8
2
W
Serqet
Bobmcbob15
Serqet
5
3
6
2.67
L
Serqet
5
2
4
3.5
W
3
2
6
3
L
Hachiman
MudPuddle02
Hachiman
1
5
1
0.3
W
1
3
10
2
W
Anubis
Thedeath15
Anubis
7
5
6
2
L
Anubis
Veronicа
Anubis
6
6
2
1.17
L
Thor
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,236
Damage
40,747
62,398
Taken
74,175
45,823
Mitigated
48,682
14,870
Healing
19,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,263
2,184
0
1,916
14,256
11,403
28
298
13,958
0
67,732
L
Khepri
Antimsh
Khepri
4,271
356
0
2,142
9,516
13,072
0
3,454
5,537
33,457
0
W
Serqet
Bobmcbob15
Serqet
9,085
3,235
0
780
14,169
8,164
128
2,468
11,701
0
109,156
L
Serqet
8,386
1,709
0
790
9,871
4,043
0
2,373
7,498
0
39,011
W
13,139
5,907
0
6,839
12,169
5,675
4,136
496
11,580
128,222
0
L
Hachiman
MudPuddle02
Hachiman
6,782
3,245
0
5,358
16,017
7,500
701
7,849
8,064
0
83,533
W
4,833
1,127
1,838
2,010
17,784
14,943
13
7,367
9,961
0
22,266
W
Anubis
Thedeath15
Anubis
10,427
479
0
6,080
15,797
8,497
344
6,260
9,163
93,881
0
L
Anubis
Veronicа
Anubis
12,226
923
0
2,589
11,482
5,069
426
4,746
6,089
94,080
0
L
Thor
17,571
2,759
0
3,991
15,512
16,139
168
5,144
9,718
0
131,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,806
Gold Earned
55,597
606
Minions Killed
632
0
Camps Cleared
0
1,738,015
Distance Traveled
1,882,280
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,917
522
117
6
0
349,087
2
L
Khepri
9,753
513
28
1
0
403,220
6
W
Serqet
12,062
635
144
8
0
427,594
0
L
Serqet
8,925
470
68
4
0
268,072
1
W
Sol
12,416
653
196
10
0
370,351
2
L
Hachiman
10,003
526
154
8
0
357,283
0
W
Odin
9,493
500
28
1
0
392,942
3
W
Anubis
11,709
616
147
8
0
342,306
6
L
Anubis
10,383
546
163
9
0
334,263
0
L
Thor
12,742
671
193
10
0
375,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role