Player Matchup

Hel
Hel
 
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BIGPAPI313
Bellona
Level 28
God Stats
3W - 0L
1,805 SR
Queue Stats
25W - 32L
1,484 Elo+
Party 1
Chang'e
Chang'e
MajorHacker561
Chang'e
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 92L
1,496 Elo+
Solo
Fenrir
Fenrir
pikachusfaded25
Fenrir
Level 170
God Stats
5W - 7L
1,400 SR
Queue Stats
274W - 261L
1,503 Elo+
Solo
Hercules
Hercules
xFreakyWillx
Hercules
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 27L
1,489 Elo+
Party 1
Team Averages
Level 113
1,541 SR
1,494 Elo+

VS

Team Averages
Level 119
1,486 SR
1,456 Elo+
Hun Batz
Hun Batz
JOTTABJ
Hun Batz
Level 109
God Stats
19W - 16L
1,509 SR
Queue Stats
243W - 238L
1,446 Elo+
Solo
Martichoras
Martichoras
Sprinxxx
Martichoras
Level 126
God Stats
8W - 6L
1,832 SR
Queue Stats
337W - 316L
1,580 Elo+
Solo
Persephone
Persephone
YokaiNaga
Persephone
Level 117
God Stats
3W - 9L
1,188 SR
Queue Stats
536W - 533L
1,504 Elo+
Solo
King Arthur
King Arthur
heatedcomic
King Arthur
Level 107
God Stats
6W - 9L
1,403 SR
Queue Stats
199W - 167L
1,583 Elo+
Solo
Chang'e
Chang'e
killer12120182
Chang'e
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 0 / 0
5,838
531
5,214
6,024
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
BIGPAPI313
Bellona
9
1 / 2 / 3
5,062
460
4,713
11,434
9,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 0 / 4
6,806
619
3,443
5,149
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
10 / 0 / 4
7,771
706
12,545
11,148
4,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
xFreakyWillx
Hercules
11
1 / 1 / 4
6,276
571
5,664
10,341
7,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JOTTABJ
Hun Batz
9
0 / 4 / 0
5,199
473
2,757
10,460
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Martichoras
Sprinxxx
Martichoras
9
0 / 2 / 1
5,311
483
7,109
8,895
3,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
YokaiNaga
Persephone
10
0 / 2 / 1
5,719
520
4,333
5,001
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
heatedcomic
King Arthur
10
1 / 3 / 0
6,133
558
7,399
11,215
12,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 4 / 0
5,169
470
4,485
10,813
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
0
1
W
Bellona
BIGPAPI313
Bellona
1
2
3
1.25
L
Hun Batz
JOTTABJ
Hun Batz
0
4
0
0
W
2
0
4
4
L
Martichoras
Sprinxxx
Martichoras
0
2
1
0.25
L
Persephone
YokaiNaga
Persephone
0
2
1
0.25
L
King Arthur
heatedcomic
King Arthur
1
3
0
0.33
L
2
4
0
0.5
W
10
0
4
12
W
Hercules
xFreakyWillx
Hercules
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,579
Damage
26,083
44,096
Taken
46,384
26,758
Mitigated
23,392
16,406
Healing
13,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,214
400
1,308
2,321
6,024
3,265
87
1,077
4,947
34,472
0
W
Bellona
BIGPAPI313
Bellona
4,713
2,134
0
1,575
11,434
9,386
831
3,181
8,253
0
23,755
L
Hun Batz
JOTTABJ
Hun Batz
2,757
480
0
3,361
10,460
3,639
0
1,855
8,605
0
27,357
W
3,443
235
664
2,716
5,149
1,783
0
3,045
2,104
46,570
0
L
Martichoras
Sprinxxx
Martichoras
7,109
3,061
0
1,842
8,895
3,086
0
3,759
5,136
0
45,217
L
Persephone
YokaiNaga
Persephone
4,333
558
0
1,652
5,001
1,487
0
1,202
3,784
38,847
0
L
King Arthur
heatedcomic
King Arthur
7,399
1,930
0
250
11,215
12,278
0
0
11,215
158
44,994
L
4,485
86
1,638
5,159
10,813
2,902
0
1,831
8,982
21,346
0
W
12,545
5,426
0
3,546
11,148
4,824
0
1,445
9,703
0
52,570
W
Hercules
xFreakyWillx
Hercules
5,664
2,769
0
4,276
10,341
7,500
0
228
10,113
0
39,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
27,531
317
Minions Killed
293
0
Camps Cleared
0
1,162,971
Distance Traveled
1,084,692
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,838
531
66
6
0
221,544
3
W
Bellona
5,062
460
33
3
0
220,132
3
L
Hun Batz
5,199
473
45
4
0
240,975
3
W
Chang'e
6,806
619
84
8
0
237,244
0
L
Martichoras
5,311
483
66
6
0
203,279
0
L
Persephone
5,719
520
72
7
0
210,539
2
L
King Arthur
6,133
558
71
6
0
208,906
0
L
Chang'e
5,169
470
39
4
0
220,993
4
W
Fenrir
7,771
706
61
6
0
274,723
0
W
Hercules
6,276
571
73
7
0
209,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role